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Showing 1 to 15 of 47 results Save | Export
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Gerit Wagner; Laureen Thurner – Journal of Information Systems Education, 2025
Git, as the leading version-control system, is frequently employed by software developers, digital product managers, and knowledge workers. Information systems (IS) students aspiring to fill software engineering, management, or research positions would therefore benefit from familiarity with Git. However, teaching Git effectively can be…
Descriptors: Computer Science Education, Information Systems, Teaching Methods, Computer Software
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Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
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Fokides, Emmanuel; Alatzas, Konstantinos – Technology, Knowledge and Learning, 2023
Primary school students have trouble understanding concepts related to fractions. On the other hand, technology constantly provides interesting tools that stimulate students' interest and foster learning. Among these, tangible user interfaces allow users to interact with digital applications through the manipulation of everyday objects. Given that…
Descriptors: Fractions, Mathematics Instruction, Outcomes of Education, Educational Technology
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Thapa, Raju; Dahal, Niroj; Pant, Binod Prasad – Mathematics Teaching Research Journal, 2022
This paper is an outcome of using GeoGebra in Nepal's grade ten math curriculum (CDC, 2015). Based on a teaching experiment as one of the research methodologies (Dahal, 2019; Dahal et al., 2019; Dahal et al., 2022a), this paper provides students with active learning environments and the possibility of integrating GeoGebra as an ICT application by…
Descriptors: Educational Technology, Computer Software, High School Students, Secondary School Mathematics
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Fatimah H. Aldeeb; Omar M. Sallabi; Monther M. Elaish; Gwo-Jen Hwang – Journal of Computer Assisted Learning, 2024
Background: This paper examines the use of augmented reality (AR) as a concept-association tool in schools, with the aim of enhancing primary school students' learning outcomes and engagement. Conflicting findings exist in previous studies regarding the cognitive load of AR-enriched learning, with some reporting reduced load and others indicating…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Learning Processes
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Binod Prasad Pant; Niroj Dahal; Bal Chandra Luitel – Online Submission, 2024
Integrating information and communication technology (ICT) in mathematics education has been increasingly recognized as a powerful tool for increasing students' interest and performance. It is widely discussed that students' understanding of mathematical ideas is not satisfactory, especially in terms of conceptual understanding. Using narrative…
Descriptors: Concept Formation, Mathematical Concepts, Computer Software, Mathematics Instruction
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Jenny Yun-Chen Chan; Avery H. Closser; Vy Ngo; Hannah Smith; Allison S. Liu; Erin Ottmar – Journal of Computer Assisted Learning, 2023
Background: Prior work has shown that middle school students struggle with algebra and that game-based educational technologies, such as DragonBox and From Here to There!, are effective at improving students' algebraic performance. However, it remains unclear which aspects of algebraic knowledge shift as a result of playing these games and what…
Descriptors: Teaching Methods, Game Based Learning, Middle School Students, Algebra
Matthew Frazier – ProQuest LLC, 2024
Online educational resources (e.g., curricula, tutorials, documentation, Q&A sites) increasingly serve as key sources for secondary school students learning Computer Science Principles (CSP). A big obstacle to using these resources is finding information appropriate for the learning task and learner's background. Research shows that secondary…
Descriptors: Computer Science Education, Secondary School Students, Student Characteristics, Information Literacy
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Kuo, Yu-Chen; Chen, Yun-An – Education and Information Technologies, 2023
With the development of science and technology, the demand for programmers has increased. However, learning computer programs is not an easy task. It might cause a significant impact on programming if misconceptions exist at the beginning of the study. Hence, it is important to discover and correct them immediately. Chatbots are effective teaching…
Descriptors: Programming, Artificial Intelligence, Computer Science Education, Misconceptions
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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
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Shockey, Tod; Czerniak, Charlene; Ponnaiyan, Thehazhnan; Javaid, Ahmad; Oluoch, Jared – Journal of Computers in Mathematics and Science Teaching, 2022
We present a case of one teacher's engagement in project-based learning for algebra I students. This teacher was a member of a cohort of mathematics teachers and career technical educators who participated in a two-week intensive summer institute investigating autonomous vehicles. During the academic year, the follow up support for these educators…
Descriptors: Mathematics Teachers, Algebra, Mathematics Instruction, Student Projects
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Nordlander, Maria Cortas – International Journal of Mathematical Education in Science and Technology, 2022
The purpose of this paper is to follow the reasoning of high school students when asked to explain the standard trigonometric limit lim/[theta][right arrow] sin[theta]/[theta]. An observational study was conducted in four different phases in order to investigate if visualization, by means of an interactive technology environment (Geogebra), can…
Descriptors: Trigonometry, Mathematics Instruction, Concept Formation, Mathematical Concepts
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Hartono, Sugi – Mathematics Teaching Research Journal, 2020
The present study was conducted to compare the effectiveness of Geometer's Sketchpad (GSP) learning in two-dimensional shapes. This study was designed as a quasi-experiment which involved 60 students of class VII in SMP Negeri 1 Ngoro, Mojokerto, Indonesia. The sample in study was divided into two groups, mainly 30 students are the experiment…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Geometric Concepts
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Birgin, Osman; Uzun Yazici, Kübra – Journal of Computer Assisted Learning, 2021
The aim of this study was to investigate the effect of using dynamic geometry software (GeoGebra) on the eighth-grade students' conceptual understanding and the retention of learning regarding linear equations and slope. In this study, a quasi-experimental design with pre-test, post-test and delayed post-test was employed. This study was conducted…
Descriptors: Geometry, Mathematics Instruction, Computer Software, Teaching Methods
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Nursyahidah, Farida; Albab, Irkham Ulil – Mathematics Teaching Research Journal, 2021
"Kue Putu" is a traditional Indonesian cake that is well-known to the students. Besides, the "Kue Putu" mold is made from cylinder-shaped bamboo culm and possesses the potency for learning geometry in a meaningful way. In addition, Indonesian Realistic Mathematics Education (IRME) is a mathematical learning strategy in which…
Descriptors: Foreign Countries, Folk Culture, Mathematics Instruction, Culturally Relevant Education
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