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Duncan-Vaidya, Elizabeth A.; Stevenson, Erica L. – Anatomical Sciences Education, 2021
Despite an increase in the use of technology in undergraduate anatomy education, and the rising popularity of online anatomy courses at community colleges in the United States, there have been no reports on the efficacy of augmented reality on anatomy education in this population. The purpose of this study was to test the hypothesis that augmented…
Descriptors: Community Colleges, Two Year College Students, Technology Uses in Education, Anatomy
Brown, Wayne J.; Reid, Cindy – Smart Learning Environments, 2022
There are many examples of hybrid simulation models in healthcare education which are designed to simulate specific scenarios. However, there appears to be a need for a cost effective and configurable hybrid simulation platform which can be used by educators of various healthcare disciplines to simulate different scenarios. The purpose of this…
Descriptors: Program Implementation, Cost Effectiveness, Computer Simulation, Models
Rahman, Md Zahidur – Journal of College Teaching & Learning, 2014
This paper describes designing and implementing a scholarship of teaching and learning (SoTL) study in a basic electrical circuits course at LaGuardia Community College. Inspired by my understanding of Shulman's (2005) concept of "signature pedagogy" and Mazur's (2009) emphasis on student-centered approaches, and aware that our students…
Descriptors: Electronics, Community Colleges, College Instruction, Engineering Education
Snyder, Lawrence – ProQuest LLC, 2013
An analysis of data from the Community College Survey of Student Engagement and multiyear analysis of pretest/posttest scores in introductory criminal justice courses revealed there was a systemic decline in student engagement and achievement. Because of this analysis, a commercial virtual learning tool (CJI) that purported great success in…
Descriptors: Community Colleges, Two Year College Students, Instructional Effectiveness, Virtual Classrooms
Pirius, Landon K.; Creel, Gill – EDUCAUSE Quarterly, 2010
In an online class, it's not unusual to never see a teacher or classmates face-to-face. It's not unusual to interact with an instructor and classmates through discussion boards or e-mail and to get information through online documents and presentations rather than live lectures. In the spring of 2009 students in the online class "Warcraft:…
Descriptors: Online Courses, Asynchronous Communication, Course Content, Video Games

Banas, Ed Jr. – Inquiry, 1998
Describes the development of a course on public budgeting and finance, which integrated the use of SimCity Classic, a computer-simulation software, with traditional lecture, guest speakers, and collaborative-learning activities. Explains the rationale for the course design and discusses the results from the first semester of teaching the course.…
Descriptors: Classroom Techniques, Community Colleges, Computer Games, Computer Simulation