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Showing 1 to 15 of 18 results Save | Export
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Olic Ninkovic, Stanislava; Adamov, Jasna – International Baltic Symposium on Science and Technology Education, 2023
3D holograms are an effective tool for visualization, and their utilization in chemistry teaching can be beneficial in improving learning outcomes. However, studies on students' opinions about holograms in chemistry teaching and learning are scarce. The research aimed to examine the views of chemistry students on the application of 3D holograms in…
Descriptors: Undergraduate Students, Student Attitudes, Organic Chemistry, Foreign Countries
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Gyeltshen, Lotey; English, Rebecca – Shanlax International Journal of Education, 2021
This quasi experimental study examined the effect of technology based teaching approaches on the 6th grade students' learning in social studies subject. The participants of the study included two classes of 6th grade students: control group (n=25) and experimental group (n=24) in one of the middle schools in Bhutan. The research instruments…
Descriptors: Social Studies, Technology Integration, Video Technology, Computer Software
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Ruofei Zhang; Di Zou; Gary Cheng – Interactive Learning Environments, 2024
The chatbot has been increasingly applied and investigated in education, along with many review studies from different aspects. However, few reviews have been conducted on chatbot-assisted learning from the pedagogical and implementational aspects, which may provide implications for future application and investigation of educational chatbots. To…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Teaching Methods
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Serpil Tekir – Online Submission, 2024
The adoption of English as a Medium of Instruction (EMI) in Turkish universities has heightened the necessity for advanced English proficiency among students. Many intermediate-level English learners face stagnation, known as the intermediate plateau, hindering their progress and affecting academic performance. This study explores the use of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Language of Instruction
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Wang, Min; Yu, Zhonggen – International Journal of Information and Communication Technology Education, 2022
The use of social media such as Twitter has gained popularity in education during the COVID-19 pandemic. This study included 22 high-quality peer-reviewed journal articles for the meta-analysis. The authors reveal that there are no significant differences in teaching effectiveness between the Twitter and non-Twitter-assisted learning approaches.…
Descriptors: Meta Analysis, Pandemics, COVID-19, Outcomes of Education
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Panidnad Chulerk; Supachanin Duangchinda Sathianpan; Jintavee Khlaisang – rEFLections, 2025
This research endeavors to assess the efficacy of Mobile Assisted Language Learning (MALL) in elevating students' English proficiency to the Common European Framework of Reference (CEFR) B1 level. The study involves identifying the most suitable mobile application for formative assessment, implementing it to enhance students' English competency,…
Descriptors: Formative Evaluation, Computer Assisted Instruction, Teaching Methods, Telecommunications
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Shana, Zuhrieh A.; Al Baki, Sara Abd – International Journal of Mobile and Blended Learning, 2020
The aim of this quasi-experimental research isto investigate the effectiveness of formative assessment on the progress of private elementary school students. 77 students (33 girls and 44 boys) were split into two groups. The experimental group used an app called the Plickers app daily and was further divided by gender into two groups, while the…
Descriptors: Formative Evaluation, Audience Response Systems, Computer Software, Elementary School Students
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Dagyar, Miray; Kasalak, Gamze; Sezgin, Evren – World Journal on Educational Technology: Current Issues, 2020
The purpose of this study is to reveal the views of 4th grade primary school students about mobile programming education. Data were collected by using interview, metaphor and student drawings under qualitative research method. Among the 135 students who participated in the mobile programming education, 24 fourth grade primary school students who…
Descriptors: Elementary School Students, Grade 4, Children, Positive Attitudes
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Önal, Nezih; Çevik, Kerim Kürsat; Senol, Veysel – Interactive Learning Environments, 2022
The aim of this study is to demonstrate effectiveness of mobile game called SOS Table in the context of the subject "Tenses in English" within the framework of mobile learning tools acceptance, learning language motivation and mobile learning attitude of the students. The target group of the research consists of preparatory class…
Descriptors: Telecommunications, Handheld Devices, Computer Games, Teaching Methods
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Corritore, Cynthia; Love, Betty – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: This study reports the outcome of how a first pilot semester introductory programming course was designed to provide tangible evidence in support of the concept of Student Ownership of Learning (SOL) and how the outcomes of this programming course facilitate effective student learning. Background: Many instructors want to create or…
Descriptors: Introductory Courses, Programming, Computer Science Education, Management Information Systems
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Yu, Chih-Hung; Wu, Cheng-Chih; Wang, Jye-Shyan; Chen, Hou-Yu; Lin, Yu-Tzu – Educational Technology & Society, 2020
This study proposed a video-based reflective learning approach using motion-tracking sensors to facilitate the learning of tennis skills in a college physical education class by beginning players. The motion-tracking sensors, synchronized with a smartphone video application, were attached to tennis rackets for collecting the students' shot-data.…
Descriptors: Racquet Sports, Physical Education, Video Technology, Reflection
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Maphosa, Vusumuzi; Dube, Bekithemba; Jita, Thuthukile – International Journal of Higher Education, 2020
Focusing through the lens of the (COVID-19) lockdown which was enforced on the 30th of March 2020, it became apparent that students from rural resource-constrained educational institutions had to adapt to sustainable online learning platforms from traditional content delivery. WhatsApp a social networking app, but due to its low data consumption,…
Descriptors: COVID-19, Pandemics, Computer Software, Teaching Methods
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Balta, Nuri; Perera-Rodríguez, Víctor-Hugo; Hervás-Gómez, Carlos – Education and Information Technologies, 2018
Socrative is an online assessment and student response tool that provides opportunities to increase student engagement in the classroom. We used Socrative as an online homework completing platform to increase students' exam scores in physics. To explore the relationships among factors and the educational effectiveness of Socrative, data from 85…
Descriptors: Homework, Statistical Analysis, Scores, Student Attitudes
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Mengorio, Trixie Mae; Dumlao, Remart – Journal of English Teaching, 2019
Innovation in Language Teaching Methodology should address the needs and demands of the 21st century learners and the birth of Mobile Aided Language Learning created abundant possibilities for the field of language education. This study investigates the effect of the Mobile Application: Moodle in teaching ESL learners. A quasi-experimental…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, English (Second Language)
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Wasko, Christopher – TechTrends: Linking Research and Practice to Improve Learning, 2013
Augmented reality (AR) enhanced learning environments have been designed to teach a variety of subjects by having learners act like professionals in the field as opposed to students in a classroom. The environments, grounded in constructivist and situated learning theories, place students in a meaningful, non-classroom environment and force them…
Descriptors: Handheld Devices, Computer Software, Student Attitudes, Constructivism (Learning)
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