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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Kiboss, Joel Kipkemboi – Journal of Educational Computing Research, 2012
Achievement in mathematics is an issue of great concern not only to students and parents but also to employers and researchers in Kenya. This is because the Kenya National Examination Council (KNEC) has continuously reported dismal results in this area, and especially in geometry. Also, KNEC indicates that it presents difficulties to both the…
Descriptors: Foreign Countries, Developing Nations, Electronic Learning, Computer Assisted Instruction
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Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
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Sasaki, Shiori; Watagoshi, Kiku; Takano, Kosuke; Hirashima, Kazuo; Kiyoki, Yasushi – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to present the design and implementation of music courseware that features a music search system that uses impression keywords. The paper applies the courseware to "Kansei" (sensibility) development for elementary and junior high school students. The objectives of this courseware are to cultivate…
Descriptors: Foreign Countries, Music Education, Elementary School Teachers, Elementary School Students
Barker, Philip – Aspects of Educational and Training Technology Series, 1992
Discusses the application of computer based training (CBT) to human-computer interface design. Describes course considerations; courseware; and software environment for practice, and presents a case study outlining small group production of interactive guidebooks. Concludes that CBT can reduce instructional time and is an effective method for…
Descriptors: Case Studies, Competence, Computer Assisted Instruction, Computer Interfaces
Nakabayashi, Kiyoshi; Maruyama, Mina; Koike, Yoshimasa; Fukuhara, Yoshimi; Nakamura, Yukihiro – 1996
This paper describes the features of the 1996 version of an intelligent tutoring system (ITS) called CALAT. The architecture of CALAT is an extension of conventional World Wide Web systems, consisting of an ITS kernel on the server side and a multimedia viewer on the client side. The viewer control system is designed to achieve both educationally…
Descriptors: Computer Interfaces, Computer Simulation, Computer System Design, Courseware
Ikegulu, Patricia R. – 1998
This article focuses on the effectiveness of computer-based instruction (CBI) screen designs, including their benefits and limitations, as well as human constraints in designing effective CBI. The paper begins with an overview of what comprises an effective CBI screen design, including characteristics of human factors, how information must be…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Interfaces, Computer Software Development