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Showing 1 to 15 of 28 results Save | Export
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Müslüm Atas; Helmut Lindner; Thomas Strametz; Fatima Jammoul; Johannes Feiner; Antonius Metry Saad – International Association for Development of the Information Society, 2024
With the rapid growth of digital education, e-learning has become essential for offering accessible and flexible learning opportunities. This paper investigates strategies to achieve long-term learning outcomes and reduce study time in e-learning. It explores various techniques, including self-testing, spaced repetition, and the serial position…
Descriptors: Electronic Learning, Time on Task, Memory, Learning Strategies
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Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
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Chen, Zhongzhou; Lee, Sunbok; Garrido, Geoffrey – International Educational Data Mining Society, 2018
The amount of information contained in any educational data set is fundamentally constrained by the instructional conditions under which the data are collected. In this study, we show that by redesigning the structure of traditional online courses, we can improve the ability of educational data mining to provide useful information for instructors.…
Descriptors: Online Courses, Course Organization, Data Analysis, Instructional Design
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Zhang, Wei; Zhu, Chang – International Journal of Mobile and Blended Learning, 2020
Blended learning has been studied for many years. However, it is necessary to assess whether blended learning is a good practice as opposed to face-to-face and online learning. Based on the Seven Principles for Good Practice in Undergraduate Education, a questionnaire was designed to compare blended learning in seven dimensions to traditional and…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, English (Second Language)
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Larabee, Kaitlyn M.; Burns, Matthew K.; McComas, Jennifer J. – Journal of Behavioral Education, 2014
Despite their recent popularity in schools, there is minimal consensus in the educational literature regarding the use of mobile devices for reading intervention. The word box intervention (Joseph "Read Teach" 52:348-356, 1998) has been consistently associated with improvements in student decoding performance. This early efficacy study…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Grade 1
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Flower, Andrea – Journal of Behavioral Education, 2014
In the classroom, time on-task is critical because it is linked to learning and success. When off-task behaviors occur, substantial learning and instructional time may be lost. Many students with disabilities struggle with remaining on-task, particularly during independent practice periods. Strategies to increase time on-task during classroom…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Instructional Effectiveness
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Allen, Gregory; Guzman-Alvarez, Alberto; Smith, Amy; Gamage, Alan; Molinaro, Marco; Larsen, Delmar S. – Chemistry Education Research and Practice, 2015
Open educational resources (OERs) provide a potential alternative to costly textbooks and can allow content to be edited and adapted to a variety of classroom environments. At the University of California, Davis, the OER "ChemWiki" project, as part of the greater STEMWiki Hyperlibrary, was developed to supplant traditional post-secondary…
Descriptors: Resource Units, Computer Uses in Education, Shared Resources and Services, Chemistry
Tobias, Sigmund; Fletcher, J. Dexter; Chen, Fei – Educational Technology, 2015
Digital games were reviewed as an emerging tool in educational technology. Factors such as instructional effectiveness, time on task, relationship to curricula, student socio-economic status, violence in games, and game mechanics were considered. Despite considerable variability among studies, larger overall effect sizes for the impact of games on…
Descriptors: Educational Games, Educational Technology, Instructional Effectiveness, Time on Task
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Daniel, David B.; Woody, William Douglas – Computers & Education, 2013
While e-book sales continue to increase, electronic textbooks are not very popular with college students. This may be due to the fact that e-textbooks are read for different reasons and with different strategies than are e-books. Although previous research has documented this lack of preference for e-textbooks, student performance and use of…
Descriptors: Family Environment, Textbooks, Printed Materials, Preferences
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Perry, David R.; Steck, Andy K. – Computers in the Schools, 2015
Teachers are increasingly integrating mobile digital technology into the classroom. The purpose of this study was to assess the effect of incorporating iPads in a secondary-level geometry course on academic achievement, student engagement, self-efficacy, and meta-cognitive self-regulation. Students in the iPad-using classroom experienced lower…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Self Efficacy
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Arthanat, Sajay; Curtin, Christine; Knotak, David – Assistive Technology, 2013
This study examined the use of the Apple iPad for learning by children with developmental disabilities (DD), including those on the autism spectrum. A single case design was used to record the participation of four students with DD when taught with their standard computer at baseline, followed by the introduction of the iPad. A six-component…
Descriptors: Handheld Devices, Educational Technology, Technology Uses in Education, Developmental Disabilities
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Hamalainen, Raija; Oksanen, Kimmo – Computers & Education, 2012
Along with the development of new technologies, orchestrating computer-supported collaborative learning (CSCL) has become a topic of discussion because new learning spaces challenge teacher to support collaborative learning in new ways. However, despite the optimistic notions of teachers' orchestration in CSCL situations, there are still no…
Descriptors: Computer Assisted Instruction, Group Activities, Professional Development, Time on Task
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Schaaf, Ryan – Canadian Journal of Action Research, 2012
Digital Game-Based Learning (DGBL) activities were examined in comparison with effective, research-based learning strategies to observe any difference in student engagement and time-on task behavior. Experimental and control groups were randomly selected amongst the intermediate elementary school students ages 8 to 10 years old. Student…
Descriptors: Learner Engagement, Educational Strategies, Control Groups, Elementary School Students
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Kong, Siu Cheung – Computers & Education, 2011
An evaluation study was conducted to investigate the effect of the use of a computer-supported cognitive tool (CT) in the one-to-one classroom setting on student engagement, attainment and perceptions in learning common fractions. Two Primary 4 classes with 68 students participated in this study based on 11 teaching sessions lasting 455 min in…
Descriptors: Learner Engagement, Experimental Groups, Control Groups, Student Attitudes
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Mang, Colin F.; Wardley, Leslie J. – Journal of Information Technology Education: Innovations in Practice, 2012
This paper explores the integration of tablets, such as the Apple iPad, in university classes and provides recommendations for other instructors to consider when adopting tablet technology. During the trial conducted in the summer of 2011 using iPads, we found that tablets had both academic and social uses, which should be considered when using…
Descriptors: Handheld Devices, Technology Integration, Laptop Computers, Computer Software
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