Publication Date
| In 2026 | 0 |
| Since 2025 | 1 |
| Since 2022 (last 5 years) | 2 |
| Since 2017 (last 10 years) | 3 |
| Since 2007 (last 20 years) | 3 |
Descriptor
| Computer Simulation | 3 |
| Instructional Effectiveness | 3 |
| Tablet Computers | 3 |
| Technology Uses in Education | 3 |
| Geometry | 2 |
| High School Students | 2 |
| College Students | 1 |
| Cooperative Learning | 1 |
| Foreign Countries | 1 |
| Geometric Concepts | 1 |
| Handheld Devices | 1 |
| More ▼ | |
Author
| Candace Walkington | 2 |
| Jonathan Hunnicutt | 2 |
| Julianna Washington | 2 |
| Kelsey Schenck | 1 |
| LeaAnne Daughrity | 1 |
| Mitchell J. Nathan | 1 |
| Onime, Clement | 1 |
| Taylor Darwin | 1 |
| Uhomoibhi, James | 1 |
| Wang, Hui | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| High Schools | 2 |
| Secondary Education | 2 |
| Higher Education | 1 |
| Postsecondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jonathan Hunnicutt; Julianna Washington; Candace Walkington – Grantee Submission, 2024
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by overlaying illustrations onto 3D space. Here we explore the question: What affordances does AR in a collaborative environment have for the future of mathematics education in uncertain times? We conducted a study where…
Descriptors: High School Students, Mathematics Instruction, Geometry, Technology Uses in Education
Candace Walkington; Mitchell J. Nathan; Julianna Washington; Jonathan Hunnicutt; Taylor Darwin; LeaAnne Daughrity; Kelsey Schenck – Grantee Submission, 2025
Augmented Reality (AR) technologies allow for holograms to be layered over the real-world, "augmenting" human vision by adding technical information or illustrations onto 3D space. Although AR-based applications are showing positive effects in many systematic reviews and meta-analyses, well-designed, rigorous studies with strong control…
Descriptors: Geometry, Mathematics Education, Computer Simulation, Tablet Computers
Uhomoibhi, James; Onime, Clement; Wang, Hui – International Journal of Information and Learning Technology, 2020
Purpose: The purpose of this paper is to report on developments and applications of mixed reality cubicles and their impacts on learning in higher education. This paper investigates and presents the cost effective application of augmented reality (AR) as a mixed reality technology via or to mobile devices such as head-mounted devices, smart phones…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Instructional Effectiveness

Peer reviewed
Direct link
