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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
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Zhang Huiyu; Linda Fang – International Journal of Designs for Learning, 2021
Biostatistics is a second-year subject taken by Biomedical Engineering Diploma students in Temasek Polytechnic, Singapore. Gamification elements, referenced from the popular "Pokémon GO," were infused into a suite of activities. The purpose was to engage and sustain the interest of students while facilitating the successful execution of…
Descriptors: Game Based Learning, Computer Games, Active Learning, Student Projects
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Guajardo-Cuéllar, Alejandro; Vázquez, Carlos Renato; Navarro Gutiérrez, Manuel – Education Sciences, 2022
Design of Mechanism is a standard subject in Mechatronics and Mechanical Engineering majors. Different methods and tools are used by lecturers to teach the subject. In this work, we investigate the impact on the competencies development by implementing a project-based learning methodology in a mechanism course. For this, we analyze the performance…
Descriptors: Engineering, Engineering Education, Mechanics (Physics), Student Projects
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
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Çeliker, Huriye Denis – Journal of Educational Issues, 2020
The purpose of this study is to determine the effects of the scenario-based STEM project design process on pre-service science teachers' perceptions of 21st-century skills, competencies, integrative STEM teaching intentions, and STEM attitude. In the study, a pretest-posttest quasi-experimental design, which does not contain a control group, was…
Descriptors: Vignettes, Problem Based Learning, Active Learning, Student Projects
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Szmodis, Whitney E.; Bodzin, Alec – Electronic Journal of Science Education, 2018
A project-based engineering education unit was implemented in a primary school in Cambodia. An effectiveness study was conducted to investigate students' attitudes and expectations of engineering as a profession and students' self-perceived 21st century skills. The findings revealed that prior to the curriculum implementation both male and female…
Descriptors: Foreign Countries, Elementary School Students, Self Concept, Engineering Education
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Sababha, Belal H.; Alqudah, Yazan A.; Abualbasal, Abdelraheem; AlQaralleh, Esam A. – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Exposing engineering students during their education to real-world problems and giving them the chance to apply what they learn in the classroom is a vital element of engineering education. The Embedded Systems course at Princess Sumaya University for Technology (PSUT) is one of the main courses that bridge the gap between theoretical electrical…
Descriptors: Active Learning, Student Projects, Engineering Education, Foreign Countries
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Santulli, Carlo; Langella, Carla – International Journal of Technology and Design Education, 2011
In recent years, bio-inspired approach to design has gained considerable interest between designers, engineers and end-users. However, there are difficulties in introducing bio-inspiration concepts in the university curriculum in that they involve multi-disciplinary work, which can only possibly be successfully delivered by a team with integrated…
Descriptors: Foreign Countries, Workshops, Athletics, Student Projects
Fang, Jun – ProQuest LLC, 2012
Two critical issues are of great concern in engineering education today: the increasingly broad requirements for 21st-century engineers and the lack of effective instructional approaches needed to produce students who meet the requirements. However, pedagogical approaches in engineering have remained relatively unchanged for the last 40 years and…
Descriptors: Engineering, Engineering Education, College Freshmen, Learner Engagement
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Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Lawanto, Oenardi; Stewardson, Gary – National Center for Engineering and Technology Education, 2009
The objective of this study was to evaluate grade 9-12 students' motivation while engaged in two different engineering design projects: marble-sorter and bridge designs. The motivation components measured in this study were focused on students' intrinsic (IGO) and extrinsic (EGO) goal orientations, task value (TV), self-efficacy for learning and…
Descriptors: Student Surveys, Questionnaires, Correlation, Student Motivation