Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Computer Assisted Instruction | 2 |
| Computer Games | 2 |
| Computer Use | 2 |
| Foreign Countries | 2 |
| Instructional Effectiveness | 2 |
| Learning Processes | 2 |
| Teaching Methods | 2 |
| Aesthetics | 1 |
| Age Differences | 1 |
| Animation | 1 |
| Color | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Secondary Education | 2 |
| Elementary Secondary Education | 1 |
| High Schools | 1 |
Audience
Location
| Israel | 1 |
| Palestinian Territories | 1 |
| Turkey | 1 |
Laws, Policies, & Programs
Assessments and Surveys
| Eysenck Personality Inventory | 1 |
What Works Clearinghouse Rating
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
Kenneth Silseth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict

Peer reviewed
Direct link
