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Burç Çeken; Nazim Taskin – Journal of Computer Assisted Learning, 2025
Background: Multimedia learning, encapsulating both visual and verbal information, has become pivotal in educational settings, with extensive research underscoring its influence. However, a notable research gap exists concerning the application and effectiveness of multimedia learning principles, precisely segmenting, pre-training and modality,…
Descriptors: Multimedia Instruction, Computer Simulation, Educational Environment, Instructional Effectiveness
Klingenberg, Sara; Fischer, Rachel; Zettler, Ingo; Makransky, Guido – Journal of Computer Assisted Learning, 2023
Introduction: This study investigates the effectiveness of the segmentation principle from the cognitive theory of multimedia learning as well as the effectiveness of the generative learning strategy of summarization in immersive virtual reality (IVR) within a sample of preadolescents. Although previous research has supported the effectiveness of…
Descriptors: Computer Simulation, Computer Uses in Education, Secondary School Students, STEM Education
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Hung, Hui-Chun; Shwu-Ching Young, Shelley; Lin, Kuo-Chin – Technology, Pedagogy and Education, 2018
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance learners' motivation and badminton skills. The experiment was conducted in the university badminton…
Descriptors: Racquet Sports, Handheld Devices, Student Motivation, Physical Education
Ioannou, Panagiotis; Rodiou, Evdoxia; Iliou, Theodoros – Research in Pedagogy, 2017
The purpose of the present study was to compare the effects of two different teaching methods on students' comprehension in Mathematics: pictures with concurrent narration versus pictures with on-screen text, during teaching triangles, a lesson in Mathematics. Forty primary school children (boys and girls) selected to participate in this study.…
Descriptors: Mathematics Instruction, Visual Aids, Narration, Elementary School Mathematics
Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
Saltarelli, Andrew J.; Roseth, Cary J.; Saltarelli, William A. – Anatomical Sciences Education, 2014
Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia…
Descriptors: Anatomy, Human Body, Multimedia Instruction, Computer Simulation
Fenesi, Barbara; Heisz, Jennifer J.; Savage, Philip I.; Shore, David I.; Kim, Joseph A. – Journal of Experimental Education, 2014
This experiment combined controlled experimental design with a best-practice approach (i.e., real course content, subjective evaluations) to clarify the role of verbal redundancy, confirm the multimodal impact of images and narration, and highlight discrepancies between actual and perceived understanding. The authors presented 1 of 3…
Descriptors: Multimedia Instruction, Best Practices, Research Design, Computer Uses in Education
Ortlieb, Evan; Sargent, Stephan; Moreland, Meagan – Reading Psychology, 2014
This study examined the effectiveness of using the online digital reading environment to increase elementary students' comprehension within a reading clinic. Preservice teachers at a four-year university in the Midwest worked one-on-one with 58 fourth-grade students from three schools who were assigned to one of three conditions: print-based text…
Descriptors: Reading, Computer Uses in Education, Elementary School Students, Reading Comprehension
Racicot, Rose – Journal of Occupational Therapy, Schools & Early Intervention, 2016
The purpose of this study was to explore the effects of multimedia writing support software on the quality and quantity of writing productivity and self-perception for students who have mild to moderate developmental delays. Participants in this study included 22 special education students in grades kindergarten through 6. Methodology included a…
Descriptors: Multimedia Instruction, Writing Instruction, Computer Software, Computer Uses in Education
Craig, Paul A.; Michel, Lea Vacca; Bateman, Robert C. – Biochemistry and Molecular Biology Education, 2013
As biochemists, one of our most captivating teaching tools is the use of molecular visualization. It is a compelling medium that can be used to communicate structural information much more effectively with interactive animations than with static figures. We have conducted a survey to begin a systematic evaluation of the current classroom usage of…
Descriptors: Biochemistry, Science Instruction, Visualization, Multimedia Instruction
Coleman-Huggins, Gwendolyn – ProQuest LLC, 2012
The need for high quality experimental research on the effectiveness of multimedia learning in K-12 schools is immense when considering the need to provide the best education for each child. However, there is little evidence-based research available to guide education leaders' decisions relating to technology initiatives. Therefore, the…
Descriptors: Multimedia Instruction, Elementary Secondary Education, Instructional Effectiveness, Self Efficacy
Moussa-Inaty, Jase; Atallah, Fida – Journal of Educational Multimedia and Hypermedia, 2012
The study investigates the use of different multimedia instructional design formats on learning. Undergraduate students from the College of Education at a public university in the United Arab Emirates were randomly assigned to groups corresponding to six instructional design formats, namely; Listen Only, Read Only, Read+ Listen, Listen + Graphics,…
Descriptors: Foreign Countries, Prior Learning, Statistical Analysis, Cognitive Processes
Pham, Jim – ProQuest LLC, 2010
This study examined students' use of podcasting and related personal entertainment technologies for learning (the frequency of classroom podcast usage) The effectiveness of podcasting was measured by students' achievement on the course midterm and final examinations. A quasi-experimental design was used. Two intact groups (classroom instruction…
Descriptors: Quasiexperimental Design, Age Differences, Minority Group Students, Attendance