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Izaak Dekker; Marie-José Koerhuis-Pasanisi; Martijn Koek – Active Learning in Higher Education, 2025
Supplemental instruction, also known as Peer Assisted Study Sessions (SI-PASS), is a well-established form of peer learning that has been implemented in higher education institutions across the globe and that coincides with learning gains for participants. While the effects on learning gains have been extensively studied with quasi-experiments,…
Descriptors: Peer Teaching, Supplementary Education, College Students, Instructional Effectiveness
Demir, Mehmet; Zengin, Yilmaz – Education and Information Technologies, 2023
The purpose of this study is to examine the effect of a technology-enhanced collaborative learning environment on secondary school students' mathematical reasoning in the concept of triangle. The participants of the study are 30 secondary school students. This study was carried out with the embedded design, one of the mixed methods designs. The…
Descriptors: Technology Uses in Education, Cooperative Learning, Educational Environment, Secondary School Students
Türkan Berrin Kagizmanli Köse; Enver Tatar – Mathematics Teaching Research Journal, 2024
This research discuss and considers possible components in computer supported collaborative dynamic learning environment in mathematics classroom. The aim of the research is to observe the applicability of this environment to the courses and to determine its effect on student success. The research group consisted of 68 high school students and…
Descriptors: Foreign Countries, High School Students, Mathematics Teachers, Educational Environment
Andrews, Jake; Bagdasar, Ovidiu – Open Education Studies, 2023
Escape rooms are an increasingly popular form of live-action entertainment in which teams of players need to solve puzzles to escape or reach a narrative goal within a specified time limit. Current research suggests that this style of activity promotes the effective use of team skills in the classroom, which are desirable in the workplace, and…
Descriptors: Educational Environment, Secondary School Students, Mathematics Education, Problem Solving
Lai, Xiaoyan; Ye, Jiachu; Wong, Gary Ka Wai – Journal of Computer Assisted Learning, 2023
Background: Collaboration has commonly been integrated in computational thinking education to foster novice learning. While the majority of existing studies on developing students' CT skills have been based on competency or personality factors, social factors have been largely ignored. Objectives: This systematic review, framed by social cognitive…
Descriptors: Cooperative Learning, Instructional Effectiveness, Computation, Thinking Skills
Natalie Nussli; Kevin Oh – Journal of Educational Technology Systems, 2024
This mixed-methods study captures multiple stakeholders' voices and experiences of a hybrid-flexible (HyFlex) learning environment. It juxtaposes different perceptions of learning experiences, equivalency, and interactions. Tutor strategies to facilitate communication across space are explored. Thirty-six undergraduate students experienced the…
Descriptors: Educational Environment, Blended Learning, Undergraduate Students, Synchronous Communication
Costley, Jamie – Interactive Learning Environments, 2022
The purpose of this study was to build on the existing research into the relationships between collaboration and germane cognitive load in online learning environments. Where this study differs is the examination into the importance of the system functionality of online environments and its relationship to germane cognitive load and collaboration.…
Descriptors: Cooperative Learning, Foreign Countries, Cognitive Processes, Difficulty Level
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
Ross, Robert; Hall, Richard – Advances in Engineering Education, 2021
Teaching second year undergraduate digital electronics is a serious business, designed to impart individual technical mastery. In this paper we attempt to embed several key digital logic concepts within an escape room game. We report results of iteratively piloting our game with academic engineering staff and then used them with students showing…
Descriptors: Technology Uses in Education, Problem Solving, Educational Environment, Undergraduate Students
John Gibbons – ProQuest LLC, 2023
As online collaboration continues to normalize in the post-pandemic digital age, how students engage online through collaborative learning has grown in importance. Web 2.0 has led to a shift in learner engagement that impacts the ways students interact with class content, and this provides opportunities for more meaningful collaboration and…
Descriptors: Teaching Methods, Documentation, Cooperative Learning, Electronic Learning
Higley, Brian P.; Heesacker, Martin; Brenneman, Kaylee N. – Journal of Education, 2020
U.S. colleges and universities have been demonstrably ineffective at facilitating scholarship among their students. To become effective, psychological science suggests institutions must tap students' intrinsic motivations and address their core values from Day 1 through graduation. This article describes a science-based, integrated set of…
Descriptors: College Students, Student Motivation, Values, Institutional Mission
Owens, C. Wesley; Wells, Steve P. – Journal of Educational Research and Practice, 2021
The purpose of this qualitative descriptive study was to explore the instructional practices of elementary English language learner (ELL) teachers and how those practices are perceived by the teachers to be aligned with improved ELL academic performance. The study is grounded in Ladson-Billings' theory of culturally relevant pedagogy, which holds…
Descriptors: Elementary School Teachers, Teacher Attitudes, English Language Learners, Instructional Effectiveness
Manzano-León, Ana; Aguilar-Parra, José Manuel; Rodríguez-Ferrer, José M.; Trigueros, Rubén; Collado-Soler, Rocío; Méndez-Aguado, Cristina; García-Hernández, María Jesús; Molina-Alonso, Laura – Education Sciences, 2021
Confinement due to the COVID-19 pandemic has hastened an educational shift from face-to-face to online classrooms. This distanced education seeks to achieve learning goals mediated by technology as they would be achieved in the face-to-face classroom, without ignoring the psychological and social impact that COVID-19 has had on students and…
Descriptors: Electronic Learning, Educational Environment, Problem Solving, Cooperative Learning
Hwang, Gwo-Jen; Chang, Shao-Chen; Song, Yanjie; Hsieh, Min-Chuan – Journal of Computer Assisted Learning, 2021
Scholars have suggested that flipped learning can be enhanced by designing effective in-class learning activities to improve students' higher order thinking skills. Problem posing has been recognized as such a learning strategy that has great potential for improving students' higher order thinking skills. However, it has been reported as a…
Descriptors: Flipped Classroom, Educational Environment, Electronic Learning, Concept Mapping
Bellés-Calvera, Lucía; Martínez-Hernández, Ana-Isabel – Latin American Journal of Content and Language Integrated Learning, 2022
In present-day educational contexts, the integration of Information and Communication Technologies (ICTs) and gamification has been the basis for implementing escape rooms as pedagogical tools. This paper examines the role of virtual escape rooms in boosting History learners' motivation in Content and Language Integrated Learning (CLIL) contexts.…
Descriptors: Game Based Learning, Cooperative Learning, Problem Solving, Educational Environment