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Wei Xu; Jia-Chen Chen; Ye-feng Lou; Hang Chen – International Journal of Technology and Design Education, 2024
Maker education can enhance learners' creativity. Design thinking can facilitate the innovative resolution of complex problems. The design thinking literature and most maker teaching modes are limited in their promotion of learning and ability development in various dimensions. Learners have stereotypes about some professions; interventions can…
Descriptors: Elementary School Students, Cooperative Learning, Problem Based Learning, Student Projects
Nair, Sindhu Shantha; Smritika, S. P.; Thomas, Kennedy Andrew – Shanlax International Journal of Education, 2020
Teaching and learning practices need to be revisited to revitalize education. The mundane rote learning due to excessive standardization, pedagogical red tape and routinization often become surfeited and such experiences are discussed by students and teachers alike across the globe. The focus has to shift from content and transmission to problem,…
Descriptors: Educational Improvement, Instructional Effectiveness, Problem Based Learning, Active Learning
Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
May, Pamela L. – International Journal of Instruction, 2020
This researcher has been greatly distressed, as fifth graders year after year have disregarded mental math strategies for the standard algorithm. Mathematically proficient students should be flexible, efficient and accurate when solving mental calculations. This researcher set out to find out how fifth graders' mental math practice improved their…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 5, Numeracy
Su, King-Dow – Journal of Baltic Science Education, 2022
This research used mixed effects to construct a PBL-STEM (problem-based learning with STEM) questionnaire with high validity and reliability. The benefits of PBL-STEM focused on cross-disciplinary and longitudinal research to analyze students' self-efficacy in life science. All 175 university students who attended this course as an elective…
Descriptors: Interdisciplinary Approach, Biological Sciences, Educational Innovation, Problem Based Learning
McNamara, Sue; McNamara, Anne – Journal of Education for Business, 2019
In this changing world, college graduates require new skills to be successful in jobs that may not yet exist. The authors describe an innovative instructional approach to teaching organizational behavior grounded in Kolb's model of experiential learning and problem-based learning. Specifically, the sample class is scaffolded across the semester by…
Descriptors: Business Administration Education, Experiential Learning, Problem Based Learning, Simulation
Long, Nguyen Tien; Yen, Nguyen Thi Hoang; Van Hanh, Nguyen – International Journal of Education and Practice, 2020
The STEM education emphasizes on Science, Technology, Engineering and Mathematics with a major focus on engineering design process that engineers require in solving challenges or problems. Kolb's model provides micro-learning activities such as experiencing, sharing and processing, generalizing and applying. Therefore, both Kolb's model and…
Descriptors: Experiential Learning, Problem Based Learning, Problem Solving, Engineering
Erickson, MaryGrace; Marks, Danielle; Karcher, Elizabeth – Teaching & Learning Inquiry, 2020
This study examines the interest, motivation, and behavioral engagement of college students in an introductory course relative to three instructional formats used in the course: hands-on, problem-based laboratory stations; problem-based written case studies; and video lectures. Groups of five to seven students were assigned learning activities as…
Descriptors: Learner Engagement, Experiential Learning, Problem Based Learning, Lecture Method
Li, Huaizhong; Öchsner, Andreas; Hall, Wayne – European Journal of Engineering Education, 2019
This paper introduced how a mechanical engineering course was redesigned by applying experiential learning theory to improve student engagement and learning experience. Design of machine elements has been considered by students to be a difficult course. Traditional teaching methods tend not to be effective in engaging students. Experiential…
Descriptors: Experiential Learning, Learner Engagement, Student Experience, Engineering Education
Šimandl, Václav; Dobiáš, Václav; Šerý, Michal – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: The traditional method of teaching e-safety by lecturing is not very effective. Despite learners often being equipped with the right knowledge, they reject the need to act accordingly. There is a need to improve the way digital e-safety is taught. Background: The study compares four different teaching styles, examining how each…
Descriptors: Teaching Methods, Student Attitudes, Electronic Learning, Safety
Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
Jabarullah, Noor H.; Iqbal Hussain, Hafezali – Education & Training, 2019
Purpose: The purpose of this paper is to examine the impact of the use of problem-based learning (PBL) with engineering students at a technical university in Malaysia. Design/methodology/approach: The setting provided a unique opportunity to evaluate the impact of PBL, since Universiti Kuala Lumpur offers both the traditional, predominantly…
Descriptors: Problem Based Learning, Teaching Methods, Vocational Education, Engineering Education
Thanaraj, Ann – World Journal of Education, 2016
The use of virtual simulations in Legal Education as a method for learning is relatively rare despite much theoretical support that exists for the benefits in learning. There is also some apprehension on the use of technology in legal education. Both of these are likely due to the lack of solid evaluations concerning the overall impact in…
Descriptors: Computer Simulation, Legal Education (Professions), Computer Uses in Education, Instructional Effectiveness
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