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Sanmee, Wichian; Ruangsan, Niraj; Kaewketpong, Prapas – Online Submission, 2021
The research aims to study the development of online instructional activities) for creative internet use of the tertiary students (OIA) in Mahachulalongkornrajavidyalaya University, Khon Kaen Campus (MCUKK), Thailand. The objective of this study, therefore, is to examine the OIA that researchers have built to use with 30 undergraduate students,…
Descriptors: Learning Activities, Internet, Computer Use, Creativity
Clarkson, Anne; Zierl, Lori – Journal of Extension, 2018
The eParenting: High-Tech Kids program addresses the positive role technology can play in parenting 9- to 14-year-olds. Delivered via middle schools' parent email lists, the program comprises 56 "posts" (articles) related to positive uses of digital media/technology in parenting preteens and teens. In 2016 alone, nearly 35,000 Wisconsin…
Descriptors: Parent Education, Online Courses, Parenting Skills, Parent School Relationship
Yavuz van Giersbergen, Meryem; Soyer-Er, Özlem – Journal of Theoretical Educational Science, 2020
This study was aimed to determine the opinions of nursing students about the usage of YouTube in content of operating room nursing lecture. A descriptive study was conducted with 144 3rd grade students. The data were collected with "Sociodemographic Characteristics and Technology Use Form" and "Evaluation Form of Students' Opinions…
Descriptors: Nursing Students, Nursing Education, Undergraduate Students, Student Satisfaction
Scibora, Lesley M.; Mead, Timothy; Larson, Claire – Journal of Teaching and Learning with Technology, 2018
The influence of iPad compared to computer-based active and collaborative learning activities on academic performance, along with student attitudes toward technology, engagement, and perceived learning were examined between two one-semester undergraduate-level Human Anatomy classes. Student attitudes and perceived learning were assessed using pre-…
Descriptors: Technology Integration, Handheld Devices, Performance Factors, Science Achievement
Baker, Doris Luft; Ma, Hao; Gallegos, Elisa – Bilingual Research Journal, 2019
This experimental study explores the effects of workshops designed to increase directly the knowledge of Latinx parents, and indirectly, their children's vocabulary knowledge. Thirty-two Latinx mothers were randomly assigned to either attend six workshops in Spanish (n = 17), or to a wait-list control group (n = 15). Workshops included carefully…
Descriptors: Parent Workshops, Knowledge Level, Family Literacy, Young Children
Wangila, Violet Muyoka – Journal of Education and Practice, 2015
Information communication and technology (ICTs) has become common place entities in all aspects of life. Within the education sector, ICT has begun to have a special attention although not extensively as in other fields both globally and locally. Limited funds still presents a challenge in rolling out the e-school projects in Kenyan secondary…
Descriptors: Foreign Countries, Secondary Schools, Electronic Learning, Information Technology
Hsin, Ching-Ting; Li, Ming-Chaun; Tsai, Chin-Chung – Educational Technology & Society, 2014
This study aimed to conduct a systematic literature review on empirical studies of how technologies influence young children's learning. Eighty-seven articles published between 2003 and 2013 were identified through the Web of Science database. We employed content analysis to identify the research trends of this topic. "Technology…
Descriptors: Early Childhood Education, Young Children, Educational Technology, Computer Assisted Instruction
Fremont, Kimberly Miller – ProQuest LLC, 2013
College students utilize technology in vast ways. However, the results of studies evaluating the technological experiences of young people within the academic setting are varied, suggesting that students are more complex in their preferences for academic technology use than once thought. Yet no studies have explored student preferences for…
Descriptors: College Students, Technology Uses in Education, Computer Use, Student Attitudes
Musa, Sajid; Ziatdinov, Rushan; Sozcu, Omer Faruk; Griffiths, Carol – European Journal of Contemporary Education, 2015
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. By its definition, it refers to simulated motion pictures showing movement of drawn objects, and is often defined as the art in movement. Its educational application known as educational computer animation is considered…
Descriptors: Animation, Personality Traits, Computer Graphics, Interdisciplinary Approach
Silseth, Kenneth – International Journal of Computer-Supported Collaborative Learning, 2012
The purpose of this article is to gain knowledge about how interactions in a gaming context become constituted as effective resources for a student's learning trajectory. In addition, this detailed study of a learning trajectory documents how a computer game becomes a learning resource for working on a specific topic in school. The article reports…
Descriptors: Foreign Countries, Educational Resources, Teaching Methods, Conflict
Chmiel, Marjee – Cultural Studies of Science Education, 2012
This paper is a response to "Challenges and Opportunities: Using a science-based video game in secondary school settings" by Rachel Muehrer, Jennifer Jenson, Jeremy Friedberg, and Nicole Husain. The article highlights two critical areas that I argue require more research in the studies of video games in education. The first area focuses on the…
Descriptors: Educational Games, Play, Video Games, Educational Research
Mostmans, Lien; Vleugels, Chris; Bannier, Stijn – Educational Technology & Society, 2012
Young people are often referred to as digital natives, who are familiar with digital technologies such as computers, the Internet and mobile phones for communication, entertainment and accessing information. As a result scholars have called for an educational approach that bypasses the traditional unidirectional lecture teaching style, and applies…
Descriptors: Foreign Countries, Semi Structured Interviews, Case Studies, Participant Observation
Goodin, Laura M. – Online Submission, 2012
In this action research project report, the teacher researcher focused on the problem of lack of achievement of students in middle school social studies classes. The purpose of the project was to increase motivation and engagement of students by incorporating the use of technology; thereby, increasing achievement. A total of 105 sixth-grade…
Descriptors: Feedback (Response), Middle School Students, Check Lists, Action Research
Boyle, Clifton J., III – ProQuest LLC, 2010
Misuse of technology is a behavioral pattern that continues to emerge in our society. Television and newspapers continue to list and report technology misuse. A recent study from the Pew Internet and American Life Project has indicated approximately one third of teen are victims of online harassment (Lenhart, 2009). Other prominent problems with…
Descriptors: Control Groups, Urban Schools, Citizenship, Video Games