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Kim, Nam Ju; Vicentini, Cristiane Rocha; Belland, Brian R. – International Journal of Science and Mathematics Education, 2022
Success in problem-based learning requires both strong information literacy to search for, evaluate, and use information effectively, and argumentation skills to generate coherent arguments. This study investigated the positive and negative effects of computer-based scaffolding to support high-school credit recovery students' information literacy…
Descriptors: Scaffolding (Teaching Technique), Information Literacy, Persuasive Discourse, Field Trips
Lixuan Sun; Adelina Asmawi; Hui Dong; Xiaotian Zhang – Education and Information Technologies, 2024
Amidst the challenges posed by the Covid-19 pandemic, this study investigates the impact of Problem-based Language Learning (PBLL) using DingTalk on enhancing Business English Writing skills among Chinese undergraduates. Employing a mixed-method approach, the research involved two phases. In the quantitative phase, a twelve-week quasi-experimental…
Descriptors: Undergraduate Students, Business English, English for Special Purposes, Second Language Learning
Guanzheng Chen – International Journal of Computer-Assisted Language Learning and Teaching, 2023
This study employs a mixed-methods design to assess the integration of GeoGuessr and problem-based learning (PBL) in enhancing cross-cultural communication skills and cultural sensitivity among English as a foreign language (EFL) learners in a Chinese context. The quantitative phase, utilizing pre- and post-test measurements with Likert scales,…
Descriptors: Intercultural Communication, Cultural Awareness, Second Language Learning, Second Language Instruction
Syafrizal, Agus; Syahputra, Edi; Irvan – Malikussaleh Journal of Mathematics Learning, 2020
This study was conducted to determine whether there were significant differences between students' reasoning abilities taught using the PBL model and with the Computer Multimedia Assisted GI, and to determine whether or not there was an influence of interaction between learning models and students' initial abilities on mathematical reasoning…
Descriptors: Thinking Skills, Logical Thinking, Mathematical Logic, Mathematics Instruction
Kim, Nam Ju; Belland, Brian R.; Walker, Andrew E. – Educational Psychology Review, 2018
Computer-based scaffolding plays a pivotal role in improving students' higher-order skills in the context of problem-based learning for Science, Technology, Engineering and Mathematics (STEM) education. The effectiveness of computer-based scaffolding has been demonstrated through traditional meta-analyses. However, traditional meta-analyses suffer…
Descriptors: Scaffolding (Teaching Technique), Computer Assisted Instruction, Problem Based Learning, STEM Education
Belland, Brian R.; Walker, Andrew E.; Kim, Nam Ju; Lefler, Mason – Review of Educational Research, 2017
Computer-based scaffolding assists students as they generate solutions to complex problems, goals, or tasks, helping increase and integrate their higher order skills in the process. However, despite decades of research on scaffolding in STEM (science, technology, engineering, and mathematics) education, no existing comprehensive meta-analysis has…
Descriptors: Computer Assisted Instruction, Scaffolding (Teaching Technique), STEM Education, Meta Analysis
Horn, Aaron S.; Kamata, Takehito – Midwestern Higher Education Compact, 2014
One of the iconic symbols of the collegiate experience is the graying professor pontificating behind a lectern to a massive audience of dreary-eyed students. In fact, 45 percent of faculty at four-year institutions still report "extensive lecturing" as the teaching method used in most of their courses (Hurtado et al., 2012). And yet,…
Descriptors: Teaching Methods, College Faculty, Literature Reviews, Meta Analysis
Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
Mallavarapu, Aditi; Lyons, Leilah; Shelley, Tia; Minor, Emily; Slattery, Brian; Zellner, Moria – Journal of Educational Data Mining, 2015
Interactive learning environments can provide learners with opportunities to explore rich, real-world problem spaces, but the nature of these problem spaces can make assessing learner progress difficult. Such assessment can be useful for providing formative and summative feedback to the learners, to educators, and to the designers of the…
Descriptors: Spatial Ability, Urban Areas, Neighborhoods, Conservation (Environment)
Kim, Hye Jeong; Pedersen, Susan – Computers & Education, 2011
Hypothesis development is a complex cognitive activity, but one that is critical as a means of reducing uncertainty during ill-structured problem solving. In this study, we examined the effect of metacognitive scaffolds in strengthening hypothesis development. We also examined the influence of hypothesis development on young adolescents'…
Descriptors: Problem Based Learning, Problem Solving, Early Adolescents, Program Effectiveness
Vogel-Walcutt, J. J.; Gebrim, J. B.; Bowers, C.; Carper, T. M.; Nicholson, D. – Journal of Computer Assisted Learning, 2011
Computer-assisted learning, in the form of simulation-based training, is heavily focused upon by the military. Because computer-based learning offers highly portable, reusable, and cost-efficient training options, the military has dedicated significant resources to the investigation of instructional strategies that improve learning efficiency…
Descriptors: Educational Strategies, Constructivism (Learning), Instructional Design, Teaching Methods
Lim, Cher Ping; Tay, Lee Yong; Hedberg, John – Journal of Educational Computing Research, 2011
Two grade 5 classes (11-12-year-olds) were introduced through an inquiry-based pedagogy to scientific ideas and concepts within a 3D game-like multi-user virtual environment (MUVE). This article explores how a particular set of strategies and conditions might encourage and sustain the use of the MUVE, Quest Atlantis (QA), as a problem-based…
Descriptors: Foreign Countries, Problem Based Learning, Educational Innovation, Grade 5
Donnelly, Roisin – Computers & Education, 2010
This paper discusses the harmonizing role of technology and interaction in a qualitative study on blended problem-based learning within the context of academic development in higher education. Within this setting, and as both designers and tutors in blended PBL, it is important to seek best practices for how to combine instructional strategies in…
Descriptors: Educational Strategies, Higher Education, Problem Based Learning, Interaction
Lan, Yu-Feng; Tsai, Pei-Wei; Yang, Shih-Hsien; Hung, Chun-Ling – Computers & Education, 2012
In recent years, researchers have conducted various studies on applying wireless networking technology and mobile devices in education settings. However, research on behavioral patterns in learners' online asynchronous discussions with mobile devices is limited. The purposes of this study are to develop a mobile learning system, mobile interactive…
Descriptors: Electronic Learning, Distance Education, Feedback (Response), Problem Based Learning
Wright, Geoffrey; Shumway, Steve; Terry, Ronald; Bartholomew, Scott – Journal of Technology Education, 2012
This manuscript addresses a problem teachers of computer software applications face today: What is an effective method for teaching new computer software? Technology and engineering teachers, specifically those with communications and other related courses that involve computer software applications, face this problem when teaching computer…
Descriptors: Instructional Effectiveness, Computer Assisted Instruction, Computers, Educational Technology