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Thushangi N. Pathiraja; Akshan S. Ranasinghe – Teaching and Learning Excellence through Scholarship, 2024
Student engagement in a science classroom is challenging and most students perceive science courses as difficult. Gamification is an emerging strategy used by educators across various disciplines to increase student engagement and promote active learning. One known gamification technique is team Jeopardy, however, there is a gap in knowledge about…
Descriptors: Gamification, Learner Engagement, Science Instruction, Teaching Methods
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Arduini-Van Hoose, Nicole; Newman, Joan – Journal on Excellence in College Teaching, 2023
This quasi-experimental study compared various outcomes of team-based-learning (TBL) (n = 67) and more traditional lecture-based instruction (n = 66) in a community college introductory psychology course and found no differences in knowledge of course content, attendance, or course retention. However, student self-reports indicated that, compared…
Descriptors: Cooperative Learning, Community College Students, Introductory Courses, Lecture Method
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Celia Gleason; Scott Strother; Nancy Tiên; Rosalind Owen – Society for Research on Educational Effectiveness, 2023
Introduction: The proposed poster will describe the observational data collection methodology and preliminary findings from a large-scale efficacy study examining a corequisite mathematics intervention at the community college level. Specifically, the larger study is conducting a randomized controlled trial of the Carnegie Math Pathways (CMP)…
Descriptors: Data Collection, Research Methodology, College Mathematics, Community Colleges
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Amy M. Anderson; Justina Or – Adult Learning, 2024
Collaborative Online International Learning (COIL) is a simulated global exchange experience that utilizes technology to bridge the gap between classrooms worldwide. Past research suggests that COIL may be useful in facilitating intercultural communication effectiveness and cultural humility for adult learners. As such, this quantitative study…
Descriptors: Cooperative Learning, Electronic Learning, Adult Learning, Technology Uses in Education