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Upchurch-Ford, Margrett Caroline – ProQuest LLC, 2023
This Mixed-Method Action Research study aimed to implement an extended Project-Based Learning professional development series with middle school science teachers. The professional development series took place during the teachers' Communities of Practice, offering them high-quality support, active participation, and content-specific conversations.…
Descriptors: Student Projects, Active Learning, Faculty Development, Middle School Teachers
Kiliç, Servet – Informatics in Education, 2023
This study aims to explore how gamification elements influence the development of the Community of Inquiry (CoI) in an online project-based programming course conducted on Facebook. We formed student groups by using a quasi-experimental design from students studying in the computer science department. While both courses were project-based, the…
Descriptors: Instructional Effectiveness, Gamification, Communities of Practice, Inquiry
Alexis A. Chontos; John R. Kenney – Journal of Instructional Research, 2024
This study identifies the best online teaching practices to benefit first-year visual arts students, notably to include instructor-created videos. Such instructor-created videos provide a firm foundation for these students to succeed in their first year of college. The introduction of Web 2.0, focusing on user-generated content, has shown…
Descriptors: Video Technology, Teaching Methods, Technology Uses in Education, Best Practices
Eckardt, Patricia N.; Craig, Madeline; Kraemer, Linda – Journal for Leadership and Instruction, 2020
This hypothesis-generating research study provided insight into the impact of project-based learning on student content knowledge in an undergraduate, teacher preparation, Foundations of Education Course. Two instructors and 44-students participated in this mixed methods study. Data were collected over the course of 14-weeks and consisted of…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Undergraduate Students
Dashtestani, Reza – Teaching English with Technology, 2018
Learning English for academic purposes (EAP) can help university students promote their academic literacy through socializing them into academic communities of practice. This study examined the impact of the use of collaborative projects on three social network sites on EAP students' attitudes towards EAP and academic content learning. Three…
Descriptors: Communities of Practice, Social Networks, English for Academic Purposes, Student Attitudes
Fearon, Colm; McLaughlin, Heather; Eng, Tan Yoke – Education & Training, 2012
Purpose: The purpose of this paper is to discuss the value of social learning from group work that emulates a professional community of practice. Design/methodology/approach: A thought piece that first, examines the role of group-work projects as part of social learning, then outlines key arguments for social learning based upon applying a…
Descriptors: Communities of Practice, Higher Education, Socialization, Student Projects
Potvin, Bernie L. – Research in Higher Education Journal, 2012
In this paper I address one question asked by teachers who teach online--"How can I build community among my learners in my class?" This paper provides an answer; in fact, it provides ten possible answers, in the form of ten models for teachers to use to build community in on-line courses. Each model has been tried and tested over ten…
Descriptors: Online Courses, Teacher Attitudes, Communities of Practice, Models
Cajander, Asa; Daniels, Mats; McDermott, Roger – Computer Science Education, 2012
This paper investigates the links between the "contributing student pedagogy" and other forms of peer-mediated learning models, e.g. "open-ended group projects" and "communities of practice." We find that a fundamental concern in each of these models is the attribution of "value"; specifically, recognition…
Descriptors: Foreign Countries, Distance Education, Information Technology, Socialization
Hastie, Peter A.; Casey, Ashley; Tarter, Anne-Marie – Technology, Pedagogy and Education, 2010
This paper reports on the incorporation of wiki technology within physical education. Boys from two classes at a school in the United Kingdom were divided into small teams and given the task of creating a new game in a same genre as football, hockey, netball or rugby. Each team had a wiki on which were recorded all the plans and developments of…
Descriptors: Physical Education, Foreign Countries, Physical Education Teachers, Learning Experience