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Ragazou, Vasiliki; Karasavvidis, Ilias – Interactive Technology and Smart Education, 2023
Purpose: Software training is a new trend in software applications. A key problem with software training is that video tutorials are developed without considering the target audience. Although video tutorials are popular, little attention is given to their design features. This study aims to investigate how two multimedia research principles,…
Descriptors: Visual Aids, Cues, Task Analysis, Video Technology
Peer reviewedZirong Chen; Elizabeth Chason; Noah Mladenovski; Erin Wilson; Kristin Mullen; Stephen Martini; Meiyi Ma – Grantee Submission, 2025
Emergency response services are vital for enhancing public safety by safeguarding the environment, property, and human lives. As frontline members of these services, 9-1-1 dispatchers have a direct impact on response times and the overall effectiveness of emergency operations. However, traditional dispatcher training methods, which rely on…
Descriptors: Computational Linguistics, Cues, Emergency Programs, Safety
Berkman, Sydney J.; Roscoe, Eileen M.; Bourret, Jason C. – Journal of Applied Behavior Analysis, 2019
An important skill for behavior analysts is creating graphs that clearly convey outcomes and conform to publication conventions. GraphPad Prism is software designed for creating scientific graphs, but no prior research has empirically evaluated training graphing skills using Prism. Two effective training methods are enhanced written instructions…
Descriptors: Graphs, Skill Development, Training Methods, Computer Software
Broadbent, Jaclyn; Panadero, Ernesto; Fuller-Tyszkiewicz, Matthew – Educational Technology Research and Development, 2020
Self-regulated learning (SRL) is associated with increased academic achievement and improved learning outcomes for students. Thus, it is import to find ways to improve SRL, such as through training. Face-to-face training, discipline-dependent training, and paper-and-pencil diaries are limited in the number of students they can reach. The current…
Descriptors: Electronic Learning, Handheld Devices, Computer Software, Diaries
Rahimi, Mehrak; Babaei, Seyyed Abolfazl – Teaching English with Technology, 2021
The purpose of the current study was to examine the relationship between reading strategy use and reading comprehension as mediated by reading rate amongst advanced EFL students who received eye movement training by Rapid Visual Presentation (RSVP) technology. Seventy-two EFL learners participated in the study and received instruction for…
Descriptors: Correlation, Reading Strategies, Reading Comprehension, Reading Rate
van der Meij, H.; van der Meij, J. – Journal of Computer Assisted Learning, 2016
This study investigates how well a video tutorial for software training that is based on Demonstration-Based Teaching supports user motivation and performance. In addition, it is studied whether reviews significantly contribute to these measures. The Control condition employs a tutorial with instructional features added to a dynamic task…
Descriptors: Grade 7, Video Technology, Tutorial Programs, Computer Software
Shih, Ching-Hsiang; Chang, Man-Ling – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
This study extended Battery-free wireless mouse functionality to assess whether two people with developmental disabilities would be able to actively perform designated simple occupational activities according to simple instructions by controlling their favorite environmental stimulation using Battery-free wireless mice with a newly developed…
Descriptors: Assistive Technology, Training Methods, Intervention, Stimulation
Caputi, Peter; Chan, Amy; Jayasuriya, Rohan – British Journal of Educational Technology, 2011
This paper examined the impact of training strategies on the types of errors that novice users make when learning a commonly used spreadsheet application. Fifty participants were assigned to a counterfactual thinking training (CFT) strategy, an error management training strategy, or a combination of both strategies, and completed an easy task…
Descriptors: Spreadsheets, Training Methods, Transfer of Training, Student Evaluation
Dean, Kristi L. – ProQuest LLC, 2010
The purpose of this research is to conduct a descriptive survey research study that will look at the value of using customized training materials to train employees to learn how to use software. The data will be repeatedly compared; ensuring the design of the research and the corresponding data collection method provides a panoramic and…
Descriptors: Employees, Computer Software, Employee Attitudes, Training Methods
Shaw, Ruey-Shiang – Computers & Education, 2010
This research investigated the application of knowledge maps in e-learning materials design and hypothesized that knowledge maps would be more effective than e-learning in general at improving the performance and satisfaction of e-learning. In order to test the hypotheses, we conducted an experiment with 175 participants and randomly assigned them…
Descriptors: Electronic Learning, Self Efficacy, Statistical Analysis, Hypothesis Testing
Tetteh, Edem; McWilliams, Douglas – Simulation & Gaming, 2010
Customer needs for high-quality goods and the risk of product-liability litigation against businesses have made companies look for a way to sustain quality assurance in their products and services. Lean manufacturing is the latest and most successful system being used by companies to turn their business around. Visual inspection plays an important…
Descriptors: Quality Control, Inspection, Job Skills, Undergraduate Students
McElroy, Arnold D., Jr.; Pan, Cheng-Chang – Performance Improvement Quarterly, 2009
This study was designed to explore the effectiveness in student performance and confidence of limited and full device simulators. The 30 employees from an information technology company who participated in this study were assigned to one of three groups. Each group received practice for learning a complex software procedure using traditional…
Descriptors: Computer Assisted Instruction, Information Technology, Educational Technology, Computer Simulation
Talon, Benedicte; Sagar, Mouldi; Kolski, Christophe – ACM Transactions on Computing Education, 2012
Training professionals to design and produce interactive systems requires the use of well thought-out training scenarios. Indeed, it is essential to consider pedagogical forms whose objective is providing learners with field experience. It is also necessary to motivate learners to learn about subjects that sometimes seem distant from their…
Descriptors: Foreign Countries, Computer Science Education, Computer System Design, Interaction
Sanders, Janet H.; Udoka, Silvanus J. – Simulation & Gaming, 2010
Fundamental concepts and definitions of electronic learning (eLearning) continue to emerge, and theories of eLearning that have been advanced thus far cover an array of academic perspectives including training and education, learning and knowledge, and technology and applications to specific market segments. Any study of the effectiveness and…
Descriptors: Electronic Learning, Program Effectiveness, Manufacturing, Virtual Classrooms
Truman, G. E. – Behaviour & Information Technology, 2009
Behaviour modelling has been associated with higher learning outcomes compared to other training approaches. These cumulative research findings create imperative to examine underlying causal mechanisms or contingency factors that may promote behaviour modelling's advantages even further. We propose group-based learning as one contingency factor…
Descriptors: Feedback (Response), Learning Processes, Training Methods, Instructional Effectiveness
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