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Gopalan, Valarmathie; Bakar, Juliana Aida Abu; Zulkifli, Abdul Nasir – Education and Information Technologies, 2023
The involvement of Augmented Reality (AR) in science learning has marked a significant change by transforming science learning into an exciting activity. Several systematic literature reviews (SLR) have been conducted to determine the trends in educational AR studies, the use of informal education in AR, AR's advantages and challenges, and the…
Descriptors: Computer Simulation, Science Instruction, Educational Technology, Electronic Learning
Khaleel Al-Said; Ekaterina Vanina; Olga Pavlovskaya – Education and Information Technologies, 2024
The study investigates the impact of virtual reality technologies on the training of managers in the tourism industry using the ATLAS platform. A survey conducted among 300 professionals in the tourism sector in Russia, Kazakhstan, and Jordan allowed for the identification of differences in the perception of virtual training among Russian and…
Descriptors: Computer Simulation, Tourism, Management Development, Technology Uses in Education
Yimiao Yan; Yibin Zheng; Xindong Ye – Education and Information Technologies, 2025
As an effective teaching method, digital storytelling has gained significant prominence in the field of education in recent years. In contemporary digital storytelling instruction, stories are often presented through interactive whiteboards, computers, smartphones, or tablets. The introduction of immersive virtual reality (IVR) technology makes…
Descriptors: Teaching Methods, Story Telling, Electronic Learning, Self Control
Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
Chung Kwan Lo; Davy Tsz Kit Ng; Fletcher Ng – International Journal of Science and Mathematics Education, 2024
In the post-pandemic world, metaverse technology has become a popular approach to facilitating students' online learning experiences. Drawing on Kolb's experiential learning theory, we created immersive scenes using CoSpaces Edu, a 'mirror-world' metaverse platform that enables students to observe mathematical properties virtually. We applied a…
Descriptors: Mathematical Concepts, Mathematics Education, Independent Study, Experiential Learning
Ying Sai – Interactive Learning Environments, 2024
In the era of multimedia digital education, virtual reality (VR) technologies have become extremely popular teaching tools. The research compares the learning outcomes of the VR students group using the VR4EDU virtual reality application with the learning outcomes of the control students group taking the traditional online music lessons. The…
Descriptors: Electronic Learning, Music Education, Multimedia Materials, Educational Technology
Investigation of the Impact of Augmented Reality Technology on Interactive Teaching Learning Process
Kudale, Pritam; Buktar, Rajesh – International Journal of Virtual and Personal Learning Environments, 2022
Augmented Reality (AR) is growing technology that superimpose 3D images onto real world. This enhances the user's real-world experience. This potential of AR can be utilized effectively in teaching learning for engineering graphics course. There is visualization limitation for engineering students entering in first year, and this leads them to…
Descriptors: Computer Simulation, Technology Uses in Education, Learning Processes, Electronic Learning
Gede Saindra Santyadiputra; Purnomo; Waras Kamdi; Syaad Patmanthara; Didik Nurhadi – Cogent Education, 2024
Along with increasing the complexity of learning objectives, the traditional Virtual Learning Environments (VLEs) are insufficient in improving students' learning achievement. Advanced VLEs can be created to overcome this challenge by combining traditional VLEs with Virtual Lab Network Simulation (Vilanets) learning media. This research, conducted…
Descriptors: Electronic Learning, Student Improvement, College Students, Academic Achievement
Prihar, Ethan; Haim, Aaron; Sales, Adam; Heffernan, Neil – Grantee Submission, 2022
Personalized learning stems from the idea that students benefit from instructional material tailored to their needs. Many online learning platforms purport to implement some form of personalized learning, often through on-demand tutoring or self-paced instruction, but to our knowledge none have a way to automatically explore for specific…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Electronic Learning
Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
Harsell, Dana Michael; Barsky, Christina; Golas, Supriya – Journal of Public Affairs Education, 2022
Computer-based simulations in public affairs curricula are thought to better prepare graduates for responding to an increasingly complex public policy environment upon entering into or advancing within public sector careers. Using survey results from 221 participants in the 2021 NASPAA-Batten Pandemic 2.0 simulation competition, the authors…
Descriptors: Computer Simulation, Instructional Effectiveness, Electronic Learning, Pandemics
Daryanto, Eka; Siregar, Batumahadi; Januariyansah, Sapitri – International Journal of Education in Mathematics, Science and Technology, 2022
This study aims to analyze the effect of e-learning on VET learning, the factors that support the success of e-learning, and the role of e-learning in practical learning performance. This type of research was a quantitative study with a meta-analysis approach. A total of 18 articles on e-learning in VET learning were selected as samples. The 18…
Descriptors: Meta Analysis, Electronic Learning, Vocational Education, Effect Size
Wijenayaka, Lahiru A.; Iqbal, Sithy S. – Asian Association of Open Universities Journal, 2021
Purpose: Although technology is a defining characteristic of distance education, assessment of the applicability of such resources in knowledge dissemination is greatly warranted to ensure effectivity. Hence, the purpose of this study was to assess the viability of a novel tool in teaching practical chemistry online. Design/methodology/approach:…
Descriptors: Distance Education, Electronic Learning, Chemistry, COVID-19
Free, Nicholas; Menendez, Hector M., III; Tedeschi, Luis O. – Education and Information Technologies, 2022
The lack of real-life experiences, such as handling livestock at a production facility (e.g., ranch), exists for a variety of reasons such as availability, liability, time, and cost, amongst others. As more students enter undergraduate animal science programs without prior exposure to animal handling, the necessity for more hands-on, real-life…
Descriptors: Educational Games, Animal Husbandry, Experiential Learning, Undergraduate Students
De Coninck, Karen; Keppens, Karolien; Valcke, Martin; Dehaene, Heidelinde; De Neve, Jan; Vanderlinde, Ruben – Research Papers in Education, 2023
This study investigated the effectiveness of clinical simulations (CS) as an instructional strategy to prepare student teachers to conduct parent-teacher conferences. A pre-test/post-test study was set up in order to study the impact of online (n = 181) and face-to-face CS (n = 95) on student teachers' parent-teacher communication competence…
Descriptors: Student Teachers, Parent Teacher Cooperation, Simulation, Communication Skills