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Xiang Wei; Shuping Sun – International Journal of Information and Communication Technology Education, 2024
To effectively avoid subjective bias in manual evaluation. This article proposes a MIDI piano teaching performance evaluation method based on bidirectional LSTM. This method utilizes a three-layer bidirectional LSTM neural network mechanism to make it easier for the model to capture useful information. In addition, the Spark clustering training…
Descriptors: Musical Instruments, Music Education, Teaching Methods, Educational Technology
Radovan Šikl; Karla Brücknerová; Hana Švedová; Filip Dechterenko; Pavel Ugwitz; Jirí Chmelík; Hana Pokorná; Vojtech Jurík – Journal of Computer Assisted Learning, 2024
Introduction: Media comparison studies examining the effectiveness of immersive virtual reality in education have yielded inconclusive findings, leaving the question of its impact on learning compared to conventional media unanswered. To address this issue, our study employs a novel approach that combines media comparison with an investigation on…
Descriptors: Computer Simulation, Educational Technology, Secondary School Students, Topography
Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
Benardine Ifeoma Onah; Blessing Ngozi Eze; Chigozie Roseann Uzoegwu; Charles Chiamagu; Chukwuma Mgboji; Christian Sunday Ugwuanyi – Education and Information Technologies, 2024
This research work ascertained the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students' Interest and Academic Achievement in Universities in Nigeria. The purpose of the study is to determine the effect of Visual Basic (VBasic) Programming Instructional Delivery using Web-Based Tools on Students'…
Descriptors: Programming, Teaching Methods, Educational Technology, Student Interests
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Lexi Elara; Kathryn S. McCarthy – American Journal of Distance Education, 2024
Virtual experiments offer opportunities for students to engage in the scientific process and observe scientific phenomena. However, virtual experiments are not always effective for learning. The current study examined how two small manipulations might support better learning from virtual experiments and the extent to which this varied across…
Descriptors: Electronic Learning, Science Laboratories, Educational Technology, Undergraduate Students
Pathania, Manisha; Mantri, Archana; Kaur, Deepti Prit; Singh, Chander Partap; Sharma, Bhanu – Technology, Knowledge and Learning, 2023
Over the past numerous years, the training structure is applying outdated strategies that keep schools from moving to competency-based models. Since most of the parts are instructor-oriented, the students are the detached party in the classroom which prompts less communication between students and the instructor. Augmented Reality (AR) is an…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Teaching Methods
Xiu-Yi Wu – Education and Information Technologies, 2024
The impact of digital technology on learning outcomes, specifically deep learning, has been a subject of considerable debate and scrutiny in educational settings. This study aims to provide clarity by conducting a meta-analysis of empirical publications that examine students' deep learning outcomes in relation to digital technology. A…
Descriptors: Learning, Technology Uses in Education, Outcomes of Education, Educational Technology
Natalie Patterson Mohr; Laura McNeill – International Journal on E-Learning, 2024
This multiple case analysis examines how AI ethics education's unique characteristics transform traditional e-learning approaches in synchronous and asynchronous environments. Through analysis of two contrasting cases -- Loyola Marymount University's synchronous workshops and Usher and Barak's asynchronous module -- the study investigates how…
Descriptors: Electronic Learning, Artificial Intelligence, Ethics, Values Education
Deng, Haoxi – Journal for the Study of Education and Development, 2023
Flipped classroom (FC) is a popular teaching pattern at the present stage. Based on a review of related literature, this paper rethinks the innovation, effectiveness and perceptions of FC from nine aspects, including the theoretical basis, teaching principles, teaching practice, genesis of effectiveness, effectiveness per se, objectivity and…
Descriptors: Instructional Innovation, Instructional Effectiveness, Flipped Classroom, Teaching Methods
Huda Abbas Kanber; Khalid Jamal Jassim; Suaad Hadi Hassan Al-Taai; Manal Mohammad Ibrahim; Neamah Dahash Farhan – Educational Process: International Journal, 2025
Background/purpose: This research aims to explore the role of digital educational content in eliminating traditional teaching methods within Iraqi universities. The study addresses the increasing shift towards digital learning and the necessity of adapting educational processes to modern technological advancements, particularly in response to…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Universities
Erin Ottmar; Ji-Eun Lee; Kirk Vanacore; Siddhartha Pradhan; Lauren Decker-Woodrow; Craig A. Mason – Grantee Submission, 2023
This paper provides information on datasets for the research project that examined the efficacy of three educational technologies including "From Here to There!", a research-based game for improving algebraic understanding. The dataset contains 4,092 7th-grade students' data collected through a randomized control trial conducted in…
Descriptors: Data, Mathematics Achievement, Algebra, Educational Technology
Abdallah A. Alnajjar; Mohamed Ibrahim – International Journal on Social and Education Sciences, 2024
This study aims to examine the effectiveness of collaborative learning, augmented reality, and learning cycle models on students' language success. This study employed meta-analysis methodologies to examine data derived from 54 studies with a sample size of 2,837 participants in Turkey. The data sources were obtained from online database searches…
Descriptors: Instructional Effectiveness, Teaching Methods, Cooperation, Computer Simulation
Duygu Gur; Yalin Kilic Turel – Turkish Online Journal of Distance Education, 2025
Different variables such as motivation, achievement, and engagement have been investigated in studies on gamification in the field of educational technologies. However, the obtained results differ, which emphasizes the need for studies based on concrete findings related to current trends and needs. In this study, we aim to reveal current research…
Descriptors: Educational Research, Gamification, Learner Engagement, Student Motivation
McDougal, Emily; Silverstein, Priya; Treleaven, Oscar; Jerrom, Lewis; Gilligan-Lee, Katie A.; Gilmore, Camilla; Farran, Emily K. – Child Development, 2023
There is a known association between LEGO® construction ability and mathematics achievement, yet the mechanisms which drive this association are largely unknown. This study investigated the spatial mechanisms underlying this association, and whether this differs for concrete versus digital construction. Between January 2020 and July 2021, children…
Descriptors: Mathematics Achievement, Mathematics Education, Manipulative Materials, Spatial Ability