NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 16 results Save | Export
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, College Mathematics, Community Colleges
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere Network (Every Learner), whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, Community Colleges, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Saraswat, Satya Prakash; Anderson, Dennis M.; Chircu, Alina M. – Journal of Information Systems Education, 2014
This paper describes the development and evaluation of a graduate level Business Process Management (BPM) course with process modeling and simulation as its integral component, being offered at an accredited business university in the Northeastern U.S. Our approach is similar to that found in other Information Systems (IS) education papers, and…
Descriptors: Business Administration Education, Teaching Methods, Graduate Students, Statistical Significance
Peer reviewed Peer reviewed
Direct linkDirect link
Biju, Soly Mathew – E-Learning and Digital Media, 2013
Learning the fundamentals of programming languages has always been a difficult task for students. It is equally challenging for lecturers to teach these concepts. A number of methods have been deployed by teachers to teach these concepts. This article analyses the result of a class test to identify fundamental programming concepts that students…
Descriptors: Programming, Concept Teaching, Programming Languages, Fundamental Concepts
Peer reviewed Peer reviewed
Direct linkDirect link
Zhan, Wei; Porter, Jay R.; Morgan, Joseph A. – IEEE Transactions on Education, 2014
This paper discusses the design and implementation of laboratories and course projects using LabVIEW in an instrumentation course. The pedagogical challenge is to enhance students' learning of digital communication using LabVIEW. LabVIEW was extensively used in the laboratory sessions, which better prepared students for the course projects. Two…
Descriptors: Experiential Learning, Virtual Classrooms, Courseware, Database Management Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Dennis, Carina – Teaching English with Technology, 2012
Due to its complex and microscopic nature, genetics is a difficult subject for many learners to conceptually grasp. Graphics, animation and video material can be extremely helpful to their understanding. A wealth of educational online content about genetics has been created over the past decade in the wake of the human genome being sequenced.…
Descriptors: Genetics, Ethics, Pedagogical Content Knowledge, Database Management Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Pereira, Clement; Taylor, Jacqui; Jones, Michael – Journal of Adult and Continuing Education, 2009
Constant and continued upgrade of skills and qualifications is imperative in a knowledge society (Davies, 1998; David and Foray, 2003), however identifying and using effective (maximise retention/recall) and efficient (minimise time to learn) learning practices is often a challenge. Spacing Effect is a robust phenomenon that suggests that the…
Descriptors: Adult Learning, Electronic Learning, Learning Strategies, Regression (Statistics)
Kanuka, Heather – E-Journal of Instructional Science and Technology, 2006
With the increasing use of instructional designers as pedagogical experts for eLearning activities within institutions of higher education, it is important we learn as much as possible about designing and developing effective instructional design across the disciplines. When instructional designers are employed as pedagogical experts but not…
Descriptors: Instructional Design, Pedagogical Content Knowledge, Expertise, Curriculum Design
Reppert, James E. – 2001
Interactive courseware applications are becoming more prevalent as instructional tools in the communication classroom. Prometheus, developed by George Washington University, allows instructors to post syllabi, course outlines, lecture notes, and tests online, in addition to giving students access to discussions and chat sessions. Other popular…
Descriptors: Broadcast Journalism, Course Descriptions, Courseware, Curriculum Design
Pogrow, Stanley – Computing Teacher, 1987
Describes the Higher Order Thinking Skills (HOTS) Program, which replaces drill and practice with thinking skills activities for grades three through six. The HOTS curriculum, which is built around commercially available software, is reviewed; special teaching techniques that emphasize teacher-student dialog are presented; and benefits for at-risk…
Descriptors: Computer Assisted Instruction, Courseware, Curriculum Design, Drills (Practice)
Schaefermeyer, Shanna – Educational Technology, 1990
Identifies desirable features that should be included in software for effective instructional computing use. Highlights include design of learning activities; curriculum role; modes of instruction, including drill and practice, tutorials, games, simulation, and problem solving; branching; menu driven programs; screen displays; graphics; teacher…
Descriptors: Branching, Computer Assisted Instruction, Computer Games, Computer Graphics
Previous Page | Next Page ยป
Pages: 1  |  2