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Showing 1 to 15 of 45 results Save | Export
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Marine Simon; Alexandra Budke – International Research in Geographical and Environmental Education, 2024
To tackle the growing challenges facing our societies, such as climate change, we need to understand scientific knowledge and methods. Developing scientific literacy in schools is therefore necessary. To do so, we need to be able to assess competencies associated with scientific literacy. Secondly, educators need meaningful tools which can be…
Descriptors: Foreign Countries, Scientific Literacy, Secondary School Students, Geography Instruction
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Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
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Harsell, Dana Michael; Barsky, Christina; Golas, Supriya – Journal of Public Affairs Education, 2022
Computer-based simulations in public affairs curricula are thought to better prepare graduates for responding to an increasingly complex public policy environment upon entering into or advancing within public sector careers. Using survey results from 221 participants in the 2021 NASPAA-Batten Pandemic 2.0 simulation competition, the authors…
Descriptors: Computer Simulation, Instructional Effectiveness, Electronic Learning, Pandemics
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Jasmina Berbegal-Mirabent; Dolors Gil-Doménech; Alba Manresa – Education & Training, 2024
Purpose: This study addresses the challenge of integrating entrepreneurial competences development into the traditionally structured engineering curriculum, recognizing its potential contribution to job creation. Specifically, this study proposes a course design that intersects project management and entrepreneurial disciplines, adopting a…
Descriptors: Foreign Countries, Universities, Engineering Education, Entrepreneurship
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Chaker, Hajer; Jarraya, Houyem – Industry and Higher Education, 2021
Many universities have incorporated entrepreneurship education into their programs. However, research and the practice show that this curriculum is taught in various ways, which the authors group into three themes: teaching about entrepreneurship, teaching for entrepreneurship, and teaching through entrepreneurship. Entrepreneurship educators face…
Descriptors: Foreign Countries, Entrepreneurship, Business Administration Education, Competence
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Amantayeva, Arailym; Karbayeva, Sholpan; Childibayev, Zhumadil; Turlybekova, Gulzhazira; Issayev, Gani; Stankevich, Petr – Cypriot Journal of Educational Sciences, 2022
The impact of human economic activities on individual natural components or whole geosystems has caused a global environmental crisis and continues to change the surface of the planet beyond recognition. New biospheric thinking is required to overcome the existing threats. For that purpose, the new generation shall possess high ecological culture.…
Descriptors: Biology, Science Teachers, Preservice Teachers, Environmental Education
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Hastuti, Karunia Puji; Aristin, Nevy Farista; Fani, Ahmad Ilham Masful – Education Quarterly Reviews, 2022
The lack of research development on 21st-century learning models that can improve the six competency skills of Geography Education students at Universitas Lambung Mangkurat Indonesia and its integration in wetland environment management became the background for developing the Flipped-Case Project Model. This model results from the development of…
Descriptors: Competence, Flipped Classroom, Case Method (Teaching Technique), Student Projects
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Svetlana Rzanova; Elena Yushchik; Svetlana Markova; Albina Sergeeva – Education and Information Technologies, 2024
The globalization of contemporary education is ensured by the incorporation of cutting-edge pedagogical techniques and active learning technologies, such as case-method technology, into the teaching and learning process as a whole. The primary objective of this research endeavour was to assess the efficacy of the case method when employed in the…
Descriptors: Computer Simulation, Computer Uses in Education, Case Method (Teaching Technique), Engineering Education
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Kamysbayeva, Aida; Koryakov, Alexey; Garnova, Natalya; Glushkov, Sergey; Klimenkova, Svetlana – International Journal of Educational Management, 2021
Purpose: The COVID-19 crisis experience is shaping new guidelines for learning activities that need to be developed from an interdisciplinary and holistic perspective based on the analysis and assessment of potential impacts and social expectations. Design/methodology/approach: The research is devoted to the study of modern e-learning challenges…
Descriptors: Electronic Learning, COVID-19, Pandemics, Graduate Students
Geiger, Vince; Galbraith, Peter; Niss, Mogens; Holland-Twining, Ben – Mathematics Education Research Group of Australasia, 2022
Competency with mathematical modelling is increasingly important for career and informed and engaged participation in personal, civic and work life. In this paper we report on an aspect of a three-year longitudinal study that aimed to identify and describe enablers of mathematical modelling. Teacher interview data has been drawn upon to exemplify…
Descriptors: Mathematical Models, Mathematics Skills, Skill Development, Competence
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Indah Werdiningsih; Kardi Nurhadi; Utami Widiati; Siti Muniroh – Issues in Educational Research, 2025
Academic literacy has evolved significantly over the past two decades, expanding beyond basic reading and writing skills to include a broad range of competencies essential for successful modern education. These competencies - skilled communication, critical thinking, collaboration, and digital literacy - are crucial for preparing students to…
Descriptors: Foreign Countries, Literacy, Second Language Instruction, Second Language Learning
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Guajardo-Cuéllar, Alejandro; Vázquez, Carlos Renato; Navarro Gutiérrez, Manuel – Education Sciences, 2022
Design of Mechanism is a standard subject in Mechatronics and Mechanical Engineering majors. Different methods and tools are used by lecturers to teach the subject. In this work, we investigate the impact on the competencies development by implementing a project-based learning methodology in a mechanism course. For this, we analyze the performance…
Descriptors: Engineering, Engineering Education, Mechanics (Physics), Student Projects
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Mattiello da Silva, Juliana V. Vieira; Klein, Amarolinda Zanela – International Journal of Mobile and Blended Learning, 2020
Many individual entrepreneurs start their businesses without preparation and have scarce resources to attend training activities; however, there is a broad range of educational possibilities with the spread of mobile technologies that can support situated learning. This article addresses the following research question: to what extent is mobile…
Descriptors: Situated Learning, Electronic Learning, Entrepreneurship, Instructional Effectiveness
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Barr, Matthew – Digital Education and Learning, 2019
This book explores the efficacy of game-based learning to develop university students' skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as "World of…
Descriptors: College Students, Game Based Learning, Video Games, Instructional Effectiveness
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