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Alicia Palacios; Virginia Pascual; Daniel Moreno-Mediavilla – Journal of Technology and Science Education, 2024
Virtual simulations are a very useful educational resource to improve the teaching of chemistry. Their use makes it possible to facilitate the comprehension of concepts, promotes the development of scientific competences and even improves student attitudes toward chemistry. However, it is important to point out that a simulation by itself is not…
Descriptors: Computer Simulation, Chemistry, Science Instruction, Educational Technology
Chao-Ying Wang; Ti Yin; Kuo-Hsing Ma; Jia-Fwu Shyu; Chia-Pi Cheng; Yu-Chiao Wang; Yun-Ling Huang; Ming-Hsien Chiang – Journal of Microbiology & Biology Education, 2023
The advent of virtual reality (VR) in education offers unique possibilities for facilitating cooperative learning strategies, particularly in fields demanding intricate spatial understanding, such as gross anatomy. This study investigates the impact of integrating cooperative learning strategies within a VR-based gross anatomy curriculum, focusing…
Descriptors: Anatomy, Cooperative Learning, Computer Simulation, Nursing Students
Bork, Felix; Lehner, Alexander; Eck, Ulrich; Navab, Nassir; Waschke, Jens; Kugelmann, Daniela – Anatomical Sciences Education, 2021
In the context of gross anatomy education, novel augmented reality (AR) systems have the potential to serve as complementary pedagogical tools and facilitate interactive, student-centered learning. However, there is a lack of AR systems that enable multiple students to engage in collaborative, team-based learning environments. This article…
Descriptors: Instructional Effectiveness, Cooperative Learning, Teamwork, Computer Simulation
Gu, Chao; Chen, Jiangjie; Yang, Chun; Wei, Wei; Jiang, Qianling; Jiang, Liao; Wu, Qiuhong; Lin, Shu-Yuan; Yang, Yunshuo – Journal of Intelligence, 2022
In this paper, we discuss the teaching effects of augmented reality (AR) technology in German instruction. We conducted one prestudy and three formal studies on German learners in China's mainland and Taiwan region. In the formal studies, a total of 120 students participated in the survey, allowing us to compare the differences in interest in…
Descriptors: Foreign Countries, German, Second Language Instruction, Computer Simulation
Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Lee, Carrie; Lee, Tammy; Dickerson, Daniel; Castles, Ricky; Vos, Paul – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
Structures such as rehearsals have been designed within mathematics education to engage teacher candidates in deliberate practice of specific teaching episodes before enacting within classroom settings. Current research has analyzed traditional rehearsals that involve peers acting as K-12 students as the teacher candidate facilitates an activity;…
Descriptors: Cooperative Learning, Computer Simulation, Thinking Skills, Mathematics Education
Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
Lester, Stan; Hofmann, Jens – British Journal of Educational Technology, 2020
The use of augmented reality (AR) in vocational education and training can still be considered as being in its infancy, although interest in it is growing in response both to its potential for teaching and its adoption as a practical tool in various industry sectors. One example of early-stage AR use is illustrated from a practicum for training…
Descriptors: Computer Simulation, Vocational Education, Practicums, Technology Integration
de Back, Tycho T.; Tinga, Angelica M.; Nguyen, Phong; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2020
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersive virtual reality offers exciting, yet largely unexplored solutions to this problem. Taking neuroanatomy as an example of a visually and spatially complex subject, the present study investigated whether academic learning using a state-of-the-art…
Descriptors: Educational Benefits, Cooperative Learning, Computer Simulation, Electronic Learning
Mark Frydenberg; David J. Yates; Andre Noonan – Information Systems Education Journal, 2024
This paper explores the course design and implementation of a first-year discovery seminar on "Living in the Metaverse" offered at a business university. Integrated with standardized college-readiness topics, the course combines hands-on activities with collaborative assignments and class discussions to present a multidisciplinary…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Interdisciplinary Approach, First Year Seminars
Siam, Jamal; Abdo, Ali – Research in Science & Technological Education, 2020
Background: Undergraduate electrical-engineering courses are traditionally taught using the lecturing approach. As for all the teacher-centered approaches, the students perceive learning as an individualistic task and consider lecture-notes their principal information source. They tend to employ the minimum possible efforts to get acceptable marks…
Descriptors: Active Learning, Inquiry, Computer Simulation, Cooperative Learning
Wang, Dan; Khambari, Mas Nida Md. – Malaysian Online Journal of Educational Technology, 2020
In recent years, the application of augmented reality (AR) technology has been explored in numerous disciplines. This research focused on English sentence learning and utilized the activity theory as the basis to structure a game-based AR learning model (GBARLM). The aim of the investigation was to describe the model and explore the following…
Descriptors: Game Based Learning, Computer Simulation, English Instruction, Sentences
Cai, Su; Liu, Enrui; Shen, Yang; Liu, Changhao; Li, Shuhui; Shen, Yihua – Interactive Learning Environments, 2020
The development of Augmented Reality technologies has enabled students to learn in an environment that combines learning resources from the real and digital world. This paper integrates three mobile Augmented Reality-based applications into a series of mathematics lessons on probabilities in a junior high school. This paper aims to examine how…
Descriptors: Probability, Mathematics Instruction, Computer Simulation, Instructional Effectiveness
Gutiérrez-Carreón, Gustavo; Daradoumis, Thanasis; Jorba, Josep; Peña-Gomar, Mary-Carmen – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: The current study was conducted to investigate the students' perceived satisfaction with the use of a semantic-based online laboratory, which provides students with a search mechanism for laboratory resources, such as instruments and devices. Background: The increasing popularity of using online teaching labs, as an important element…
Descriptors: Semantics, Online Courses, Student Attitudes, Undergraduate Students