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Zhongya Zhang; Tilde Bekker; Panos Markopoulos; Helle Marie Skovbjerg – International Journal of Technology and Design Education, 2024
Design-Based Learning (DBL) is a pedagogical approach where learning is situated in the context of design activities that are typically carried out in groups. During collaborative design inquiry, reflection is of vital importance for learning from design experience. The paper presents a research-through-design study with the intention to generate…
Descriptors: Design, Teaching Methods, Cooperative Learning, Inquiry
Qian Tian; Xudong Zheng – Journal of Computer Assisted Learning, 2024
Background: During the COVID-19 pandemic, online collaborative problem solving (online CPS) has become one of the most crucial learning methods to develop students' learning performance. However, it remains unclear of the effectiveness of the online CPS method on students' learning performance. Objectives: To explore the overall effect of online…
Descriptors: Electronic Learning, COVID-19, Pandemics, Teaching Methods
Long Teng; Yuk Ming Tang; Raymond P. H. Wu; Gary C. P. Tsui; Yung Po Tsang; Chak Yin Tang – Smart Learning Environments, 2024
In today's world, remote-controlled robots are widely used across various industries due to their ability to enhance working efficiency in various applications. Learning about robot operation and human-computer interaction has emerged as a popular topic in recent times. Indeed, learning robotics can be challenging for many students as it requires…
Descriptors: Cooperative Learning, Robotics, Teaching Methods, Instructional Effectiveness
Justin Edwards; Andy Nguyen; Joni Lämsä; Marta Sobocinski; Ridwan Whitehead; Belle Dang; Anni-Sofia Roberts; Sanna Järvelä – British Journal of Educational Technology, 2025
Socially shared regulation of learning (SSRL) is a crucial process for groups of learners to successfully collaborate. Detecting and supporting SSRL is a challenge, especially in real time, but hybrid intelligence approaches such as Artificial Intelligence (AI) agents may make this possible. Leveraging the concept of trigger events which invite…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Metacognition
Dan Sun; Fan Xu – Journal of Educational Computing Research, 2025
Real-time collaborative programming (RCP), which allows multiple programmers to work concurrently on the same codebase with changes instantly visible to all participants, has garnered considerable popularity in higher education. Despite this trend, little work has rigorously examined how undergraduates engage in collaborative programming when…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Undergraduate Students
Rocio Ramos-Rodriguez; Maria Calle; Garis Coronell; John E. Candelo Becerra – IEEE Transactions on Education, 2024
Contribution: Team-based learning (TBL) with a transdisciplinary (TD) approach is applied in one introductory programming course with different cohorts. The approach reduces the failure rate in the course. In addition, the approach helped students understand the application of programming to different engineering professional areas. Background:…
Descriptors: Interdisciplinary Approach, Teamwork, Programming, Introductory Courses
Allyson H. Goff – ProQuest LLC, 2024
The debate between cooperative group learning and individual instruction has long been a focal point in educational discourse. This research study explored these two instructional methodologies' comparative efficacy and benefits in fostering learning outcomes and skill development. This research study was conducted using fifth-grade classes from…
Descriptors: Mathematics Instruction, Teaching Methods, Cooperative Learning, Individualized Instruction
Douglas, Shonagh – Research in Learning Technology, 2023
The use of breakout rooms is an increasingly used tool in online teaching. This study uses Laurillard's (2013) Conversational Framework to evaluate the effectiveness of breakout rooms in achieving learning through peer-to-peer dialogue in large-scale teaching. Data were collected through online surveys, comprising Likert ratings and open…
Descriptors: Dialogs (Language), Teaching Methods, Videoconferencing, Electronic Learning
Ocyna Rudmann; Anatolia Batruch; Emilio Paolo Visintin; Nicolas Sommet; Pascal Bressoux; Céline Darnon; Marinette Bouet; Marco Bressan; Genavee Brown; Carlos Cepeda; Anthony Cherbonnier; Marie Demolliens; Anne-Laure De Place; Olivier Desrichard; Théo Ducros; Luc Goron; Brivael Hemon; Pascal Huguet; Eric Jamet; Ruben Martinez; Vincent Mazenod; Nathalie Mella; Estelle Michinov; Nicolas Michinov; Nana Ofosu; Pascal Pansu; Laurine Peter; Benoit Petitcollot; Celine Poletti; Isabelle Régner; Mathilde Riant; Anais Robert; Camille Sanrey; Arnaud Stanczak; Farouk Toumani; Simon Vilmin; Eva Vives; Fabrizio Butera – Journal of Educational Psychology, 2024
Considering the evolving and unpredictable job market, adaptability is an important skill for young adults. Such adaptability implies that schools need to teach key social competences, like communication, collaboration, or problem-solving. In this area, a gender gap has consistently been found, showing that boys display social competences less…
Descriptors: Cooperative Learning, Gender Differences, Interpersonal Competence, Longitudinal Studies
Jesse D. Moreira-Bouchard; Lisa M. Roberts – Advances in Physiology Education, 2025
Testing is a highly important tool, used ubiquitously in academia, to assess student comprehension and understanding of material. Unfortunately, the emphasis placed on test grades has resulted in a modern epidemic of test-related anxiety, which can have adverse health effects on students. Over time, novel testing strategies have been developed to…
Descriptors: Test Anxiety, Stress Variables, Student Evaluation, Physiology
Li Ruijuan; Sarit Srikhoa; Nirat Jantharajit – Asian Journal of Education and Training, 2023
This study delves into the integration of collaborative and active learning methodologies as a means to enhance both academic achievement and self-motivation among students in the realm of vocational education. Collaborative learning, with its emphasis on teamwork, problem-solving, and social responsibility, complements the active learning…
Descriptors: Cooperative Learning, Active Learning, Teaching Methods, Academic Achievement
CindyJo Fryer – ProQuest LLC, 2024
This dissertation explores the implementation of classical education in a non-classical charter high school, with a focus on science education using classical methodologies. Employing techniques like copy work, history-based science teaching (HBST), the Socratic method, and the Progymnastmata, astronomy, and chemistry were taught. To identify…
Descriptors: Science Education, Conventional Instruction, Charter Schools, High Schools
Alzahrani, Khalid – International Journal of Instruction, 2022
The study aimed to investigate the effectiveness of the seven-stop IMPROVE program (Introducing new concepts, Metacognitive questioning, Practicing, Reviewing and reducing difficulties, Obtaining mastery, Verification, and Enrichment) on the achievement of preliminary students at Taif University, Saudi Arabia, at the first three levels of the…
Descriptors: College Students, Foreign Countries, Teaching Methods, Instructional Effectiveness
I. Gede Wira Bayu; I. Wayan Widiana; I. Kadek Yudiana – Pegem Journal of Education and Instruction, 2023
The low scientific literacy in students is due to several factors such as lack of motivation, negative attitudes towards teachers, low self-esteem, and lack of confidence in self-ability. This study aims to analyze the effectiveness of the Numbered Head Together (NHT) learning model based on the Growth Mindset of scientific literacy and learning…
Descriptors: Cooperative Learning, Science Instruction, Teaching Methods, Scientific Literacy
Thushangi N. Pathiraja; Akshan S. Ranasinghe – Teaching and Learning Excellence through Scholarship, 2024
Student engagement in a science classroom is challenging and most students perceive science courses as difficult. Gamification is an emerging strategy used by educators across various disciplines to increase student engagement and promote active learning. One known gamification technique is team Jeopardy, however, there is a gap in knowledge about…
Descriptors: Gamification, Learner Engagement, Science Instruction, Teaching Methods