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Cabellos, Beatriz; Sánchez, Daniel L.; Pozo, Juan-Ignacio – Technology, Knowledge and Learning, 2023
One of the factors associated with the educational use of video games is the conception that teachers and students have about their educative usefulness. However, there are no studies that identify what aspects are considered more effective to learn with video games and what kind of learning is more accessible using them. This study aims at…
Descriptors: Preservice Teachers, Video Games, Educational Games, Instructional Effectiveness
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style

Hillis, Michael R.; Eschenbach, John F. von – Social Studies and the Young Learner, 1996
Proposes using instructional games as a means of reaching students with varying learning styles. Describes several games involving problem solving, role playing, and simulations. The games incorporate aspects of Sternberg's theory that intelligence can be conceptualized as analytic, creative, or practical. (MJP)
Descriptors: Cognitive Development, Cognitive Style, Educational Games, Educational Strategies