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Showing 1 to 15 of 381 results Save | Export
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Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
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Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
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Elahe Moradi; Zargham Ghabanchi – Journal of College Reading and Learning, 2025
The present study scrutinized Iranian EFL learners' mode of learning (distance vs. conventional) as a probable source of bias in employing cognitive and metacognitive reading comprehension strategies. To this end, a total of 514 Iranian distance and conventional EFL learners were asked to take a 30-item multiple-choice reading comprehension test…
Descriptors: Reading Strategies, Reading Instruction, Conventional Instruction, In Person Learning
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Haghani, Mastaneh; Rashtchi, Mojgan – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The present quasi-experimental study investigated which component of processing instruction (PI) is responsible for its beneficial effects and whether EFL learners with different learning styles similarly benefit from PI components. In doing so, a sample of 67 first-year students took part in a study with a non-equivalent control group…
Descriptors: Second Language Learning, Second Language Instruction, Grammar, Teaching Methods
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Abdul Rabu, Siti Nazleen; Mohamad, Siti Khadijah; Awwad, Samer A. B.; Ismail, Nurul Halimatul Asmak; Yeen, Kang Seua – Education and Information Technologies, 2023
Inquiry-based learning is a learning-and-teaching approach that allows students to gather and build knowledge of scientific facts by asking questions. To gain an understanding of the impact of such an instruction, this study examines the effectiveness of Video Inquiry-based Cooperative Learning (VICL) and Video Inquiry-based Learning (VIL) on…
Descriptors: Instructional Effectiveness, Inquiry, Active Learning, Video Technology
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Huang, Sheng-Bo; Jeng, Yu-Lin; Lai, Chin-Feng – Journal of Educational Computing Research, 2021
In recent years, the government has actively set up computer programming courses to train those with the relevant talent; however, the learning performance of the students is not ideal. Therefore, in order to learn programming skills, students usually adopt note-taking strategies because, due to the pressure of the course, the teachers do not have…
Descriptors: Notetaking, Learning Strategies, Cognitive Style, Peer Teaching
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Hong, Jon-Chao; Hwang, Ming-Yueh; Hsu, Hui-Ting; Tai, Kai-Hsin – Journal of Research on Technology in Education, 2023
Gestalt perception relates to inferring a holistic scene from separate elements. Using this theory, an application game named Gestalt Puzzle was designed for students to play by recognizing a few parts of an image to reason the whole image of a particular object. Cognitive style can be divided into field independence (FI) and field dependence (FD)…
Descriptors: Game Based Learning, Self Efficacy, Anxiety, Cognitive Style
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Sanal Kumar T. S.; R. Thandeeswaran – Education and Information Technologies, 2024
The COVID-19 pandemic has forced a significant increase in the utilization of video-based e-learning platforms for programming education. These platforms never considered the essential attributes of student characteristics and learning preferences while designing such a problematic subject having high dropout and failure rates. The traditional…
Descriptors: Blended Learning, Electronic Learning, Higher Education, Programming
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Kumar, Amit; Mantri, Archana; Singh, Gurjinder; Kaur, Deepti Prit – Education and Information Technologies, 2022
Collaborative learning is the favored approach educators use to inculcate social skills and promote peer interactions in students. Embedded Systems is a compulsory Electronics and Communication Engineering and Electrical Engineering course, which solves real-time problems. The collaborative learning approach compliments the learning style needed…
Descriptors: Cooperative Learning, Artificial Intelligence, Learning Activities, Teaching Methods
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Kristi M. Bockorny; Theresa M. Giannavola; Shalini Mathew; Hannah D. Walters – Active Learning in Higher Education, 2024
In order to navigate enrollment challenges, universities are scheduling more online and blended courses including HyFlex courses which offer students flexibility in their method of attendance. The goal of this study is to explore student engagement in HyFlex courses. However, there is limited research supporting the effectiveness of HyFlex courses…
Descriptors: College Students, In Person Learning, Blended Learning, Asynchronous Communication
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Houssam El Aouifi; Mohamed El Hajji; Youssef Es-Saady; Hassan Douzi – IEEE Transactions on Learning Technologies, 2024
Recently, using videos as a learning resource has received a lot of attention and turned widely exploited as an effective learning tool. With the rapid spread of instructional videos, the number of these tools in all disciplines is becoming very high. It is fractious for learners to find video courses adapted to their needs. Recommender system is…
Descriptors: Video Technology, Teaching Methods, Instructional Effectiveness, Cognitive Style
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Okyar, Hatice – Education and Information Technologies, 2023
The main aim of this article is to determine Turkish EFL (English as a foreign language) students' perceptions about learning English through distance education (henceforth DE) during the COVID-19 pandemic. To realize this aim, the study adopted a qualitative research design and used the metaphor elicitation technique, semi-structured telephone…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Distance Education
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Wouters, Pieter; van der Meulen, Esmee S. – International Journal of Game-Based Learning, 2020
Adapting learning to the level and preferences of learners and game-based learning have increasingly received much attention. The current study examined whether learning styles based on the Felder-Silverman classification (perception, input, processing and organization of information) influence learning in GBL. Only the input and processing scales…
Descriptors: Cognitive Style, Educational Games, Preferences, Mathematics Education
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Koc-Januchta, Marta M.; Höffler, Tim N.; Prechtl, Helmut; Leutner, Detlev – Educational Technology Research and Development, 2020
The aim of this study was to investigate the role of visual/verbal cognitive style and interactivity level in dynamic and non-dynamic multimedia learning environments. A group of 235 biology students learned about photosynthesis either from a computer-based animation or a series of static pictures with spoken explanatory text. Participants were…
Descriptors: Cognitive Style, Interaction, Visualization, Multimedia Instruction
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