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Cynthia Y. Delgado; Richard E. Mayer – Journal of Computer Assisted Learning, 2025
Background: In recent years, immersive virtual reality in education has garnered attention, however, there have been mixed findings on the efficacy of IVR in education. Thus, exploring which strategies are effective in transferring learning from IVR to real-world applications is imperative. Objective: This study aims to investigate the efficacy of…
Descriptors: Computer Simulation, Experiential Learning, Instructional Effectiveness, Transfer of Training
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Louisa Kulke; Laura Pasqualette – Cogent Education, 2024
Online teaching has drastically increased over recent years. Although presentation of teaching videos in 360-degree on Virtual Reality headsets was shown to be more immersive than 2D videos, it is under debate whether people learn better from immersive 360-degree videos or 2D videos. The current preregistered study aimed to compare students'…
Descriptors: Video Technology, Computer Simulation, Technology Uses in Education, Teaching Methods
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Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
Kelley Burger – ProQuest LLC, 2023
Virtual environments (VE) and virtual reality (VR) through head-mounted displays (HMD) have been used to test and train eye-hand coordination skills in a way that is more immersive than traditional 2D video training. As this technology continues to evolve, researchers have sought to determine the degree to which these new technologies can augment…
Descriptors: Perceptual Motor Coordination, Training, Computer Simulation, Technology Uses in Education
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Pi, Zhongling; Deng, Lixia; Wang, Xu; Guo, Peirong; Xu, Tao; Zhou, Yun – Journal of Computer Assisted Learning, 2022
Background: Video lectures which include the instructor's presence are becoming increasingly popular. Presenting a real human does, however, entail higher financial and time costs in making videos, and one innovative approach to reduce costs has been to generate a virtual speaking instructor. Objectives: The current study examined whether the use…
Descriptors: Video Technology, Lecture Method, Computer Simulation, Instructional Effectiveness
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Yu-Ting Chen; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – British Journal of Educational Technology, 2024
Writing is a fundamental skill linked closely with academic achievement, day-to-day communication, formal negotiations, and more. However, due to their lack of contextual experience, learning to write has been a demanding and complex cognitive process for most learners. As a result, learners struggle to exhibit positive learning behaviours and…
Descriptors: Feedback (Response), Computer Simulation, Video Technology, Writing Ability
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Hekele, Felix; Spilski, Jan; Bender, Simon; Lachmann, Thomas – British Journal of Educational Technology, 2022
This study utilises a novel approach to investigate the effectiveness of different learning modalities by combining video-based learning with eye-tracking. An excerpt taken from a vocational education instruction for car mechanics was videotaped using two different cameras: a standard 2D video camera and a professional 360° camera. The video…
Descriptors: Vocational Education, Distance Education, Video Technology, Eye Movements
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Schroeder, Noah L.; Chin, Joshua; Craig, Scotty D. – Technology, Knowledge and Learning, 2020
Experimental research around virtual humans acting as pedagogical agents has often taken place in learner-paced learning environments. However, virtual humans are increasingly embedded in educational materials such as instructional videos, where the pacing of the environment can be fundamentally different than a stand-alone learner-controlled…
Descriptors: Instructional Films, Instructional Effectiveness, Learner Controlled Instruction, Video Technology
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Kim, Jihyung; Kim, Kyeongsun; Kim, Wooksung – IEEE Transactions on Learning Technologies, 2022
This article investigated the impact of immersive virtual reality (VR) content, using 360-degree videos, in undergraduate education. To improve the delivery and reality of 360-degree VR content, we filmed the video in the third person so that the viewers could feel like they were in the environment where the lecture was conducted. To verify the…
Descriptors: Computer Simulation, Video Technology, Undergraduate Study, College Students
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Panagiota Chatzidaki; Urban Eriksson; Sarah Zoechling; Sascha Schmeling; Tobias Fredlund – Physical Review Physics Education Research, 2025
Following the global COVID-19 pandemic, digital learning environments have gained in importance in education all around the world. A new digital learning format called a "Digital Learning Module" (DLM) was developed within the Physics Education Research (PER) group at CERN, consisting of a series of prerecorded explanatory and experiment…
Descriptors: Physics, Science Instruction, Scientific Research, Educational Research
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Renganayagalu, Sathiya kumar; Mallam, Steven C.; Nazir, Salman – Technology, Knowledge and Learning, 2021
Over the past decade, virtual reality (VR) has re-emerged as a popular technology trend. This is mainly due to the recent investments from technology companies that are improving VR systems while increasing consumer access and interest. Amongst many applications of VR, one area that is particularly promising is for pedagogy. The immersive,…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Experiential Learning
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Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
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Ferdig, Richard E.; Kosko, Karl W. – TechTrends: Linking Research and Practice to Improve Learning, 2020
Although it is a relatively new innovation, 360 videos have gained commercial and public popularity. Given their novelty, there is a relative dearth of studies on their effectiveness. Most of the existing research is published as technical articles dealing with standards and specifications, as theoretical pieces promoting the potential value, or…
Descriptors: Video Technology, Instructional Effectiveness, Elementary School Mathematics, Mathematics Teachers
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Doganyigit, Sati; Islim, Omer Faruk – Music Education Research, 2021
Vocal training is a specialist, multidisciplinary subject area that helps individuals to develop the behaviours and skills to utilise their voices effectively, properly and pleasantly based on abstract narration. Vocal trainers use abstract concepts in order to make corrective interventions during vocal training, and aim to create associations…
Descriptors: Music Education, Educational Technology, Computer Simulation, Teaching Methods
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Yamada, Taketo; Matsuura, Kenji; Takeuchi, Hironori; Kashihara, Akihiro; Yamasaki, Kenichi; Kurita, Genta – International Association for Development of the Information Society, 2022
It is important to make car-drivers improve their way of looking for recognizing key objects or areas precisely. This study designs a system following such a motivation that distinguishes several areas in a display with weights of importance. A present proposing function for successful area detection offers drivers an opportunity to compare their…
Descriptors: Motor Vehicles, Traffic Safety, Specialists, Comparative Analysis
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