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Ibrahim, Dayang Suryati; Rashid, Abdullah Mat – World Journal of Education, 2022
Teaching Design and Technology that focuses only on the end product had led to students less exposure to collaboration skills in their learning. Therefore, a study that determines the teaching method in applying collaboration skills among students and its effect is required. The two teaching methods used were the 'doing a project' method for the…
Descriptors: Instructional Effectiveness, Active Learning, Student Projects, Cooperative Learning
Miriam J. Rhodes; Adrie J. Visscher; Hanno van Keulen; Martine A. R. Gijsel – European Journal of STEM Education, 2024
This systematic literature review presents a review of the effects of integrated language arts, science and technology (ILS&T) instruction, with an inquiry- or design-based pedagogy, in elementary schools on student achievement. To this end, an overview of the characteristics of the 19 included studies and their interventions is first…
Descriptors: Elementary Education, Academic Achievement, Intervention, Language Arts
Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
Núñez-Andrés, M. Amparo; Martinez-Molina, Antonio; Casquero-Modrego, Núria; Suk, Jae Yong – International Journal of Sustainability in Higher Education, 2022
Purpose: The importance of sustainability in architecture currently necessitates the integration of innovative teaching strategies on the subject into architecture programs. This study aims to introduce and examine peer learning pedagogy by peer tutoring to educate architecture students in sustainable design. Design/methodology/approach: Based on…
Descriptors: Peer Teaching, Tutoring, Tutors, Active Learning
Lin, Kuen-Yi; Wu, Ying-Tien; Hsu, Yi-Ting; Williams, P. John – International Journal of STEM Education, 2021
Background: This study focuses on probing preservice technology teachers' cognitive structures and how they construct engineering design in technology-learning activities and explores the effects of infusing an engineering design process into science, technology, engineering, and mathematics (STEM) project-based learning to develop preservice…
Descriptors: Engineering Education, Technology Education, STEM Education, Preservice Teachers
Wilson, Shellyanne – INFORMS Transactions on Education, 2020
The Tangibles in Operations Strategy (TANGOS) exercise provides students with the direct experience of designing a firm's operations function. Specifically, students must engage in decision making with respect to the structural decision areas in a firm's operations strategy, by considering the firm's product strategy and span of control, process…
Descriptors: Educational Games, Experiential Learning, Active Learning, Design
Amarpreet Singh Gill; Derek Irwin; Pinzhuang Long; Linjing Sun; Dave Towey; Wanling Yu; Yanhui Zhang; Yaxin Zheng – Interactive Technology and Smart Education, 2025
Purpose: This study aims to examine the effects on student motivation and perception of technological interventions within undergraduate mechanical engineering and product design and manufacture programs at a Sino-foreign international university. The authors use an augmented reality game application within a class on Design for Manufacturing and…
Descriptors: Computer Simulation, Technology Uses in Education, Game Based Learning, Student Motivation
Marinescu, Maria-Cristina; Marzo, Jose L. – International Association for Development of the Information Society, 2020
Based on our positive, but limited experience with Jigsaw at the university level, half a year ago we initiated a more extensive experiment with a larger sample of students, and incorporating changes that relate back to some negative comments we have received during the previous course. Jigsaw is a collaborative inquiry-based learning technique…
Descriptors: Cooperative Learning, Inquiry, Teamwork, Active Learning
Paciarotti, Claudia; Bertozzi, Gabriele; Sillaots, Martin – European Journal of Engineering Education, 2021
Gamification is usually defined as the use of game structure components in circumstances that are not commonly associated with games. In engineering studies, Gamification and its sub-concept of Serious Games are rather widespread pedagogical models. Just like in other application scopes, the approach to their utilisation or analysis is always…
Descriptors: Game Based Learning, Educational Games, Engineering Education, Undergraduate Students
Szalay, Luca; Tóth, Zoltán; Borbás, Réka; Füzesi, István – Chemistry Education Research and Practice, 2023
The results of an earlier four-year longitudinal research study on the development of experimental design skills led to the conclusion that 12-13 year old students probably need more help to design experiments than had been offered to them in that project. This paper reports the findings of the first year of a further four-year empirical research…
Descriptors: Scaffolding (Teaching Technique), Chemistry, Science Instruction, Comparative Analysis
Mujiono; Riza Weganofa; Siane Herawati; Rizky Lutviana – Language Teaching Research Quarterly, 2024
This study explores the DT and PjBL to enhance creative, collaborative, and critical writing skills among EFL learners· A post-test-only quasi-experimental design was employed, involving 65 students from an English Education Program, aged 20 to 22, divided into three groups: DT, PjBL, and a integration of both· The instruments used to evaluate…
Descriptors: Design, Thinking Skills, Teaching Methods, Critical Thinking
Budak, Esra Çoban; Geçer, Aynur Kolburan; Topal, Arzu Deveci – Journal of Learning and Teaching in Digital Age, 2021
With the development of information and communication technologies, access to information is becoming easier every day. Consequently, individuals' abilities to interpret information that especially exists in the learning processes, to produce new knowledge and to use the information produced have gained more importance day by day. The aim of this…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Reflection
Raza, Ali; Hasib, Maheen – IEEE Transactions on Education, 2023
Contribution: This article provides a teaching methodology which combines project-based learning, self-regulated learning (SRL), and design projects (DPs) to improve the preparedness of students for computing science-related internships. The methodology is supported by the implementation of the educational technology that transforms the way…
Descriptors: Educational Change, Distance Education, Equal Education, Internship Programs
Khan, Kaisar R.; Haque, Muhammad M.; Alshemary, Ashraf; AbouArkoub, Ahmed – IEEE Transactions on Education, 2020
Contribution: A project-based active learning approach with the collaborative pedagogical environment is used to train electrical engineers, focusing on loading characteristic of motors where extrapolated knowledge from advanced classes and feedback from the industry professionals are used to engage fellow students to improve their conceptual and…
Descriptors: Undergraduate Students, Engineering Education, Machine Tools, Student Projects
Ayaz, Elcin; Sarikaya, Rabia – Journal of Education in Science, Environment and Health, 2021
This study aims to examine the effects of engineering design-based science teaching (EDBST) on classroom teacher candidates' decision-making skills, scientific creativity and engineering design-based process skills. The random design of the quantitative approach with a pretest-posttest control group was used in the study. The study group consists…
Descriptors: Science Education, Elementary Education, STEM Education, Engineering