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Showing 1 to 15 of 17 results Save | Export
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Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
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McLoughlin, Kevin; Farren, Margaret – International Journal for Transformative Research, 2020
Technical Graphics is one of the technology subjects taught at Junior Certificate level in post- primary schools in Ireland. The Junior Certificate examination is held at the end of the Junior Cycle in post-primary schools, which caters for students aged from 12 to 15 years. As a teacher of Technical Graphics for the past seven years, I have…
Descriptors: Action Research, Secondary School Students, Technology Education, Computer Graphics
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Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
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Batdi, Veli; Elaldi, Senel – International Journal of Research in Education and Science, 2020
This study aims to determine the effect of drama on social communication skills through the use of quantitative and qualitative research methods in a holistic approach. In the quantitative part of the research both the metaanalytic method and descriptive study were used. In the meta-analysis phase, 24 studies (2 articles, 19 MA theses and 3 Ph.D.…
Descriptors: Interpersonal Competence, Drama, Teaching Methods, Instructional Effectiveness
Samosa, Resty; Ilagan, Clariza; Ballaran, Bria Clorris; Margallo, Saira; Sunga, Rhona May – Online Submission, 2021
This study is intended on the development of the learners' reading comprehension and story analysis skills under the implementation of PowToon as an innovative instructional material for learners' development in reading comprehension and story analysis skills. This study provided various evidence on how innovation can be a great step in developing…
Descriptors: Reading Comprehension, Elementary School Students, Literary Criticism, Action Research
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Al Hashimi, Sama'a – Journal of Education and Learning, 2019
In computer-based courses such as multimedia and digital design courses, being fully conversant with a computer application is almost unachievable within a single academic semester. Therefore, it is common for students to seek additional help and information from their lecturers either during office hours or through emails. It is also common for…
Descriptors: Teaching Methods, Multimedia Materials, Computer Science Education, Design
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Patton, Ryan M. – Studies in Art Education: A Journal of Issues and Research in Art Education, 2013
This action research study examines the making of video games, using an integrated development environment software program called GameMaker, as art education curriculum for students between the ages of 8-13. Through a method I designed, students created video games using the concepts of move, avoid, release, and contact (MARC) to explore their…
Descriptors: Video Games, Systems Approach, Art Education, Action Research
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Al-Mashaqbeh, Ibtesam; Al Shurman, Muneera – Journal of Education and Practice, 2015
This study aimed to investigate the effect of using e-textbooks, activities, games, and worksheets that loaded onto students tablets on first grade students' achievement on their core curriculum (science, math, English, Arabic) compared to the use of the traditional teaching method. It also, investigated the school administration reflection toward…
Descriptors: Foreign Countries, Quasiexperimental Design, Control Groups, Experimental Groups
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Akbiyik, Cenk – Educational Technology & Society, 2012
Throughout this study, tutorial and demonstration methods in photo editing instruction were compared. The instruction method was the independent variable of the study while cognitive load, state anxiety level, student performance, student achievement, and task duration were dependent variables. The research was conducted with 62 undergraduate…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Computer Science Education
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Naamani, Catherine; Taylor, Louise – Research in Learning Technology, 2012
This paper takes a case study approach to provide evidence of the benefits of podcasting as a tool used to support a vocational qualification in the subject area of Hairdressing and Beauty Therapy (Nail Technology). It reflects on the experiences of both the lecturer and the students and concludes that podcasting is a valuable tool, supporting a…
Descriptors: Foreign Countries, Action Research, Handheld Devices, Learner Engagement
Hudson, Siobhan; Kadan, Sarah; Lavin, Karen; Vasquez, Tylita – Online Submission, 2010
The students of the targeted fourth, fifth, sixth, and ninth grade classes exhibited difficulties with number sense that interfered with understanding and recall of basic math facts. Evidence for the existences of the problem included teacher observation, test scores, and student and teacher surveys. The research participants included 42 children…
Descriptors: Intervention, Grades (Scholastic), Action Research, Observation
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Chesney, Sarah; Marcangelo, Caroline – Computers & Education, 2010
This small scale action research study investigated the experiences of learners over two iterations as they completed a patchwork text assignment within the digital medium of a personal learning system (PLS). The aim was to investigate the extent to which using a PLS can facilitate formative and collaborative feedback to assist student learning. A…
Descriptors: Feedback (Response), Action Research, Focus Groups, Cooperative Learning
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Cochrane, Thomas; Bateman, Roger – Australasian Journal of Educational Technology, 2010
Built on the foundation of four years of research and implementation of mobile learning projects (m-learning), this paper provides an overview of the potential of the integration of mobile Web 2.0 tools (based around smartphones) to facilitate social constructivist pedagogies and engage students in tertiary education. Pedagogical affordances of…
Descriptors: Feedback (Response), Constructivism (Learning), Communities of Practice, Action Research
Sawyer, Terri L. – 1999
This study focused on using technology to supplement a phonics based reading program. The research took place in a transition class (a class between kindergarten and first grade for students who are not mature enough for first grade but who do not need to repeat kindergarten) in Knox County (Tennessee) Schools. The class was divided into two…
Descriptors: Action Research, Comparative Analysis, Computer Assisted Instruction, Computer Software
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