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Bukhatwa, Bothaina; Al Ruqeishi, Eman Nasser Ali; Al Khamisi, Fahad Mohamed Humaid – Shanlax International Journal of Education, 2022
This study aims to investigate the advantages of implementing multimedia resources in the teaching and learning environment of mathematics and statistics. It examines the use of tablet PCs to create video learning resources. Such practices allow lecturers to provide additional learning support to students via the learning platform Moodle. This…
Descriptors: Mathematics Instruction, Statistics, Educational Technology, Computer Uses in Education
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Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
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Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
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Gómez-Espina, Roberto; Rodriguez-Oroz, Delia; Chávez, Manuel; Saavedra, Cristian; Bravo, María Jesús – Higher Learning Research Communications, 2019
This manuscript collects and analyzes students' academic results related to the change in teaching methodologies used in different subjects of different science and engineering university courses between 2013 and 2016 from traditional to active methodologies. Socrative, a platform that has been designed for the educational field, was introduced,…
Descriptors: STEM Education, Student Improvement, College Students, College Instruction
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Michalakis, Vyron Ignatios; Vaitis, Michail; Klonari, Aikaterini – Education Sciences, 2020
This article focuses on the development of an educational outdoor adventure mobile app while presenting findings that were derived from various case studies that we conducted using it. The mobile application, called RouteQuizer, is complemented by a web application and a database, forming a system that enables teachers to create educational…
Descriptors: Computer Oriented Programs, Handheld Devices, Educational Technology, Outdoor Education
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Fernandez, Simon Christopher; Mammen, Kuttickattu John – Journal of Technology Education, 2020
The popularity of mobile technologies has greatly influenced people of all ages, especially adolescents. The purpose of this research was to determine the views of students, lecturers, and managers as selected stakeholders to assess the effectiveness of tablet computers in learning at a South African university. Using a mixed-methods approach,…
Descriptors: Stakeholders, Handheld Devices, Computer Uses in Education, Student Attitudes
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Short, Nathan; Best, Sara; Bhowmick, Ankan; Brenner, Danielle; Cundall, Corey; Farmer, Melissa; Patel, Monal; Ross, Mitchell – Journal of Occupational Therapy, Schools & Early Intervention, 2018
Use of iPad technology in the classroom may facilitate learning, engagement, motivation, and interest (Crescenzi, Jewitt, & Price, 2014). The Dexteria™ iPad application was implemented into first grade curriculum using a nonequivalent control group design to explore impact on visual-motor integration (VMI) skills using the Beery-Buktenica…
Descriptors: Perceptual Motor Coordination, Computer Uses in Education, Handheld Devices, Grade 1
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Schmitt, Lara Johanna; Weinberger, Armin – Educational Technology Research and Development, 2019
Multi-touch interfaces allow for direct and simultaneous input by several co-present learners and afford hands-on learning experiences. Additional scaffolding for strategic behavior and/or verbalizations may constructively complement collaborative learning with a multi-touch device. In this study, the tablet app "Proportion" is supposed…
Descriptors: Grade 4, Elementary School Students, Computer Uses in Education, Cooperative Learning
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Hung, Hui-Chun; Shwu-Ching Young, Shelley; Lin, Kuo-Chin – Technology, Pedagogy and Education, 2018
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance learners' motivation and badminton skills. The experiment was conducted in the university badminton…
Descriptors: Racquet Sports, Handheld Devices, Student Motivation, Physical Education
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Lamar Prieto, Covadonga – Journal of New Approaches in Educational Research, 2016
This article reports results from a study in which two groups of college level students were exposed to interactions with Apple's Siri in order to foster dialogue about their dialectal features. In this paper, the methodology and procedural challenges behind one of the activities that the participants completed are studied. These activities had…
Descriptors: Spanish, Dialects, College Students, Handheld Devices
Project Tomorrow, 2018
The Speak Up National Research Project annually polls K-12 students, parents and educators about the role of technology for learning in and out of school. For the past fifteen years, Project Tomorrow's® annual Speak Up Research Project for Digital Learning has provided schools and districts nationwide and around the globe with illuminating…
Descriptors: Electronic Learning, Equal Education, Instructional Effectiveness, Computer Uses in Education
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Root, Jenny R.; Cox, Sarah K.; Gonzalez, Stephanie – Research and Practice for Persons with Severe Disabilities, 2019
Data analysis inherently requires problem solving, yet it is the most understudied mathematical skill for individuals with extensive support needs. The current study taught elementary students with extensive support needs (i.e., autism and intellectual disability) to solve math word problems requiring analysis of scaled pictographs through…
Descriptors: Special Needs Students, Problem Solving, Mathematics Skills, Elementary School Students
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Wallace, Abigail M.; Bechtel, D. Reed; Heatter, Sue; Barry, Leasha M. – Analysis of Verbal Behavior, 2016
Ingvarsson and Hollobaugh (2011) investigated tact- or echoic-to-intraverbal transfer of stimulus control to "wh" questions for three preschool-aged boys with autism. The current study was a systematic replication of this study with an adolescent girl with Down syndrome. A multi-element design was used to compare the effectiveness and…
Descriptors: Comparative Analysis, Prompting, Adolescents, Down Syndrome
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Cheng, Yung-hsun; Chen, Yu-chi – South African Journal of Education, 2018
The purpose of this study is to explore the classroom management effectiveness enhancement by using social networking apps through electronic devices such as smartphones, tablet computers, and personal computers, as well as the role of parental involvement. Quantitative research was conducted, and the Structural Equation Modelling (SEM)…
Descriptors: Social Networks, Computer Software, Classroom Techniques, Telecommunications
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Alshammari, Jawza; Reynolds, Ruth; Ferguson-Patrick, Kate – English Language Teaching, 2021
This research study was designed to clarify the effectiveness of innovative technology use in order to develop cognitive skills in Saudi Arabia with particular focus on the use of iPads in English as a Foreign Language (EFL) classes. New technology approaches are continually being implemented in educational environments but there is often lagging…
Descriptors: Handheld Devices, Computer Uses in Education, Instructional Effectiveness, Second Language Learning
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