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Jiraporn Poonyawatpornkul; Supranee Pitsamai; Onuma Methakesorn; Kotchakorn Mangmee – Journal of Learning for Development, 2025
This case study investigated the conceptual understanding of the Simple Pendulum topic amongst physics student-teachers using online experiments. A pre-experimental design was utilised, employing a one-group pretest-posttest approach with 20 student-teachers. The research instruments included a highspeed video activity conducted within Online…
Descriptors: Scientific Concepts, Motion, Physics, Preservice Teachers
Xuhan Luo; Boxuan Li; Jinmei Liu; Shihong Ma; Xinyuan Wei; Yan Cen – IEEE Transactions on Education, 2025
Contribution: An innovative approach utilizing interactive software paired with stereoscopic projection hardware is introduced to enhance the teaching and learning of solid-state physics. This method is distinctive for its integration of complex 3-D visualizations directly into classroom instruction, facilitating a deeper understanding of abstract…
Descriptors: Computer Software, Science Education, Physics, Scientific Concepts
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
Efe, Hacer; Gül, Rabia; Topsakal, Ünsal Umdu – Shanlax International Journal of Education, 2023
The aim of this research is to examine the effects of web 2.0 tools used in online astronomy education on the conceptual achievement of 5th grade secondary school students. For this purpose, the Sun, Earth and Moon unit was processed online using web 2.0 tools. The study was implemented in a public secondary school over a period of 6 weeks. Mixed…
Descriptors: Astronomy, Educational Technology, Web 2.0 Technologies, Online Courses
Wolff, Karin; Kruger, Karel; Pott, Robert; de Koker, Nico – European Journal of Engineering Education, 2023
Enabling theory-practice bridging in engineering education is essential for developing twenty-first century graduate capabilities. Massification, resource constraints, and technological development have resulted in significant shifts to alternative forms of practical engagement, such as the use of online laboratories, but how do these contribute…
Descriptors: Engineering Education, Educational Technology, Teaching Methods, Instructional Effectiveness
Chou, Ren-Jye; Liang, Chih-Ping; Huang, Li-yu; She, Hsiao-Ching – Journal of Science Education and Technology, 2022
This study compared the effectiveness of online skeuomorphic physics inquiry-based learning with and without simulation on 8th-grade students' performance of scientific inquiry involving the spring unit. Two classes (58 students) were assigned to the online skeuomorphic physics inquiry-based learning with simulation, and two classes (59 students)…
Descriptors: Physics, Science Instruction, Inquiry, Grade 8
Lo, Yi Wen; Ku, Chih-Hsiung – International Baltic Symposium on Science and Technology Education, 2021
The spread of COVID-19 has caused a high demand for online learning or self-learning at home. We focus on evaluating which media is most suitable for self-learning for the third graders. For effective assessment of children's learning, the study adopted AEIOU: Awareness; Enjoyment; Interest; Opinion formation; and Understanding as the evaluation…
Descriptors: Science Education, Grade 3, Elementary School Students, Educational Technology
Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
Robson M. Araujo-Junior; Alec M. Bodzin – Interactive Learning Environments, 2024
Digital game-based and gamified technologies hold much promise to promote the development of learners' conceptual knowledge. This efficacy study used desktop virtual reality (dVR) to investigate how the place-based digital gameful learning experience (DGLE) "Watershed Explorers", implemented as a curriculum enhancement activity, impacted…
Descriptors: Game Based Learning, Place Based Education, Learning Experience, Middle School Students
Rajagopal Sankaranarayanan – ProQuest LLC, 2022
Teaching and learning in introductory programming courses is an overwhelming task for many course instructors and learners. Given the rise of digital and technological advancements, it is only wise to use these affordances for education. Microlearning is a successful technology-enhanced learning format with many features that might help…
Descriptors: Introductory Courses, Databases, Programming, Concept Formation
Ernesto Manlapig Jr.; Eunice Bernadette Acuña; Aivielle Mae Manuel – Anatolian Journal of Education, 2024
Strategic Intervention Material (SIM) is an instructional learner material developed to enhance the academic performance of low-performing students. This study aimed to develop e-SIM and investigate its effect on the student's academic performance and learning motivation in Newton's Laws of Motion. The participants were 40 students from Grade 12…
Descriptors: Foreign Countries, Academic Achievement, Intervention, Educational Strategies
Ristanto, Rizhal Hendi; Kristiani, Endah; Lisanti, Elsa – Journal of Turkish Science Education, 2022
The learning process with modern technology is an absolute requirement in the digital age. As a science subject with unique characteristics, biology also requires a unique and technology-based learning process. Flipped Classroom--Digital Game-Based Learning (FC-DGBL) is a learning model that combines flipped classrooms and evaluations using…
Descriptors: Science Instruction, Educational Technology, Technology Uses in Education, Flipped Classroom
VandenPlas, Jessica R.; Herrington, Deborah G.; Shrode, Alec D.; Sweeder, Ryan D. – Journal of Chemical Education, 2021
The growing popularity of flipped, blended, and online learning, combined with the need to support a student population with increasingly diverse backgrounds, has led to the development and use of online materials to support students' learning of chemistry outside of a face-to-face classroom. Chemistry simulations provide opportunities to make…
Descriptors: Science Instruction, Online Courses, Distance Education, Computer Simulation
Rodemer, Marc; Eckhard, Julia; Graulich, Nicole; Bernholt, Sascha – International Journal of Science Education, 2021
Research in science education agrees that one of the key challenges of learners in the discipline is certainly connecting domain-specific representations to the underlying concepts. One way of supporting students to make applicable connections is using purposefully designed highlighting techniques in multimedia instructions. In order to examine…
Descriptors: Science Instruction, Organic Chemistry, Video Technology, Scientific Concepts
Barocio, Yvonne Rodriguez; Obaya Valdivia, Adolfo Eduardo; Vargas-Rodriguez, Yolanda M. – Online Submission, 2021
It is imperative that a profound transformation be carried out in the traditional way in which we teach science subjects, so it is necessary that the role of student change from being a mere recipient of information to being the main player in the construction of his knowledge. One of the strategies to achieve this is to make use of ICT, within…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Teaching Methods