NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Education Consolidation…3
What Works Clearinghouse Rating
Showing 1 to 15 of 97 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ji, Weiwei; Muljana, Pauline Salim; Romero-Hall, Enilda – College Teaching, 2022
We propose a set of guidelines called the Three-Tier Design Process (TTDP), providing a pathway for faculty and other higher-education professionals who intend to design and develop a course in a Learning Management System and to promote learner-centered experiences. This paper includes detailed discussion about each tier of the TTDP, its…
Descriptors: Curriculum Development, Curriculum Design, Integrated Learning Systems, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Helmke, Sharron; Bouffard, Suzanne – Learning Professional, 2023
To make a difference for educators and students, workshops must be an integrated part of a larger professional learning strategy. In working with schools and districts, the authors have seen how workshops can go wrong -- but also how they can go right, anchoring and forwarding a professional learning strategy that is grounded in Standards for…
Descriptors: School Districts, Communities of Practice, Faculty Development, Instructional Effectiveness
McTighe, Jay – Educational Leadership, 2021
In schools, a lesson functions as an individual building block to support the learning of new material. Experts have identified key elements in an effective lesson, and education leaders--including school based administrators, instructional coaches, department and grade-level chairs--usually look for these elements when reviewing lesson plans and…
Descriptors: Lesson Plans, Instructional Effectiveness, Curriculum, Educational Objectives
Lu, Liangyue; Sides, Meredith L. C. – Practitioner to Practitioner, 2022
In this paper, the authors will discuss the application of ADDIE, a five-step instructional design model. ADDIE prescribes the generic, systematic, dynamic, and flexible instructional design process, which offers educators a productive approach to education. The authors will illustrate how to apply the model in a college-level reading lesson.…
Descriptors: Instructional Design, Models, College Students, Reading Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Jantakun, Thiti; Jantakoon, Thada – Higher Education Studies, 2021
The purposes of the research were 1) to design the Digital Educational Computer Games Environments Supporting Education (DECGE-SE) and 2) to evaluate the DECGE-SE. The research procedure was divided into two phases. The DECGE-SE as follows: (1) Learning: (1.1) Subject area, (1.2) Learning objectives/Player goals, (1.3) Learning Theories, (1.4)…
Descriptors: Computer Games, Educational Games, Game Based Learning, Instructional Effectiveness
Peer reviewed Peer reviewed
Direct linkDirect link
Tornqvist, Dominicus; Wen, Lian; Tichon, Jennifer; Bai, Guangdong – Journal of Interactive Learning Research, 2021
There is a healthy research community focused on individual differences to tailor serious games for maximum effect for each person. But there is a comparative lack of research on the scalability of serious games for maximising knowledge saturation in a population. Scalability is critical in many real applications. The authors detail this neglected…
Descriptors: Educational Games, Individual Differences, Learning Processes, Discovery Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Ahmad, Adnan; Zeshan, Furkh; Khan, Muhammad Salman; Marriam, Rutab; Ali, Amjad; Samreen, Alia – ACM Transactions on Computing Education, 2020
Gamification is the use of game elements in domains other than games. Gamification use is often suggested for difficult activities because it enhances users' engagement and motivation level. Due to such benefits, the use of gamification is also proposed in education environments to improve students' performance, engagement, and satisfaction.…
Descriptors: Educational Games, Educational Objectives, Computer Science Education, Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Shibukawa, Sachika; Taguchi, Mana – Journal of Computing in Higher Education, 2019
This study aims to find out how students prepared for a flipped classroom and to examine what type of instruction could effectively guide students to do pre-class preparation. We conducted case studies for over two years in a physiology class at a Japanese university. In a survey performed in 2017, students were asked to participate in a…
Descriptors: Case Studies, Physiology, Teaching Methods, Blended Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zhang, Jianfeng – English Language Teaching, 2020
Based on collaborative communication, reciprocal learning, and knowledge sharing, the college English online learning community, which is a kind of effective online learning method, can help to build knowledge construction and innovation. Therefore, from analysis, design, development, implementation and evaluation, ADDIE model is utilized to…
Descriptors: Models, English (Second Language), Second Language Instruction, Second Language Learning
Golding, Sharale W. – ProQuest LLC, 2018
In higher education, lab based science instruction is delivered across different teaching formats with the intent of delivering quality instruction for student comprehension. This qualitative exploratory case study examined the reports of community college science faculty in a community college system in a New England state regarding effective…
Descriptors: College Science, Community Colleges, College Faculty, Science Instruction
Ton de Jong; Ard W. Lazonder; Clark A. Chinn; Frank Fisher; Janice Gobert; Cindy E. Hmelo-Silver; Ken R. Koedinger; Joseph S. Krajcik; Eleni A. Kyza; Marcia C. Linn; Margus Pedaste; Katharina Scheiter; Zacharias C. Zacharia – Grantee Submission, 2023
Many studies investigating inquiry learning in science domains have appeared over the years. Throughout this period, inquiry learning has been regularly criticized by scholars who favor direct instruction over inquiry learning. In this vein, Zhang, Kirschner, Cobern, and Sweller (2022) recently asserted that direct instruction is overall superior…
Descriptors: Teaching Methods, Direct Instruction, Inquiry, Active Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Rosenquist, Brooks A.; Henrick, Erin C.; Smith, Thomas M. – Journal of Education for Students Placed at Risk, 2015
The gap in achievement in mathematics between at-risk students and their more advantaged counterparts is a persistent problem of the U.S. education system. Although some research-based curricula and pedagogy have demonstrated promise in supporting students from diverse backgrounds to develop conceptual understanding and procedural fluency in…
Descriptors: Partnerships in Education, Theory Practice Relationship, Mathematics Instruction, Educational Quality
Silver, Harvey F.; Abla, Cheryl; Boutz, Abigail L.; Perini, Matthew J. – McREL International, 2018
This book provides more than 50 classroom-ready tools that make it easy to implement the nine categories of effective teaching strategies from McREL's bestselling book, "Classroom Instruction That Works" (2012) across grade levels and content areas. By incorporating these tools into your daily practice, you can turn your classroom into a…
Descriptors: Teaching Methods, Classroom Techniques, Instructional Effectiveness, Educational Strategies
Squire, Kurt; Gaydos, Matthew; DeVane, Ben – Educational Technology, 2016
Digital games for learning have quickly transitioned from a theoretical possibility, to a hyped technology, to an idea that almost seems quaint compared to advances in Biochips, Smart Robots, and self-driving cars. As a field, it is now better understand what games are good for, what they are not, and in what kinds of situations they can be…
Descriptors: Educational Games, Educational Technology, Computation, Thinking Skills
Previous Page | Next Page ยป
Pages: 1  |  2  |  3  |  4  |  5  |  6  |  7