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Jensen, Jamie; Smith, Clara M.; Bowers, Robert; Kaloi, Mahealani; Ogden, T. Heath; Parry, Kirkham A.; Payne, Joshua S.; Fife, Porter; Holt, Emily – Journal of Science Education and Technology, 2022
With the gradual shift to online education models that has taken place in recent decades, research has sought to understand the nuances of student performance in an online model in comparison to more traditional in-person modalities. However, the effects of instructional modality have been difficult to determine given the many variables that exist…
Descriptors: Asynchronous Communication, Online Courses, Teaching Methods, Academic Achievement
Schumacher, Robin F.; Krowka, Sarah K.; Haymond, Kelly S.; Newman-Gonchar, Rebecca A.; Gersten, Russell – Instructional Research Group, 2023
This systematic review and meta-analysis appraised and synthesized mathematics interventions research addressing rational number concepts for students with mathematics difficulties (MD) in Grades 3-9. Included studies (n = 28) meet the What Works Clearinghouse Group Design standards (Version 4.0) for study quality. Across all studies, we found…
Descriptors: Meta Analysis, Mathematics Instruction, Numeracy, Learning Problems
Hu, Yuanyuan; Gallagher, Timothy; Wouters, Pieter; Schaaf, Marieke; Kester, Liesbeth – Journal of Research in Science Teaching, 2022
Game-based learning (GBL) may address the unique characteristics of a single subject such as chemistry. Previous systematic reviews on the effects of GBL have yielded contradictory results concerning cognitive and motivational outcomes. This meta-analysis aims to: (a) estimate the overall effect size of GBL in chemistry education on cognitive,…
Descriptors: Game Based Learning, Teaching Methods, Chemistry, Science Instruction
Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Eom, Mi Ri; Lee, Young In – IEEE Transactions on Education, 2020
Contribution: This article aims to explore learner variables that predict the effectiveness of university class using the Havruta method. Background: This article was conducted on 105 learners enrolled in the "General Physics and Experiments 2" class at K University in South Korea. Research Questions: Independent and dependent variables…
Descriptors: Physics, Science Instruction, Foreign Countries, Instructional Effectiveness
Sadaf, Ayesha; Kim, Stella Y.; Wang, Yi – American Journal of Distance Education, 2021
The purpose of this study was to gain insight into how employing Case-based (CB) and Non-case-based (NCB) discussions facilitate high-level learning, and whether or not there is a relationship between students' learning outcomes. Findings revealed that students' perceived cognitive presence, learning and satisfaction were significantly higher in…
Descriptors: Communities of Practice, Inquiry, Problem Solving, Learning Processes
Fan, Szu-Chun; Yu, Kuang-Chao – International Journal of Technology and Design Education, 2017
STEM-oriented engineering design practice has become recognized increasingly by technology education professionals in Taiwan. This study sought to examine the effectiveness of the application of an integrative STEM approach within engineering design practices in high school technology education in Taiwan. A quasi-experimental study was conducted…
Descriptors: Foreign Countries, STEM Education, Integrated Curriculum, Educational Benefits
Pishtari, Gerti; Rodríguez-Triana, María J.; Sarmiento-Márquez, Edna M.; Pérez-Sanagustín, Mar; Ruiz-Calleja, Adolfo; Santos, Patricia; P. Prieto, Luis; Serrano-Iglesias, Sergio; Väljataga, Terje – British Journal of Educational Technology, 2020
Mobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Learning Processes
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Gloria, Ria Yulia; Sudarmin; Wiyanto; Indriyanti, Diah Rini – Journal of Turkish Science Education, 2019
One of the successes of learning is the formation of thinking skills and understanding. Therefore in this study the formative assessment is implemented through Understanding by Design (UbD). The research objective is to find out the formation of understanding and to analyze the correlation between formative assessments and UbD. The study used…
Descriptors: Formative Evaluation, Plants (Botany), Preservice Teachers, Thinking Skills
Shibukawa, Sachika; Taguchi, Mana – Journal of Computing in Higher Education, 2019
This study aims to find out how students prepared for a flipped classroom and to examine what type of instruction could effectively guide students to do pre-class preparation. We conducted case studies for over two years in a physiology class at a Japanese university. In a survey performed in 2017, students were asked to participate in a…
Descriptors: Case Studies, Physiology, Teaching Methods, Blended Learning
Fang, Su-Chi; Hsu, Ying-Shao; Lin, Shu-Sheng – International Journal of Science and Mathematics Education, 2019
This article proposes a theoretical framework for conceptualizing socioscientific decision making, reviews current research in this area, and intends to shed some light on the instructional design for the classroom implementation of socioscientific decision making. The framework involves 3 phases: formulate the decision-making space, posit a…
Descriptors: Science Education, Decision Making, Instructional Design, Guidelines
Research Trends on the Use of Augmented Reality Technology in Teaching English as a Foreign Language
Takkaç Tulgar, Aysegül; Yilmaz, Rabia Meryem; Topu, Fatma Burcu – Participatory Educational Research, 2022
The main aim of this research is to display research trends in studies on augmented reality (AR) in teaching English as a foreign language by using bibliometric mapping and content analysis. For this purpose, 64 studies in total published up to 2019 were accessed for bibliometric analysis. In addition, 49 articles published between 2007 and 2019…
Descriptors: Technology Uses in Education, Computer Simulation, Educational Technology, Second Language Instruction
Ton de Jong; Ard W. Lazonder; Clark A. Chinn; Frank Fisher; Janice Gobert; Cindy E. Hmelo-Silver; Ken R. Koedinger; Joseph S. Krajcik; Eleni A. Kyza; Marcia C. Linn; Margus Pedaste; Katharina Scheiter; Zacharias C. Zacharia – Grantee Submission, 2023
Many studies investigating inquiry learning in science domains have appeared over the years. Throughout this period, inquiry learning has been regularly criticized by scholars who favor direct instruction over inquiry learning. In this vein, Zhang, Kirschner, Cobern, and Sweller (2022) recently asserted that direct instruction is overall superior…
Descriptors: Teaching Methods, Direct Instruction, Inquiry, Active Learning
Kyei-Blankson, Lydia; Ntuli, Esther; Donnelly, Heather – Journal of Interactive Learning Research, 2019
With the growing trends in favor of online course offerings in higher education, it is important that researchers continue to focus on investigating the components vital to effectiveness. Using a survey design, the elements of interaction and presence, and their relationship and influence on student learning in an online course is examined in the…
Descriptors: Online Courses, Interaction, Higher Education, Student Attitudes