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Showing 1 to 15 of 32 results Save | Export
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Lee Cheng – Technology, Pedagogy and Education, 2024
The rapid advancement of mobile and computing technologies has made the enjoyment of music in the video gaming experience more accessible and affordable, and has raised the interest of educators in the affordances of music-related games for informal music learning. This study aimed to examine the educational affordances of music-related games…
Descriptors: Video Games, Computer Software, Music Education, Music
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Kumas, Ahmet – Problems of Education in the 21st Century, 2021
Although advanced technological tools and equipment are used effectively in daily life, the inability of all students to access high-tech experiment applications in high schools negatively affects disadvantaged student groups in the further education process. The main purpose of the research evaluates students in four different categories about…
Descriptors: STEM Education, Computer Software, Teaching Methods, Grade 10
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Prado, Yenda; Jacob, Sharin; Warschauer, Mark – Computer Science Education, 2022
Background and Context: Computational Thinking (CT) is a skill all students should learn. This requires using inclusive approaches to teach CT to a wide spectrum of students. However, strategies for teaching CT to students with exceptionalities are not well studied. Objective: This study draws on lessons learned in two fourth-grade classrooms --…
Descriptors: Thinking Skills, Computer Science Education, Special Education, Teaching Methods
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Halitoglu, Vedat – International Journal of Progressive Education, 2021
In this study, a three-week sample application for the use of the WebQuest method in Turkish language teaching was developed, and the effectiveness of the application was tried to be determined through a "achievement test" and students' views. The study employed the mixed methods design, in the quantitative stage of the study,…
Descriptors: Turkish, Teaching Methods, Web Based Instruction, Achievement Tests
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Gutica, Mirela; Petrina, Stephen – International Journal of Game-Based Learning, 2021
Evaluating the subjective playing experience and engagement in learning is important in the design of advanced learning technologies (ALTs) that respond to the learners' cognitive and emotional states. This article addresses students' attitudes toward an educational game, Heroes of Math Island, and their responses to the emotional agent, an…
Descriptors: Educational Games, Mathematics Instruction, Student Attitudes, Grade 6
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Balci, Özgül; Kartal, Galip – Education and Information Technologies, 2021
The purpose of this mixed-method study was to examine the effect of a new vocabulary revision technique "peer-chain" developed by the researchers on vocabulary learning and retention among English as a foreign language (EFL) university students. A total of 46 participants (21 in the control group and 25 in the experimental group)…
Descriptors: Vocabulary Development, Multiple Choice Tests, Computer Software, Comparative Analysis
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Kuswoyo, Heri; Rido, Akhyar; Mandasari, Berlinda – International Association for Development of the Information Society, 2022
Due to COVID-19 pandemic, educational departments such schools, colleges, and universities have been experiencing significant disruptions. All teaching and learning activities of face-to-face learning have switched to online learning. This study provides a systemic review of the literature with the aim to investigate the effectiveness, challenges,…
Descriptors: Research Reports, Online Courses, English (Second Language), Second Language Learning
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Palacios Mena, Nancy – Issues in Educational Research, 2019
The objective of this article is to analyse the teaching of three topics that are decisive in the contemporary history of Colombia: violence, drug trafficking and armed conflict. It is of fundamental interest to define the incorporation of the development of historical thought in the classrooms through the analysis of textbooks, the material most…
Descriptors: Teaching Methods, Violence, Weapons, Information Management
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Takkac Tulgar, Aysegul – Turkish Online Journal of Distance Education, 2019
As a popular social media application, WhatsApp has become an integral part of daily lives of many people on earth. Researchers have investigated the individual, social and pedagogical benefits of the tool. However, the possible contributions of WhatsApp as a platform for cultural interaction in the glocal sense has not been examined yet. To call…
Descriptors: Social Media, Computer Software, Global Approach, Second Language Learning
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Alharbi, Wael – Journal of Educational Technology Systems, 2017
Feedback plays an important role in the student learning process as it gives the learners greater insight into what they have actually done to arrive at an outcome. The importance of providing learners with feedback during the learning process comes from the fact that it highlights the difference between the intended outcome and the actual…
Descriptors: Feedback (Response), Computer Mediated Communication, Learning Processes, Undergraduate Students
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Genc, Humeyra – Turkish Online Journal of Educational Technology - TOJET, 2012
The present study tried to evaluate the 6th grade students' attitudes towards the use of a CALL program which is called BELT Success used in English language learning course in a private school, the relationship to students' attitudes to their English language proficiency level, and finally teachers` experiences and opinions towards the use of…
Descriptors: Foreign Countries, Computer Assisted Instruction, Blended Learning, Interviews
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Ting, Choo-Yee; Sam, Yok-Cheng; Wong, Chee-Onn – Computers & Education, 2013
Constructing a computational model of conceptual change for a computer-based scientific inquiry learning environment is difficult due to two challenges: (i) externalizing the variables of conceptual change and its related variables is difficult. In addition, defining the causal dependencies among the variables is also not trivial. Such difficulty…
Descriptors: Concept Formation, Bayesian Statistics, Inquiry, Science Instruction
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Rhine, Steve; Bailey, Mark – Journal of Technology and Teacher Education, 2011
In search of strategies for increasing their pre-service teachers' thoughtful engagement with content and in an effort to model connection between choice of technology and pedagogical goals, the authors utilized collaborative software during class time. Collaborative software allows all students to write simultaneously on a single collective…
Descriptors: Discussion, Blended Learning, Computer Software Evaluation, Video Technology
Demissie, Tesfaye; Ochonogor, Chukunoye E.; Engida, Temechegn – Online Submission, 2011
Many students have difficulty in learning abstract and complex lessons of chemistry. This study investigated how students develop their understandings of abstract and complex lessons in chemistry with the aid of visualizing tools: animation, simulation and video that allow them to build clear concepts. Animation, simulation and video enable…
Descriptors: Foreign Countries, Developing Nations, Computer Assisted Instruction, Computer Simulation
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Pfister, H.-R.; Oehl, M. – Journal of Computer Assisted Learning, 2009
Net-based collaborative learning discourses often suffer from deficiencies such as lack of coherence and coordination. It is suggested that the provision of two functionalities, referencing and typing, which learners may optionally use to ground their contributions during a chat-based discourse, can improve collaborative learning. In particular,…
Descriptors: Content Analysis, Discussion Groups, Cooperative Learning, Group Dynamics
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