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Showing 1 to 15 of 24 results Save | Export
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Andreas Giannakoulas; Stelios Xinogalos – Journal of Educational Computing Research, 2025
This study critically reviews sixteen empirical studies that investigate the various difficulties that primary school students encounter while learning programming through educational games. Specifically, the challenges that students face in understanding basic programming concepts and the game elements that contribute to these difficulties, as…
Descriptors: Elementary School Students, Elementary School Teachers, Programming, Game Based Learning
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Prasad, Alvin; Chaudhary, Kaylash; Sharma, Bibhya – Education and Information Technologies, 2022
As a novice, learning computer programming is challenging. It requires learners to be inquisitive and acquire skills to analyze problems to get to solutions critically. Unfortunately, students drop out of programming courses because students think that programming is difficult to understand. The student's understanding of the problem definition is…
Descriptors: Programming, Computer Science Education, Skill Development, Computer Literacy
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Ohadugha, Rosemary Ogechi; Chukwuemeka, Emeka Joshua; Babatunde, Abdullateef Eyitayo – Contemporary Educational Technology, 2020
The study examined the Impact of Peer-Mediated Learning on achievement and motivation in computer science among senior secondary school students in Minna metropolis, Niger state. The study adopted a randomized pre-test, post-test control group design. Two hypotheses were formulated to guide the study. Purposive sampling technique was used to…
Descriptors: Peer Teaching, Peer Influence, Instructional Effectiveness, Academic Achievement
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Pachis, Jacqueline A.; Zonneveld, Kimberley L. M. – Journal of Applied Behavior Analysis, 2019
The Internet and information and communications technologies (ICTs) have been found to produce meaningful social interactions and greater social support among older adults (White et al., [White, H., 2002]). Despite these benefits, the Internet and ICTs are not widely used among the older-adult population (Cresci, Yarandi, & Morrell, [Cresci,…
Descriptors: Prompting, Internet, Computer Literacy, Older Adults
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Tsai, Chia-Wen – Interactive Learning Environments, 2016
As more and more educational institutions are providing online courses, it is necessary to design effective teaching methods integrated with technologies to benefit both teachers and students. The researcher in this study designed innovative online teaching methods of team-based learning (TBL) and co-regulated learning (CRL) to improve students'…
Descriptors: Student Development, Online Courses, Teamwork, Cooperative Learning
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Yeh, Yi-Fen; Hsu, Ying-Shao; Chuang, Fu-Tai; Hwang, Fu-Kwun – Australasian Journal of Educational Technology, 2014
With the near-overload of online information, it is necessary to equip our students with the skills necessary to deal with Information Problem Solving (IPS). This study also intended to help students develop major IPS strategies with the assistance of an instructor's scaffolding in a designed IPS course as well as on an Online Information…
Descriptors: Middle School Students, Educational Technology, Information Literacy, Computer Literacy
Heithecker, Julia Ann – ProQuest LLC, 2013
The purpose of this quantitative study was to compare the educational effectiveness of online versus in-class computer literacy courses, and examine the impact, if any, of student demographics (delimited to gender, age, work status, father and mother education, and enrollment status). Institutions are seeking ways to produce technologically…
Descriptors: Computer Literacy, Online Courses, Web Based Instruction, Conventional Instruction
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Ward, Martin J.; Kester, Donald; Kouzekanani, Kamiar – Journal of Education for Students Placed at Risk, 2009
This research examined the impact of preservice teachers delivering individualized instruction of basic computer skills to at-risk, ethnic minority alternative high school students in an urban school district in South Texas. The alternative high school students' achievement of computer skills, motivation to use computers, and self-efficacy as…
Descriptors: Preservice Teachers, Urban Schools, Achievement Gains, Computer Literacy
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Watson, Joseph A.; Pecchioni, Loretta L. – Educational Media International, 2011
The use of multimodal learning techniques is becoming more widespread, however, the pedagogical discourse surrounding its implementation into classroom and course design is complicated as these technologies are either demonized or viewed as the panacea for curriculum ills. Educators are faced with unique challenges when investigating how to…
Descriptors: Feedback (Response), Course Content, Documentaries, Media Literacy
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Edwards, Yolanda V.; Portman, Tarrell Awe Agahe; Bethea, James – Journal of Technology in Counseling, 2002
The focus of this article is to assess counseling student computer competency level as an effect of a one-credit hour introductory course in computer technology. Results indicate student computer competencies increased after completing the computer technology course in the following areas: ethics, assisting clients with internet searches,…
Descriptors: Computer Literacy, Counselor Training, Instructional Effectiveness, Skill Development
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Jeffrey, Lynn; Hegarty, Bronwyn; Kelly, Oriel; Penman, Merrolee; Coburn, Dawn; McDonald, Jenny – Journal of Information Technology Education, 2011
The development of digital information literacy (DIL) has been slow in comparison to changes in information communication technologies, and this remains an issue for the higher education sector. Competency in such skills is essential to full participation in society and work. In addition, these skills are regarded as underpinning the ability to…
Descriptors: Foreign Countries, Communities of Practice, Higher Education, Self Efficacy
Gathercoal, Paul – 1999
This study examined the effects of including a technology literacy component in first-year students' programs at a liberal arts college. The program was designed to systematically help students use and critically evaluate the technology and what it can do to enhance the living and learning environment. The study employed a non-equivalent control…
Descriptors: College Freshmen, Computer Literacy, Computer Uses in Education, Critical Thinking
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Davis, Philip – T.H.E. Journal, 1999
Reports on the quantitative findings from a survey of Cornell University undergraduates and on qualitative findings from a prior focus group that investigated computer literacy and the most effective methods to learn computer-literacy skills. Implications for supporting student computing needs are discussed. (LRW)
Descriptors: Computer Literacy, Computer Uses in Education, Focus Groups, Higher Education
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
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