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Geetika Ail; Frances Freer; Chui Shan Chan; Melissa Jones; John Broad; Gian Paulo Canale; Pedro Elston; Jessica Leeney; Paula Vickerton – Anatomical Sciences Education, 2024
Immersive virtual reality (i-VR) is a powerful tool that can be used to explore virtual models in three dimensions. It could therefore be a valuable tool to supplement anatomical teaching by providing opportunities to explore spatial anatomical relationships in a virtual environment. However, there is a lack of consensus in the literature as to…
Descriptors: Computer Simulation, Models, Anatomy, Premedical Students
Sajjad Salimi; Zahra Asgari; Amirreza Mohammadnejad; Ashkan Teimazi; Mitra Bakhtiari – Anatomical Sciences Education, 2024
Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The…
Descriptors: Computer Simulation, Anatomy, Science Instruction, Teaching Methods
Liu Liu; Yue Chen; Yubin Cao; Lei Yang; Yiyan Yang; Yantong Li; Dingming Huang; Ling Ye; Qinghua Zheng – Anatomical Sciences Education, 2025
Anatomy forms the foundation for the training and execution of routine surgical procedures. However, a gap persists in effectively bridging anatomical knowledge with the confident performance of procedures. Virtual simulation (VS) techniques, based on experiential and situated learning theory, hold promise in addressing this challenge.…
Descriptors: Anatomy, Surgery, Medical Education, Computer Simulation
Sun, Wen; Chen, Hongyu; Zhong, Yi; Zhang, Wei; Chu, Fengqing; Li, Lin; Chen, Yue; Wang, Xiang; Wang, Qirui; Wang, Yuxin; Wei, Yongyue; Liu, Laikui; Xu, Yan – Anatomical Sciences Education, 2022
Dental anatomy is an integrated, core fundamental dental course, which prepares students for all future clinical dental courses. This study aimed to build up an online dental learning platform of micro-computed tomography-based three-dimensional (3D) tooth models with pulp cavity, and to further evaluate its effectiveness for dental anatomy…
Descriptors: Computer Simulation, Models, Dentistry, Professional Education
Chao-Ying Wang; Ti Yin; Kuo-Hsing Ma; Jia-Fwu Shyu; Chia-Pi Cheng; Yu-Chiao Wang; Yun-Ling Huang; Ming-Hsien Chiang – Journal of Microbiology & Biology Education, 2023
The advent of virtual reality (VR) in education offers unique possibilities for facilitating cooperative learning strategies, particularly in fields demanding intricate spatial understanding, such as gross anatomy. This study investigates the impact of integrating cooperative learning strategies within a VR-based gross anatomy curriculum, focusing…
Descriptors: Anatomy, Cooperative Learning, Computer Simulation, Nursing Students
Vaduva, Adrian O.; Serban, Costela L.; Lazureanu, Codruta D.; Cornea, Remus; Vita, Octavia; Gheju, Adelina; Jurescu, Aura; Mihai, Ioana; Olteanu, Emilian G.; Lupu, Vlad; Pup, Alexandra; Cornianu, Marioara; Mure?an, Anca; Taban, Sorina; Dema, Alis L. C. – Anatomical Sciences Education, 2022
Several alternatives to formalin-stored physical specimens have been described in medical literature, but only a few studies have addressed the issue of learning outcomes when these materials were employed. The aim of this study was to conduct a prospective controlled study to assess student performance in learning anatomic pathology when adding…
Descriptors: Pathology, Visual Aids, Computer Simulation, Medical Students
Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
Kazoka, Dzintra; Pilmane, Mara; Edelmers, Edgars – Education Sciences, 2021
Combining classical educational methods with interactive three-dimensional (3D) visualization technology has great power to support and provide students with a unique opportunity to use them in the study process, training, and/or simulation of different medical procedures in terms of a Human Anatomy course. In 2016, Riga Stradinš University (RSU)…
Descriptors: Visual Aids, Manipulative Materials, Anatomy, Foreign Countries
O'Rourke, Joseph C.; Smyth, Lillian; Webb, Alexandra L.; Valter, Krisztina – Anatomical Sciences Education, 2020
Teaching internal structures obscured from direct view is a major challenge of anatomy education. High-fidelity interactive three-dimensional (3D) micro-computed tomography (CT) models with virtual dissection present a possible solution. However, their utility for teaching complex internal structures of the human body is unclear. The purpose of…
Descriptors: Medical Education, Models, Anatomy, Computer Simulation
Wainman, Bruce; Aggarwal, Akanksha; Birk, Sapriya K.; Gill, Jaskaran S.; Hass, Katrina S.; Fenesi, Barbara – Anatomical Sciences Education, 2021
The novelty of three-dimensional visualization technology (3DVT), such as virtual reality (VR), has captured the interest of many educational institutions. This study's objectives were to (1) assess how VR and physical models impact anatomy learning, (2) determine the effect of visuospatial ability on anatomy learning from VR and physical models,…
Descriptors: Electronic Learning, Computer Simulation, Laboratory Procedures, Anatomy
Gloy, Kilian; Weyhe, Paul; Nerenz, Eric; Kaluschke, Maximilian; Uslar, Verena; Zachmann, Gabriel; Weyhe, Dirk – Anatomical Sciences Education, 2022
In order to improve learning efficiency and memory retention in medical teaching, furthering active learning seems to be an effective alternative to classical teaching. One option to make active exploration of the subject matter possible is the use of virtual reality (VR) technology. The authors developed an immersive anatomy atlas which allows…
Descriptors: Anatomy, Active Learning, Computer Simulation, Medical Education
Oliveira, Ana; Wainman, Bruce; Palombella, Andrew; Rockarts, Jasmine; Wojkowski, Sarah – Anatomical Sciences Education, 2023
Interprofessional learning improves students' clinical and interprofessional competencies. COVID-19 prevented delivering in-person education and motivated the development of a virtual interprofessional cadaveric dissection (ICD) course. This study reports on the effects of a virtual ICD course compared to a previously delivered in-person course,…
Descriptors: COVID-19, Pandemics, School Closing, Computer Simulation
Wainman, Bruce; Pukas, Giancarlo; Wolak, Liliana; Mohanraj, Sylvia; Lamb, Jason; Norman, Geoffrey R. – Anatomical Sciences Education, 2020
Anatomy education has been revolutionized through digital media, resulting in major advances in realism, portability, scalability, and user satisfaction. However, while such approaches may well be more portable, realistic, or satisfying than traditional photographic presentations, it is less clear that they have any superiority in terms of student…
Descriptors: Computer Simulation, Depth Perception, Medical Education, Anatomy
Duncan-Vaidya, Elizabeth A.; Stevenson, Erica L. – Anatomical Sciences Education, 2021
Despite an increase in the use of technology in undergraduate anatomy education, and the rising popularity of online anatomy courses at community colleges in the United States, there have been no reports on the efficacy of augmented reality on anatomy education in this population. The purpose of this study was to test the hypothesis that augmented…
Descriptors: Community Colleges, Two Year College Students, Technology Uses in Education, Anatomy
Birbara, Nicolette S.; Sammut, Claude; Pather, Nalini – Anatomical Sciences Education, 2020
Technologies such as virtual reality are used in higher education to develop virtual learning resources (VLRs). These VLRs can be delivered in multiple modalities, from truly immersive involving wearable devices to less immersive modalities such as desktop. However, research investigating perceptions of VLRs in anatomy has mainly focused on a…
Descriptors: Anatomy, Computer Simulation, Delivery Systems, Science Instruction