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Emily C. Bouck; Laura Norwine; Holly M. Long; Larissa Jakubow; James Nuse – Education and Training in Autism and Developmental Disabilities, 2025
Life skills represent important skills needed for students with intellectual and developmental disabilities (IDD). Technology, including immersive and non-immersive virtual reality, presents options to support the acquisition and maintenance of life skills for students with IDD. In this study, researchers examined a non-immersive virtual…
Descriptors: High School Students, Intellectual Disability, Developmental Disabilities, Students with Disabilities
Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
Tim Bauermeister; Nina Janßen; John-Oliver Engler – Education and Information Technologies, 2025
Digital learning environments such as virtual laboratories have been proposed to augment or even replace conventional forms of teaching in recent years. While there is some evidence on comparable learning outcomes between real and virtual labs, empirical evidence on the effectiveness of virtual labs as compared to conventional face-to-face…
Descriptors: Conventional Instruction, Electronic Learning, Case Studies, Foreign Countries
Jean-Baptiste Ndagijimana; Jeannette Musengimana; Henriette Mushimiyimana; Evode Mukama; Olivier Habimana; Paulin Manirakiza; Jean Claude Dushimimana; Jean Pierre Alpha Munyaruhengeri; Samia Khan; Elizabeth Lakin – Chemistry Education Research and Practice, 2025
The current study ascertained the influence an instructional module had on enhancing students' understanding of chemical reactions and acid-base topics. The sample size for this study consisted of 197 students, including 101 in an "experimental" group and 96 in a "control" group, selected from schools in two Districts…
Descriptors: Foreign Countries, Secondary School Science, Secondary School Students, Chemistry
Ukdem, Serife; Çetin, Hatice – International Online Journal of Education and Teaching, 2022
The purpose of this study is to examine the effect of using concrete and virtual manipulatives relevant fractions subject to 3rd grade students' understanding of fractions and motivation towards mathematics lessons. The study group consists of 61 students studying in three different classes at the 3rd grade level of a private primary school in…
Descriptors: Mathematics Instruction, Manipulative Materials, Computer Simulation, Fractions
Qi-Fan Yang; Han Lin; Gwo-Jen Hwang; Pei-Yao Su; Jia-Hua Zhao – Interactive Learning Environments, 2024
In science education, chemistry is a discipline that involves macroscopic matter and microscopic particles. It is difficult for the traditional teaching approach to help learners comprehend abstract chemical knowledge. Researchers have attempted to use Virtual Reality (VR) to help learners realize meaningful knowledge via visualizing the learning…
Descriptors: Foreign Countries, Junior High School Students, Grade 9, Chemistry
Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
Jing Cao; Haiyan Luo – Education and Information Technologies, 2025
This study investigated the effectiveness of a Virtual Reality (VR) intervention with integrated Electroencephalography (EEG) biofeedback (VR-EEG) in enhancing English as a Foreign Language (EFL) learner proficiency compared to a traditional classroom setting. Learners (N = 60) were randomly assigned to either the VR-EEG group or the traditional…
Descriptors: Computer Simulation, Diagnostic Tests, Teaching Methods, Conventional Instruction
Tong Bao – Journal of Computer Assisted Learning, 2025
Background: Given the limited availability of effective tools for Korean language learning among students with autism spectrum disorder (ASD), there is a need to explore innovative educational technologies to support the development of reading skills in Korean language education for this population. Objectives: The purpose of this study is to…
Descriptors: Korean, Autism Spectrum Disorders, Scores, Reading Comprehension
Andreas Gegenfurtner, Editor; Ingo Kollar, Editor – New Perspectives on Learning and Instruction, 2024
Bringing together the research of leading international scholars in the field of digital learning, "Designing Effective Digital Learning Environments" discusses cutting-edge advancements in digital technology and presents an evidence-informed summary of best practices for effective design principles and implementation within educational…
Descriptors: Instructional Design, Best Practices, Information Technology, Technology Integration
Sulisetijono, S.; Sunarmi, S.; Rochmah, Azizah Nur – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
The electronic-module (e-module) is one of the teaching materials needed so that the learning process can take place optimally. E-module owned by UM biology students generally do not use the latest technology. Augmented Reality (AR) is a form of technology where there is a process of integrating the virtual world with the real world. Not a few…
Descriptors: Biology, Scientific Literacy, Research and Development, Science Instruction
Caroline Archambault; Geerte Verduijn – Journal of Experiential Education, 2024
Background: University teachers in various fields have turned to the experiential tool of poverty simulations to help prepare students to work effectively and ethically with people living in poverty. Their efficacy is reportedly mixed. While several studies claim positive results on student knowledge, skills, and attitudes, others highlight risks…
Descriptors: Foreign Countries, Undergraduate Students, College Faculty, Poverty
Zhiyue Wu; Zheng Xia; Xin Chen; Dongliang Guo; Yu Wang; Shaoxing Zhang; Liang Zhou – Anatomical Sciences Education, 2025
The objective of this study is to evaluate the effectiveness of interactive Mixed Reality (MR) learning and compare it to traditional methods for independently learning inner ear anatomy through two experiments. The evaluation was conducted using HoloInnerEar, our new interactive MR tool for inner ear anatomy learning. In the first controlled…
Descriptors: Anatomy, Human Body, Computer Simulation, Instructional Effectiveness
Karaman, Fatma – International Journal of Contemporary Educational Research, 2023
The developments in technology bring to mind the questions of how the acquisitions and contents of the curriculum in the foreign language teaching process can be transferred to the students in a more effective and permanent way and which methods and technological opportunities can be used in the education process, revealing that different…
Descriptors: German, Second Language Learning, Second Language Instruction, Computer Simulation

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