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Yu-Ting Chen; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – British Journal of Educational Technology, 2024
Writing is a fundamental skill linked closely with academic achievement, day-to-day communication, formal negotiations, and more. However, due to their lack of contextual experience, learning to write has been a demanding and complex cognitive process for most learners. As a result, learners struggle to exhibit positive learning behaviours and…
Descriptors: Feedback (Response), Computer Simulation, Video Technology, Writing Ability
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Bacca-Acosta, Jorge; Tejada, Julian; Fabregat, Ramon; Kinshuk; Guevara, Juan – Educational Technology Research and Development, 2022
Scaffolding is a mechanism for helping novice learners to solve a problem or complete a task that is beyond their current skill set. Prior research on immersive virtual reality (IVR) environments with scaffolding has mainly focused on the effectiveness of scaffolding for conceptual understanding and information processing. However, research on…
Descriptors: Computer Simulation, Eye Movements, English (Second Language), Second Language Learning
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Tour, Ekaterina; Gindidis, Maria; Newton, Anne – Innovation in Language Learning and Teaching, 2021
Teaching digital literacies as social practices is challenging for many English as an Additional Language (EAL) practitioners. There is not much research that offers effective approaches and specific examples. Drawing on the '3D' model (Green [2002]. "A Literacy Project of Our Own." "English in Australia" 134: 25-32), this…
Descriptors: Technological Literacy, Experiential Learning, Story Telling, Electronic Mail
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Heitzman, Nicole; Seidel, Tina; Opitz, Ansgar; Hetmanek, Andreas; Wecker, Christof; Fischer, Martin; Ufer, Stefan; Schmidmaier, Ralf; Neuhaus, Birgit; Siebeck, Matthias; Stürmer, Kathleen; Obersteiner, Andreas; Reiss, Kristina; Girwidz, Raimund; Fischer, Frank – Frontline Learning Research, 2019
We propose a conceptual framework which may guide research on fostering diagnostic competences in simulations in higher education. We first review and link research perspectives on the components and the development of diagnostic competences, taken from medical and teacher education. Applying conceptual knowledge in diagnostic activities is…
Descriptors: Medical Education, Teacher Education, Competency Based Education, Simulation
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Fowler, Sandra M.; Pusch, Margaret D. – Simulation & Gaming, 2010
Intercultural simulations are instructional activities that engage and challenge participants with experiences integral to encounters between people of more than one cultural group. Simulations designed specifically to support intercultural encounters have been in use since the 1970s. This article examines the conceptual bases for intercultural…
Descriptors: Educational Games, Simulation, Cultural Pluralism, Intercultural Communication
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Tarng, Wernhuar; Ou, Kuo-Liang; Tsai, Wen-Shin; Lin, Yu-Si; Hsu, Chen-Kai – Journal of Educational Technology Systems, 2010
Ecological ponds can be a good teaching tool for science teachers, but they must be built and maintained properly to provide students with a safe and suitable learning environment. However, many schools do not have the ability to build and maintain an ecological pond. This study used virtual reality technology to develop a web-based virtual…
Descriptors: Foreign Countries, Ecology, Water, Elementary School Science
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Leggette, Holli R.; Witt, Christy; Dooley, Kim E.; Rutherford, Tracy; Murphrey, Theresa Pesl; Doerfert, David; Edgar, Leslie D. – Journal of Agricultural Education, 2012
Experiential learning allows students to connect previous experiences with new ideas. Second Life (SL) is a virtual world that allows students to simulate real-world experiences. SL was utilized as an educational tool in an agricultural risk and crisis communications course. Weekly journal entries pertaining to the SL simulation were analyzed to…
Descriptors: Experiential Learning, Student Attitudes, Content Analysis, Best Practices
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De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
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Veletsianos, George – Computers & Education, 2010
Humans draw on their stereotypic beliefs to make assumptions about others. Even though prior research has shown that individuals respond socially to media, there is little evidence with regards to learners stereotyping and categorizing pedagogical agents. This study investigated whether learners stereotype a pedagogical agent as being…
Descriptors: Computer Assisted Instruction, Artists, Scientists, Context Effect
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Lin, Xiaodong; Lehman, James D. – Journal of Research in Science Teaching, 1999
Describes a study of college students who designed and conducted experiments involving control of variables after being assigned to one of four versions of a computer-based biology simulation learning environment. Finds that reason-justification prompts directed students' attention to understanding the employment of experimental design principles…
Descriptors: Biology, Computer Uses in Education, Context Effect, Higher Education
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Abrami, Philip C.; Bernard, Robert M.; Wade, Anne; Schmid, Richard F.; Borokhovski, Eugene; Tamim, Rana; Surkes, Michael; Lowerison, Gretchen; Zhang, Dai; Nicolaidou, Iolie; Newman, Sherry; Wozney, Lori; Peretiatkowicz, Anna – Canadian Journal of Learning and Technology, 2006
This review provides a rough sketch of the evidence, gaps and promising directions in e-learning from 2000 onwards, with a particular focus on Canada. The authors searched a wide range of sources and document types to ensure that we represented, comprehensively, the arguments surrounding e-learning. Overall, there were 2,042 entries in their…
Descriptors: Foreign Countries, Electronic Learning, Evidence, Barriers
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers