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Birbara, Nicolette S.; Sammut, Claude; Pather, Nalini – Anatomical Sciences Education, 2020
Technologies such as virtual reality are used in higher education to develop virtual learning resources (VLRs). These VLRs can be delivered in multiple modalities, from truly immersive involving wearable devices to less immersive modalities such as desktop. However, research investigating perceptions of VLRs in anatomy has mainly focused on a…
Descriptors: Anatomy, Computer Simulation, Delivery Systems, Science Instruction
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Ladd, Ned; Nottis, Katharyn E. K. – Journal of Astronomy & Earth Sciences Education, 2019
As computer-based visualization techniques are becoming more important across the landscape of astronomy education, this pre-test/post-test study using the Size, Scale, and Structure Concept Inventory (S3CI) looked at the impact of using a hybrid combination of hands-on and computer-based activities on the learning of five semesters of non-science…
Descriptors: Hands on Science, Computer Simulation, Science Laboratories, Astronomy
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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
Davidson, Robert L.; Traylor, Karen – Illinois Schools Journal, 1987
This article reviews five modes of computer-assisted software so that teachers will be more aware of them and use computers more in their classrooms. The five modes are the following: (1) drill and practice; (2) tutorial; (3) simulation; (4) demonstration; and (5) instructional games. Teachers should review softwares and choose those that meet…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Courseware
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Carel, Sheila – Journal of Educational Computing Research, 1999
Findings from a study investigating students' reactions to a hypermedia program used to analyze real-life interactions indicated that pragmatic awareness can be developed in virtual culture contact situations. Similar interactive software in combination with ethnographic activities may be more effective in culture teaching and learning.…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Cultural Context
Smith, Stanley G.; And Others – Journal of Computer-Based Instruction, 1986
Discusses production and evaluation of interactive computer-assisted videodisc laboratory tutorial simulations for use in prelaboratory instruction and as laboratory experiment replacement in an undergraduate chemistry course. Student performance on laboratory reports and tests was significantly better for students who utilized the simulations.…
Descriptors: Academic Achievement, Chemistry, Computer Assisted Instruction, Computer Graphics
Kelsey, Ryan – 2001
This paper presents the results of three years of development and evaluation of a CD-ROM/Web hybrid simulation known as Brownfield Action for an introductory environmental science course at an independent college for women in the northeastern United States. Brownfield Action is a simulation that provides a learning environment for developing the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software Development, Computer Software Evaluation