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Showing 1 to 15 of 73 results Save | Export
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Ahmad D. Suleiman; Daqing Hou; Yu Liu; Jan DeWaters; David C. Shepherd; Juliana G. De Souza – ACM Transactions on Computing Education, 2025
In recent years, there has been a rise in recognition of the need for computing education to bridge the gap between academia and industry. In addition, educational researchers are also interested in increasing student engagement by grounding learning experiences in real-life concerns, community issues, or personal interests. Unfortunately,…
Descriptors: Computer Science Education, Higher Education, Active Learning, Student Projects
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Mohammad Zarour; Mohammed Akour; Mamdouh Alenezi – Open Education Studies, 2024
System-based learning (SBL) in engineering domains integrates systems thinking and engineering principles to develop a system. In software engineering, to develop software using the DevOps process, using SBL environment, students gain a comprehensive understanding of the DevOps software development process and apply theoretical concepts to…
Descriptors: Engineering Education, Systems Approach, Computer Software, Teaching Methods
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Attila Körei; Szilvia Szilágyi; Ingrida Vaiciulyte – Problems of Education in the 21st Century, 2023
Considering Gen Z's learning needs, primarily focusing on bachelor IT students, a STEAM-based methodology was developed and tested for teaching and learning the principal properties of the cardioid curve. The four-component methodology is based on visuality and combines frontal teaching techniques with educational robotics, dynamic geometry…
Descriptors: Computer Software, Robotics, College Mathematics, Active Learning
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Laila Badriyatul Habibah; I. Ibrohim; Herawati Susilo – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Education 4.0 has emerged as a response to the Industrial Revolution 4.0, focusing on integrating technology into learning to support digital transformation and enhancing 21st-century skills, such as critical thinking, creative thinking, communication, and collaboration. While technology provides convenience, it also challenges students to develop…
Descriptors: Problem Based Learning, Student Projects, Active Learning, Technology Integration
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Rita N. To – Marketing Education Review, 2024
The Packaging Mockup Project directs students to (1) learn the basic tools in the Adobe Photoshop application, (2) research and create a new brand concept for different product categories, and (3) design an original packaging mockup of their own brand concept. This project is designed to allow students to apply what they learn about branding as…
Descriptors: Design, Computer Software, Visual Aids, Editing
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Ting, Ying; Brockman, Morgan L.; Patil, Sameer – ACM Transactions on Computing Education, 2021
Nearly all software built today impinges upon end-user privacy and needs to comply with relevant regulations. Therefore, there have been increasing calls for integrating considerations of compliance with privacy regulations throughout the software engineering lifecycle. However, software engineers are typically trained in the technical fields and…
Descriptors: Privacy, Capstone Experiences, Computer Software, Instructional Materials
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Jones, Kevin; Mendez, J. D. – Journal of Education for Business, 2021
3D printing and interdisciplinary collaboration were used to enhance an existing problem-based, team learning project in an undergraduate management course. In addition to the more traditional steps common to team building in group work, students were tasked with designing a prototype product with a basic computer-aided drawing program and then…
Descriptors: Interdisciplinary Approach, Undergraduate Students, Cooperative Learning, Printing
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Jia, Qinjin; Young, Mitchell; Xiao, Yunkai; Cui, Jialin; Liu, Chengyuan; Rashid, Parvez; Gehringer, Edward – International Educational Data Mining Society, 2022
Providing timely feedback is crucial in promoting academic achievement and student success. However, for multifarious reasons (e.g., limited teaching resources), feedback often arrives too late for learners to act on the feedback and improve learning. Thus, automated feedback systems have emerged to tackle educational tasks in various domains,…
Descriptors: Student Projects, Feedback (Response), Natural Language Processing, Guidelines
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Shockey, Tod; Czerniak, Charlene; Ponnaiyan, Thehazhnan; Javaid, Ahmad; Oluoch, Jared – Journal of Computers in Mathematics and Science Teaching, 2022
We present a case of one teacher's engagement in project-based learning for algebra I students. This teacher was a member of a cohort of mathematics teachers and career technical educators who participated in a two-week intensive summer institute investigating autonomous vehicles. During the academic year, the follow up support for these educators…
Descriptors: Mathematics Teachers, Algebra, Mathematics Instruction, Student Projects
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Koranteng, Felix Nti; Sarsah, Francis K.; Kuada, Eric; Gyamfi, Samuel Adu – Education and Information Technologies, 2020
Technology has penetrated all aspects of the society in recent years. In the education sector, collaborative software such as GoogleDocs is pervasively used by both faculty and students. This is often because they enable frequent, cheaper and faster communication opportunities. Nonetheless, little evidence exists on the factors that influences its…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Software, Cooperative Learning
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Hulls, Carol C. W.; Rennick, Christopher – IEEE Transactions on Education, 2020
Contribution: A first-year programming course was redesigned with a large, open-ended robotics project. The course design aligns with best practices for promoting development of students' self-efficacy in solving ill-structured software design problems. Background: From Jonassen's theory, problem-solving outcomes are dependent on the problem…
Descriptors: Programming, Robotics, College Freshmen, Computer Software
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Chang, Hung-Fu; Shokrolah Shirazi, Mohammad – Informatics in Education, 2022
Scrum is a widely-used framework in industry, so many schools apply it to their software engineering courses, particularly capstone courses. Due to the differences between students and industrial professionals, changing Scrum is necessary to fit capstone projects. In this paper, we suggest a decision-making process to assist instructors in…
Descriptors: Computer Science Education, Capstone Experiences, Learning Experience, Task Analysis
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Sudatip Prapunta – MEXTESOL Journal, 2025
This research study aims to explore students' perceptions and reflections on the effectiveness of project-based learning (PBL) in a Thai-English translation course in the EFL context. The participants of this study included forty-nine students who were enrolled in the Thai-English translation course. The participants were asked to produce a…
Descriptors: Student Projects, Second Language Learning, Second Language Instruction, English (Second Language)
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Soboleva, Elena V.; Karavaev, Nikita L. – European Journal of Contemporary Education, 2020
The study is aimed at solving a problem generated by the necessity to change the organizational forms of digital learning to prepare graduates who meet the requirements of today's labor market; who are equipped with teamwork skills and skills of project-management under uncertainty which are especially relevant nowadays. The purpose of the study…
Descriptors: Active Learning, Student Projects, Teamwork, Computer System Design
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Coleman, Phillip D.; Blankenship, Ray J. – Journal of Instructional Pedagogies, 2019
Some students struggle with Excel and Access skills, especially in a business environment. What follows are the results of these skills being taught at a medium-sized Midwest University. While the number of Excel and Access projects provided to the student has been increased to provide greater breadth, students are still wrestling with the depth…
Descriptors: Computer Software, Teaching Methods, College Students, Skill Development
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