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Adamantia Spatioti; Ioannis Kazanidis; Jenny Pange – Turkish Online Journal of Distance Education, 2023
Educational Design and Evaluation Models are important factors in e-learning as they provide guidance information for proper strategy organization pursuing both specific learning outcomes and ensuring the main elements of e-learning, such as self-regulation and collaborative learning. The examined educational models of ADDIE, Bloom, and…
Descriptors: Instructional Design, Evaluation, Models, Electronic Learning
Brinley Kantorski; Kelly Bruzdewicz; Sarah Will; John A. Pollock – Discover Education, 2025
Games are a powerful tool for learning, offering unique benefits for student engagement, particularly when addressing complex or challenging topics. The general public's understanding of how vaccines are made is limited and the general public is unaware of the comprehensive research, development, and safety measures that are inherent in vaccine…
Descriptors: Educational Games, Cooperative Learning, Instructional Design, Research and Development
Yang, Yuqin; Zheng, Zhizi; Zhu, Gaoxia; Salas-Pilco, Sdenka Zobeida – British Journal of Educational Technology, 2023
Preparing data-literate citizens and supporting future generations to effectively work with data is challenging. Engaging students in Knowledge Building (KB) may be a promising way to respond to this challenge because it requires students to reflect on and direct their inquiry with the support of data. Informed by previous studies, this research…
Descriptors: Elementary School Students, Grade 6, Information Literacy, Data
González-Cabañes, Eduardo; Garcia, Trinidad; Chase, Catherine; Núñez, Jose Carlos – Campbell Systematic Reviews, 2023
This is the protocol for a Campbell systematic review. The objectives are as follows: The purpose of this review is to synthesize the evidence about the efficacy of problem solving before instruction (PS-I) to promote learning and motivation in students. Specifically, this review is designed to answer the following questions: To what degree does…
Descriptors: Problem Solving, Instruction, Teaching Methods, Learning Motivation
Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Aloys Iyamuremye; Innocent Twagilimana; Francois Niyongabo Niyonzima – Discover Education, 2025
The integration of web-based discussion tools in education has expanded rapidly, yet their pedagogical use remains largely unstructured, often resulting in fragmented discussions and limited learners' engagement. This gap reflects the absence of empirically grounded instructional models that align digital discourse with principles of collaborative…
Descriptors: Web Based Instruction, Teaching Models, Computer Mediated Communication, Cooperative Learning
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Han, Jeongyun; Huh, Sun Young; Cho, Young Hoan; Park, SoHyun; Choi, Jinhan; Suh, Bongwon; Rhee, Wonjong – Educational Technology Research and Development, 2020
This study investigates the possibility of utilizing online learning data to design face-to-face activities in a flipped classroom. We focus on heterogeneous group formation for effective collaborative learning. Fifty-three undergraduate students (18 males, 35 females) participated in this study, and 8 students (3 males, 5 females) among them…
Descriptors: Electronic Learning, Learning Analytics, Data Use, Synchronous Communication
He, Jie – Education and Information Technologies, 2020
Based on the elaboration of online learning, blended teaching and differences between the flipped classroom teaching and blended teaching, this paper addresses the fundamental principles that should be observed in the design of blended flipped classroom, and constructs a "three-stage asynchronous" teaching mode of online autonomous and…
Descriptors: Asynchronous Communication, Flipped Classroom, Electronic Learning, Instructional Design
de Back, Tycho T.; Tinga, Angelica M.; Nguyen, Phong; Louwerse, Max M. – International Journal of Educational Technology in Higher Education, 2020
How to make the learning of complex subjects engaging, motivating, and effective? The use of immersive virtual reality offers exciting, yet largely unexplored solutions to this problem. Taking neuroanatomy as an example of a visually and spatially complex subject, the present study investigated whether academic learning using a state-of-the-art…
Descriptors: Educational Benefits, Cooperative Learning, Computer Simulation, Electronic Learning
Claudia Mazziotti; Nikol Rummel; Anne Deiglmayr; Katharina Loibl – npj Science of Learning, 2019
Productive Failure (PF) facilitates students' conceptual knowledge by delaying instruction until after problem solving. While PF is well investigated in middle and high school students, little is known about its effectiveness in younger students. Studies in younger samples, which implemented delayed instruction designs similar to those used in PF…
Descriptors: Failure, Problem Solving, Instructional Effectiveness, Elementary School Students
Er, Erkan; Dimitriadis, Yannis; Gaševic, Dragan – Assessment & Evaluation in Higher Education, 2021
Feedback has a powerful influence on learning. However, feedback practices in higher education often fail to produce the expected impact on learning. This is mainly because of its implementation as a one-way transmission of diagnostic information where students play a passive role as the information receivers. Dialogue around feedback can enhance…
Descriptors: Cooperative Learning, Dialogs (Language), Peer Evaluation, Feedback (Response)
Canbazoglu, H. Beyza; Tarim, Kamuran – Pegem Journal of Education and Instruction, 2020
The aim of the study was to plan and implement teaching activities for the development of mathematical literacy and evaluate the reflective interviews of pre-service elementary school teachers on developing a mathematics activity for mathematical literacy. Accordingly, the study was conducted in embedded design, one of the mixed method research…
Descriptors: Mathematics Activities, Mathematics Skills, Preservice Teachers, Elementary School Mathematics
College Students' Perceptions of Pleasure in Learning -- Designing Gameful Gamification in Education
A, Gulinna; Lee, Youngjin – International Journal on E-Learning, 2020
Gamification, the use of game design elements in non-gaming context, has been introduced to education as a novel teaching and learning approach to engage learners. Current literature has focused on finding ways to afford the playfulness and gamefulness of gamification. This paper has studied college students' perceptions of pleasure in learning to…
Descriptors: Game Based Learning, Teaching Styles, Instructional Effectiveness, Cooperative Learning