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Teachers Sense of Efficacy…1
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Showing 1 to 15 of 18 results Save | Export
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Mohamed Oubibi; Katsiaryna Hryshayeva – Education and Information Technologies, 2024
Background: In primary school art education, it is crucial to foster innovative thinking, encourage hands-on creativity, and nurture an awareness of fundamental artistic aesthetics. Thus, the curriculum should emphasize art literacy development, and it should be supplemented with practical activities and promote humanistic values. Objectives: This…
Descriptors: Art Education, Computer Simulation, Educational Technology, Technology Uses in Education
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Carlos A. Lara-Alvarez; Ezra Federico Parra-González; Miguel A. Ortiz-Esparza; Héctor Cardona-Reyes – Contemporary Educational Technology, 2023
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings…
Descriptors: Computer Simulation, Simulated Environment, Technology Uses in Education, Elementary Education
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Huo, Yi; Wang, A'Xi; Zhao, Ying – Interactive Learning Environments, 2023
Smart education and ubiquitous learning have come over globally, especially under coronavirus regime. Visual media and interactive operation can draw children's attention and interests, so the VR educational software becomes a prominent trend for training children. However, in K12 education, the VR technology is just in its initial period. In the…
Descriptors: Student Projects, Active Learning, Computer Simulation, Preservice Teachers
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Yegorina, Darya; Armstrong, Inna; Kravtsov, Alexey; Merges, Kevin; Danhoff, Christine – Review of Education, 2021
Augmented reality (AR) technology has been gaining a meaningful position in the education sector with multiple subjects' application to support teaching and learning experiences. Thanks to the advancement of hardware and technological platforms it is becoming easier to adopt AR technology at schools. This study represents a systematic literature…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, STEM Education
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Wahyu, Yuliana; Suastra, I. Wayan; Sadia, I. Wayan; Suarni, Ni Ketut – International Journal of Instruction, 2020
This study aims at describing the effectiveness of Mobile Augmented Reality (MAR) Assisted STEM-Based Learning on Scientific Literacy and Students' Achievement. This Quasi-Experimental research employed posttest-only control group design. It was conducted at the fourth-grade students of the Elementary School Teacher Program of Saint Paul…
Descriptors: Computer Simulation, Instructional Effectiveness, STEM Education, Scientific Literacy
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Luke, Sara E.; Ford, Deana; Vaughn, Michelle; Fulchini-Scruggs, Angelica – Journal of Technology and Teacher Education, 2021
Scholars have advocated for practice-based experiences, including high-leverage practices and metacognition, to be incorporated within preservice teacher programs, as they have the most pervasive impact on students' learning. One way in which teacher preparation programs have incorporated practice-based experiences is through the use of…
Descriptors: Computer Simulation, Role Playing, Vignettes, Parent Teacher Conferences
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Samuelsson, Marcus; Samuelsson, Joakim; Thorsten, Anja – Journal of Technology and Teacher Education, 2021
Teacher education programmes offer pre-service teachers limited opportunities to realistically practise and develop skills and strategies for teaching pupils, without the risk of adversely affecting pupils' learning. The purpose of this study was set to contribute with knowledge concerning how pre-service teachers develop self-efficacy beliefs…
Descriptors: Computer Simulation, Elementary Education, Preservice Teacher Education, Preservice Teachers
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Ozdemir, Muzaffer; Sahin, Cavus; Arcagok, Serdar; Demir, M. Kaan – Eurasian Journal of Educational Research, 2018
Purpose: The aim of this research is to investigate the effect of Augmented Reality (AR) applications in the learning process. Problem: Research that determines the effectiveness of Augmented Reality (AR) applications in the learning process with different variables has not been encountered in national or international literature. Research…
Descriptors: Meta Analysis, Learning Processes, Journal Articles, Technology Uses in Education
Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Grantee Submission, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
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Schussler, Deborah; Frank, Jennifer; Lee, Tsan-Kuang; Mahfouz, Julia – Journal of Technology and Teacher Education, 2017
Nearly one in three students in the United States today is negatively impacted by bullying. Teachers can play a critical role in stopping bullying-related violence, but many struggle with how to engage students in difficult conversations. Traditional classroom-based pedagogy used to teach communication skills (e.g., modeling & role-play) is…
Descriptors: Computer Simulation, Artificial Intelligence, Role Playing, Teaching Methods
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Ray, Beverly; Coulter, Gail A. – Journal of Digital Learning in Teacher Education, 2010
This research examined the change in the perceptions of preservice teachers regarding the use of digital minigames to support middle school level social studies learning. The results of a Wilcoxon Signed Ranks Test for matched pairs revealed that participants' (N = 18) perceptions were positively modified by participation in a series of digital…
Descriptors: Preservice Teachers, Middle Schools, Elementary Education, Educational Games
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Pata, K.; Pedaste, M.; Sarapuu, T. – Computers & Education, 2007
An integrated learning object, a web-based inquiry environment "Young Scientist" for basic school level is introduced by applying the semiosphere conception for explaining learning processes. The study focused on the development of students' (n=30) awareness of the affordances of learning objects (LO) during the 3 inquiry tasks, and their ability…
Descriptors: Learning Processes, Problem Solving, Inquiry, Learning Activities
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Canada, Daniel – Statistics Education Research Journal, 2006
While other research has begun to contribute to our understanding of how pre-college students reason about variation, little has been published regarding pre-service teachers' statistical conceptions. This paper summarizes a framework useful in examining elementary pre-service teachers' conceptions of variation, and investigates the question of…
Descriptors: Mathematical Concepts, Probability, Preservice Teachers, Elementary Education
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Kang, Sook-Hi – Journal of Educational Technology Systems, 1997
Describes a study that investigated whether an advance organizer could facilitate learning in a computer simulation environment using HyperCard. It examined the differential effectiveness of an advance organizer across three different grade levels--fifth, sixth, and seventh. Analyses of data showed significant differences between the organizer and…
Descriptors: Advance Organizers, Analysis of Variance, Computer Simulation, Elementary Education
Kahn, Ken – 1999
ToonTalk is an animated interactive world inside of which one can construct a very large range of computer programs. These programs are not constructed by typing text or arranging icons, but by taking actions in this world. Robots can be trained, birds can be given messages to deliver, and so on. This paper describes the design and preliminary…
Descriptors: Authoring Aids (Programming), Children, Computer Assisted Instruction, Computer Games
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