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Jiang, Yabing – Journal of Information Systems Education, 2022
Small teaching approaches are well-structured, incremental teaching improvement techniques supported by research in cognitive science, memory, and learning. I systematically implement a series of small teaching activities in an introductory programming course to tackle the teaching and learning challenges faced by instructors and students. The…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Academic Achievement
Socratous, Chrysanthos; Ioannou, Andri – Educational Technology Research and Development, 2021
The study aims to compare the effect of a structured versus an unstructured educational robotics (ER) curriculum on (a) the frequency and type of programming errors made by students in block-based programming, (b) their ability to debug a programme, and (c) their engagement in the learning process. The authors' hypothesis is that, in programming…
Descriptors: Robotics, Educational Technology, Programming Languages, Computer Science Education
Ren, Xinyue – TechTrends: Linking Research and Practice to Improve Learning, 2022
The participation and engagement of traditionally underrepresented students remained low in computer science subjects and career paths, especially women and women of color. In terms of the urgent need to achieve intellectual diversity within the computer science field, many institutions strived to broaden the participation of women and women of…
Descriptors: Feminism, Teaching Methods, Computer Science Education, Student Empowerment
Wang, Lei; Zhen, Ziqi; Wo, Tianyu; Jiang, Bo; Sun, Hailong; Long, Xiang – IEEE Transactions on Education, 2020
Contribution: The design of an operating system (OS) experiment course with a gentle learning curve is proposed and a scalable OS experiment platform supporting learning behavior analysis is presented. Background: In the teaching practice of the OS experiment course, several problems were faced. First, the learning curve for the students is too…
Descriptors: Computer Science Education, Student Behavior, Feedback (Response), Difficulty Level
Stadelmann, Thilo; Keuzenkamp, Julian; Grabner, Helmut; Würsch, Christoph – Education Sciences, 2021
We present the "AI-Atlas" didactic concept as a coherent set of best practices for teaching Artificial Intelligence (AI) and Machine Learning (ML) to a technical audience in tertiary education, and report on its implementation and evaluation within a design-based research framework and two actual courses: an introduction to AI within the…
Descriptors: Artificial Intelligence, Teaching Methods, Electronic Learning, Blended Learning
Ivanova, E. M.; Vishnekov, A. V. – Education and Information Technologies, 2020
The problem of students' motivation to learn an ever-increasing amount of knowledge (especially in the field of information and communication technologies) is more relevant than ever. This problem can be solved on the basis of students' active involvement in the educational process. This paper surveys modern approaches to motivate students to…
Descriptors: Blended Learning, Student Motivation, Active Learning, Integrated Learning Systems
Chatzigeorgiou, Alexander; Theodorou, Tryfon L.; Violettas, George E.; Xinogalos, Stelios – Education and Information Technologies, 2016
The tremendous popularity of mobile computing and Android in particular has attracted millions of developers who see opportunities for building their own start-ups. As a consequence Computer Science students express an increasing interest into the related technology of Java development for Android applications. Android projects are complex by…
Descriptors: Handheld Devices, Telecommunications, Computer Software, Computer Science Education
Grover, Shuchi; Pea, Roy; Cooper, Stephen – Computer Science Education, 2015
The focus of this research was to create and test an introductory computer science course for middle school. Titled "Foundations for Advancing Computational Thinking" (FACT), the course aims to prepare and motivate middle school learners for future engagement with algorithmic problem solving. FACT was also piloted as a seven-week course…
Descriptors: Middle School Students, Computer Science Education, Blended Learning, Introductory Courses
Silva-Maceda, Gabriela; Arjona-Villicaña, P. David; Castillo-Barrera, F. Edgar – IEEE Transactions on Education, 2016
Learning to program is a complex task, and the impact of different pedagogical approaches to teach this skill has been hard to measure. This study examined the performance data of seven cohorts of students (N = 1168) learning programming under three different pedagogical approaches. These pedagogical approaches varied either in the length of the…
Descriptors: Programming, Teaching Methods, Intermode Differences, Cohort Analysis
Alorda, B.; Suenaga, K.; Pons, P. – Computers & Education, 2011
This paper reports on the design, implementation and assessment of a new approach course structure based on the combination of three cooperative methodologies. The main goal is to reduce the percentage of non-passed students focusing the learning process on students by offering different alternatives and motivational activities based on working in…
Descriptors: Student Projects, Learning Strategies, Foreign Countries, Robotics
Hogue, Andrew; Kapralos, Bill; Desjardins, Francois – Interactive Technology and Smart Education, 2011
Purpose: Problem/project-based-learning (PBL) approaches have traditionally been shown to be effective for learning within many professional programs that are directly related to the students' future career. The PBL approach has been adopted for over four decades in such fields as medicine and engineering and studies have demonstrated that…
Descriptors: Foreign Countries, Computer Science Education, Information Technology, Laptop Computers
Falkner, Katrina; Falkner, Nickolas J. G. – Computer Science Education, 2012
Contributing student pedagogy (CSP) builds upon social constructivist and community-based learning principles to create engaging and productive learning experiences. What makes CSP different from other, related, learning approaches is that it involves students both learning from and also explicitly valuing the contributions of other students. The…
Descriptors: Foreign Countries, Computer Science Education, Programming, College Curriculum
Impelluso, Thomas J. – Advances in Engineering Education, 2009
Cognitive Load Theory (CLT) was used as a foundation to redesign a computer programming class for mechanical engineers, in which content was delivered with hybrid/distance technology. The effort confirmed the utility of CLT in course design. And it demonstrates that hybrid/distance learning is not merely a tool of convenience, but one, which, when…
Descriptors: Cognitive Processes, Difficulty Level, Scaffolding (Teaching Technique), Distance Education
Soh, Leen-Kiat; Samal, Ashok; Nugent, Gwen – Computer Science Education, 2007
This paper describes the Reinventing Computer Science Curriculum Project at the University of Nebraska-Lincoln. Motivated by rapid and significant changes in the information technology and computing areas, high diversity in student aptitudes, and high dropout rates, the project designed and implemented an integrated instructional/research…
Descriptors: Computer Science Education, Curriculum Development, Integrated Curriculum, Introductory Courses
Seethamraju, Ravi – Journal of Information Systems Education, 2007
Considering the increasing importance of enterprise systems in business, and their pedagogical value in demonstrating business process orientation and concepts of integration, several universities have incorporated popular enterprise system (ES) software products such as SAP R/3 into their business school curricula. This paper describes an attempt…
Descriptors: Educational Strategies, Curriculum Design, Student Attitudes, Computer Software
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