Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Computer Simulation | 8 |
Evaluation Criteria | 8 |
Instructional Effectiveness | 8 |
Computer Assisted Instruction | 6 |
Instructional Design | 5 |
Computer Games | 3 |
College Instruction | 2 |
Comparative Analysis | 2 |
Computer Software | 2 |
Computer Software Evaluation | 2 |
Educational Games | 2 |
More ▼ |
Source
Electronic Journal of… | 1 |
IEEE Transactions on Education | 1 |
Journal of Educational… | 1 |
Online Submission | 1 |
Simulation & Gaming | 1 |
Author
Atkins, Madeleine J. | 1 |
Bedwell, Wendy L. | 1 |
Berger, Gertrude | 1 |
Chee, Yam San | 1 |
Dempsey, John V. | 1 |
Djordjevic, J. | 1 |
Heyne, Kyle | 1 |
Jarmon, Leslie | 1 |
Lazzara, Elizabeth H. | 1 |
Mayrath, Michael C. | 1 |
Milutinovic, V. | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Information Analyses | 2 |
Reports - Evaluative | 2 |
Speeches/Meeting Papers | 2 |
Opinion Papers | 1 |
Education Level
Postsecondary Education | 3 |
Higher Education | 2 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nurtanto, Muhammad; Sofyan, Herminarto; Pardjono, Pardjono – Online Submission, 2020
ICT is an important part of the development of secondary education in many countries and becomes a debate subject for its impact on behavior, culture, and society. The addition of new technologies in learning process, especially Vocational Education (VE) can attract attention and even increase the learning speed. However, attentions must be placed…
Descriptors: Electronic Learning, Information Technology, Computer Assisted Design, Computer Simulation
Bedwell, Wendy L.; Pavlas, Davin; Heyne, Kyle; Lazzara, Elizabeth H.; Salas, Eduardo – Simulation & Gaming, 2012
The serious games community is moving toward research focusing on direct comparisons between learning outcomes of serious games and those of more traditional training methods. Such comparisons are difficult, however, due to the lack of a consistent taxonomy of game attributes for serious games. Without a clear understanding of what truly…
Descriptors: Taxonomy, Comparative Analysis, Video Games, Computer Games
Mayrath, Michael C.; Traphagan, Tomoko; Jarmon, Leslie; Trivedi, Avani; Resta, Paul – Journal of Educational Computing Research, 2010
Substantial evidence now supports pedagogical applications of virtual worlds; however, most research supporting virtual worlds for education has been conducted using researcher-developed Multi-User Virtual Environments (MUVE). Second Life (SL) is a MUVE that has been adopted by a large number of academic institutions; however, little research has…
Descriptors: Virtual Classrooms, Instructional Design, Computer Simulation, Simulated Environment
Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
Nikolic, B.; Radivojevic, Z.; Djordjevic, J.; Milutinovic, V. – IEEE Transactions on Education, 2009
Courses in Computer Architecture and Organization are regularly included in Computer Engineering curricula. These courses are usually organized in such a way that students obtain not only a purely theoretical experience, but also a practical understanding of the topics lectured. This practical work is usually done in a laboratory using simulators…
Descriptors: Instructional Design, Evaluation Criteria, Science Laboratories, Computer Software
Dempsey, John V.; And Others – 1996
Games have long been used as instructional tools, but actual research examining that concept has been sparse. Increased sophistication and lower cost in hardware and software for personal computers has created a budding movement to incorporate computer games into learning environments. This paper discusses criteria for selecting an instructional…
Descriptors: Cognitive Style, Computer Games, Computer Simulation, Computer Software
Yildiz, Rauf; Atkins, Madeleine J. – 1992
Although multimedia technologies offer a great potential, educators and decision makers need to see evidence regarding the instructional effectiveness of multimedia in order to integrate it into the educational processes. The main purposes of this paper are: (1) to identify and discuss the main criticisms of media research, including the research…
Descriptors: Aptitude Treatment Interaction, Computer Simulation, Evaluation Criteria, Hypermedia
Berger, Gertrude – 1988
The current state of computer assisted instruction (CAI) in kindergarten through grade 12 is discussed. Four formats for CAI--drill, practice, tutorial, and simulation--are defined, and a set of criteria for distinguishing between effective and ineffective CAI are described. Comparisons are made between human and computer tutors. In response to…
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, Drills (Practice)