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Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
Horn, Eva M.; And Others – Journal of the Association for Persons with Severe Handicaps (JASH), 1992
Six young children with cerebral palsy received motor skills instruction across two conditions: adaptive positioning and behavioral teaching procedures, and the same procedures plus computer assistance and response-contingent toys. The computer-mediated package increased the children's general level of engagement and motor skills and brought about…
Descriptors: Behavior Modification, Cerebral Palsy, Computer Managed Instruction, Computer Oriented Programs