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Shamini Shetye – Studies in Applied Linguistics & TESOL, 2024
The recent advancement in technology has attracted learners' attention worldwide to Generative Artificial Intelligence (GenAI) for educational purposes. While GenAI has shown promising results for general language purposes (Godwin-Jones, 2023; Xiao & Zhi, 2023), the potential of GenAI for language learning has not been fully explored. This…
Descriptors: Artificial Intelligence, Computer Software, Second Language Learning, Second Language Instruction
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Amara, Sofiane; Bendella, Fatima; Macedo, Joaquim; Santos, Alexandre – International Journal of Information and Communication Technology Education, 2021
Given the peculiarities of mobile computer-supported collaborative learning (MCSCL) environments, forming suitable groups in such learning environments represents a hard and time-consuming task. This is because many conditions related to mobile learners, devices, and environment should be considered. Unlike the existing solutions, the present…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Computer Assisted Instruction
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
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Schwartz, Ruth N. – Cultural Studies of Science Education, 2012
This Forum paper explores how Matthew Gaydos and Kurt Squire in their manuscript, "CITIZEN SCIENCE: Role Playing Games for Scientific Citizenship," represent issues of games literacy and science literacy. What is the meaning of expertise in the context of games-based learning? An examination of the studies presented suggests that games, like other…
Descriptors: Technology Integration, Role Playing, Science Instruction, Science Achievement
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Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
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Rodriguez, Patricio; Nussbaum, Miguel; Dombrovskaia, Lioubov – Technology, Pedagogy and Education, 2012
Currently, the use of information and communication technologies (ICT) in education does not conclusively demonstrate significant effects on learning. However, not all ICT usage models are designed to affect student outcomes. Therefore, to accurately study the impact of ICT, the concept of an educational programme supported by ICT must first be…
Descriptors: Foreign Countries, Computer Uses in Education, Educational Technology, Evidence
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Hosseinzadeh, N.; Hesamzadeh, M. R. – IEEE Transactions on Education, 2012
Project-based learning (PBL), a learning environment in which projects drive learning, has been successfully used in various courses in the educational programs of different disciplines. However, concerns have been raised as to the breadth of the content covered and, in particular, whether PBL can be applied to specialized subjects without…
Descriptors: Foreign Countries, Instructional Design, Followup Studies, Electronics
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Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
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Urquiza-Fuentes, Jaime; Velazquez-Iturbide, J. Angel – ACM Transactions on Computing Education, 2009
This article reviews successful educational experiences in using program and algorithm visualizations (PAVs). First, we survey a total of 18 PAV systems that were subject to 33 evaluations. We found that half of the systems have only been tested for usability, and those were shallow inspections. The rest were evaluated with respect to their…
Descriptors: Mathematics, Evaluation Criteria, Use Studies, Computer Science Education
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Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Nikolic, B.; Radivojevic, Z.; Djordjevic, J.; Milutinovic, V. – IEEE Transactions on Education, 2009
Courses in Computer Architecture and Organization are regularly included in Computer Engineering curricula. These courses are usually organized in such a way that students obtain not only a purely theoretical experience, but also a practical understanding of the topics lectured. This practical work is usually done in a laboratory using simulators…
Descriptors: Instructional Design, Evaluation Criteria, Science Laboratories, Computer Software
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Usoro, Abel; Abiagam, Bridget – E-Learning, 2009
New developments in information and communication technologies (ICT) to support learning have brought about increasing interest by both academic and non-academic institutions in e-learning. These developments in ICT are principally multimedia and the Internet with its World Wide Web. Interest in ICT supported learning is also fuelled by the…
Descriptors: Higher Education, Definitions, Evaluation Criteria, Global Approach
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Dempsey, Michael S.; PytlikZillig, Lisa M.; Bruning, Roger H. – Assessing Writing, 2009
Writing is a highly valued skill that is often neglected in the classroom; one reason is that teachers often do not receive adequate training in writing assessment and instruction. Teachers, particularly preservice teachers, need practice making detailed assessments of student writing and to build their confidence for assessing student writing,…
Descriptors: Feedback (Response), Preservice Teacher Education, Preservice Teachers, Writing Evaluation
Lovell, Meridith; Phillips, Linda – Journal of Research on Technology in Education, 2009
This article reports the results of a systematic and comprehensive evaluation of the suitability of 13 commercially available, authorized software programs for teaching reading and writing in the primary grades. These programs were assessed on interface design, content, instructional design, whether manufacturers' educational claims were supported…
Descriptors: Feedback (Response), Student Needs, Computer Software, Reading Instruction
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Meyers, Noel M.; Nulty, Duncan D. – Assessment & Evaluation in Higher Education, 2009
In this article, we articulate five principles of curriculum design and illustrate their application in a third-year undergraduate course for environmental and ecological scientists. In this way, we provide a practical framework for others wishing to enhance their students' learning. To apply the five principles, we created a learning environment…
Descriptors: Curriculum Design, Student Evaluation, Teaching Methods, Alignment (Education)
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