Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Authentic Learning | 6 |
Computer Simulation | 6 |
Instructional Effectiveness | 6 |
Foreign Countries | 4 |
Cultural Awareness | 2 |
Video Technology | 2 |
Academic Achievement | 1 |
Artificial Intelligence | 1 |
Attitude Change | 1 |
Audio Equipment | 1 |
Business Administration… | 1 |
More ▼ |
Source
Australasian Journal of… | 1 |
British Journal of… | 1 |
CALICO Journal | 1 |
Chemistry Education Research… | 1 |
International Review of… | 1 |
Research and Practice in… | 1 |
Author
Chang, Chun-Chun | 1 |
Cheree Topple | 1 |
Chien, Shu-Yun | 1 |
Chun, Dorothy M. | 1 |
Huang, Yueh Min | 1 |
Hwang, Gwo-Jen | 1 |
Karimi, Honeiah | 1 |
Kato, Hirokazu | 1 |
Lübke, Arno in Wolde | 1 |
Mark E. Pickering | 1 |
Melissa A. Wheeler | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Audience
Location
Australia | 1 |
China | 1 |
South Africa | 1 |
Uzbekistan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Mark E. Pickering; Ryan Jopp; Melissa A. Wheeler; Cheree Topple – Australasian Journal of Educational Technology, 2024
Advances in technology have significantly enhanced the quality of mixed-reality simulations, incorporating both real and virtual aspects. Mixed-reality simulations have been used to develop individual knowledge, skills and abilities in higher education; however, the use of such simulations to introduce authentic learning activities into higher…
Descriptors: Foreign Countries, Undergraduate Students, Business Administration Education, Computer Simulation
Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
Chun, Dorothy M.; Karimi, Honeiah; Sañosa, David Joshua – CALICO Journal, 2022
In line with the 2021 CALICO Conference theme "Global realities," we presented a plenary on how immersive virtual reality (IVR) could be used for second language learning by allowing learners to virtually travel around the globe via headset. The main affordances of virtual reality (VR) technology include immersing learners in an…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Assisted Instruction
Shadiev, Rustam; Xueying, Wang; Huang, Yueh Min – International Review of Research in Open and Distributed Learning, 2020
Virtual reality (VR) technology makes it possible to create an authentic virtual environment that benefits immersive learning. We designed an intercultural learning activity and applied VR technology to support it. Then, we investigated students' perceptions of the learning activity, VR technology, and intercultural competence (IC) development…
Descriptors: Computer Simulation, Learning Activities, Technology Integration, Foreign Countries
Santos, Marc Ericson C.; Lübke, Arno in Wolde; Taketomi, Takafumi; Yamamoto, Goshiro; Rodrigo, Ma. Mercedes T.; Sandor, Christian; Kato, Hirokazu – Research and Practice in Technology Enhanced Learning, 2016
Augmented reality (AR) has the potential to create compelling learning experiences. However, there are few research works exploring the design and evaluation of AR for educational settings. In our research, we treat AR as a type of multimedia that is situated in authentic environments and apply multimedia learning theory as a framework for…
Descriptors: Computer Simulation, Situated Learning, Vocabulary Development, Multimedia Instruction
Penn, Mafor; Ramnarain, Umesh – Chemistry Education Research and Practice, 2019
This mixed method study investigated changes in 3rd year Bachelor of Education students' attitudes towards chemistry after learning interventions with virtual chemistry simulations. After participant students identified certain concepts from their 3rd year chemistry module as being abstract and not easily comprehensible, these concepts were…
Descriptors: Foreign Countries, Chemistry, Science Instruction, Computer Simulation