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Everett Gibson – ProQuest LLC, 2023
Instructors of post-secondary level courses sought novel ways of conveying content to a diversifying set of students. Likewise, the growth of computing and information technologies opened more avenues for instruction. Constructivist theories of education gained support in instructional efficacy. Instructors needed to balance the need of covering…
Descriptors: College Students, Blended Learning, Learner Engagement, Learning Motivation
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Sayginer, Senol; Tüzün, Hakan – Journal of Computer Assisted Learning, 2023
Background: Studies on the effectiveness of block-based environments continue to produce inconsistent results. A strong reason for this is that most studies compare environments that are not equivalent to each other or to the level of learners. Moreover, studies that present evidence of the effectiveness of block-based environments by comparing…
Descriptors: Programming, Academic Achievement, Logical Thinking, Thinking Skills
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Huan Zhao; Lora Narikbayeva; Yuanhua Wu – Interactive Learning Environments, 2024
The realities of modern music education have forced many educators and learners to look for new solutions to ensure a high-quality learning process. One of them is creating and integrating interactive music composition systems. This study aims to assess the impact of Lumanote, as an interactive music composition system, on piano students' skill…
Descriptors: Music Education, Musical Composition, Musical Instruments, College Students
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Chen, Tan-I; Lin, Shih-Kai; Chung, Hung-Chang – Journal of Baltic Science Education, 2023
The combination of education and robots is becoming an increasingly important issue. Although researchers have conducted some studies on educational robotics in STEM education at the undergraduate level, no research examined the effects of gamified educational robotics on participants' motivation and creativity. Therefore, this study examines the…
Descriptors: College Students, Foreign Countries, STEM Education, Robotics
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
Chatbots have been increasingly applied for EFL education and demonstrated overall usefulness in improving knowledge and motivation, while this technology has yet to be used for learning logical fallacies (i.e. errors in reasoning) in EFL writing. However, knowledge of logical fallacies is essential, with which learners can avoid fallacies in EFL…
Descriptors: Artificial Intelligence, English (Second Language), Second Language Learning, Second Language Instruction
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Sui, Jinxue; Yang, Li – International Journal of Distance Education Technologies, 2023
It is imperative to bridge the disparity between college students' practical capabilities and professional expectations. To help facilitate such a progression, an electronic engineering course oriented around the Creative Innovation Practice project has been designed with the objectives of student-centric instruction, integration of both…
Descriptors: Blended Learning, Engineering Education, Constructivism (Learning), Experiential Learning
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A. Pradheepa; K. Gurusamy; T. Pushpanathan – Australian Journal of Applied Linguistics, 2025
This meta-analysis aims to investigate gamification's impact on improving tertiary-level second-language learners' lexical repertoire. Forty-seven peer-reviewed works were evaluated for this analysis. The analysis focused on determining the effectiveness of gamified learning environments in the context of improving vocabulary and learning and…
Descriptors: Meta Analysis, Game Based Learning, Second Language Learning, Second Language Instruction
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Shakhmalova, Irina; Zotova, Natalia – Journal of Psycholinguistic Research, 2023
Educational digital games can be an effective way to teach English grammatical material because they provide an interactive and engaging learning experience. The purpose of this study is to clarify how playing digital games affects students' motivation and performance in university-level English grammar classes. [The North-Eastern Federal…
Descriptors: Learning Motivation, Student Evaluation, Educational Games, Computer Games
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Chen, Howard Hao-Jan; Yang, Christine Ting-Yu; Lai, Kyle Kuo-Wei – Interactive Learning Environments, 2023
Recent studies on the use of Intelligent Personal Assistant (IPA) for second language (L2) learning have found that IPAs such as "Amazon's Alexa" is useful and motivating for L2 learners and that learners' language proficiency might influence their perceptions toward IPAs. However, most existing studies focused on the potentials of…
Descriptors: English (Second Language), Second Language Learning, College Students, Artificial Intelligence
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Kang, Xiaowei; Zhang, Wen – Interactive Learning Environments, 2023
With the spread of the coronavirus disease 2019 (COVID-19), online education has been increasingly adopted globally. However, whether the online teaching approach is effective for students' learning engagement and motivation is still an open question. To improve students' learning engagement and motivation to minimize students' indulgent in…
Descriptors: College Students, Public Speaking, Conferences (Gatherings), Electronic Learning
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Tanis, Hasan; Akçay, Arif; Yilmaz, Nursel; Yigit, Mehmet Fatih; Tüzün, Hakan – Participatory Educational Research, 2022
Massive Open Online Courses (MOOCs) are considered learning environments that eliminate many learning barriers. Online courses in MOOCs have become an opportunity for everyone during the lockdown of the COVID-19 outbreak. However, usability issues may cause problems such as high dropout rates and lack of learner's motivation. Therefore, in this…
Descriptors: Online Courses, Usability, Eye Movements, COVID-19
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Kara, Saban – Problems of Education in the 21st Century, 2023
Using authentic materials, such as books, videos, news, and podcasts has received increasing attention in English classes in the last two decades. Among others, Google Trends serves as a platform to choose authentic materials based on their popularity on a global scale. It has been displaying huge data about the most popular news, people, events,…
Descriptors: Foreign Countries, Online Searching, Internet, Web Sites
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Charito Ong; Grace Pimentel – International Association for Development of the Information Society, 2023
Flexible learning in this pandemic combines a specific percentage of synchronous and asynchronous sessions. In this research, the adoption of Zoom as a discussion platform tool in teaching communicative English skills to tertiary education students in a public HEI is discussed; based on the Leapfrog Principle. The study investigated the…
Descriptors: Videoconferencing, Online Courses, Intensive Language Courses, English (Second Language)
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Chen Xuemei; Luxana Keyuraphan; Sarayuth Sethakhajorn; Narongwat Mingmit – International Journal of Education and Literacy Studies, 2025
This study explored sustainable development strategies to improve the effectiveness of College English hybrid teaching literacy of Normal Universities in Sichuan province. This study aimed to (1) explore the current situation of College English hybrid teaching literacy of Normal Universities in Sichuan Province, (2) establish the sustainable…
Descriptors: College Students, English (Second Language), Second Language Learning, Blended Learning
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Jdaitawi, Malek – Electronic Journal of e-Learning, 2020
Flipped learning has become a popular approach for supporting higher education, but less is known about its link with the learners' emotions, which are known to play an important role in science education. The main purpose of this study is to analyse the effects of the flipped learning approach on students' learning emotions. This research…
Descriptors: Flipped Classroom, Positive Attitudes, Psychological Patterns, Learning Motivation
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