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Ren, Xinyue – TechTrends: Linking Research and Practice to Improve Learning, 2022
The participation and engagement of traditionally underrepresented students remained low in computer science subjects and career paths, especially women and women of color. In terms of the urgent need to achieve intellectual diversity within the computer science field, many institutions strived to broaden the participation of women and women of…
Descriptors: Feminism, Teaching Methods, Computer Science Education, Student Empowerment
Partsafas, Andrea – ProQuest LLC, 2019
There is a consensus that today's students in the U.S. are not prepared to fill the almost 1 million unfilled computing jobs in 2024. In the wake of the Computer Science For All initiative in 2016, advocacy groups, such as the Association for Computing Machinery, Code.org and the Computer Science Teachers Association, actively encourage diversity…
Descriptors: Computer Science Education, English Language Learners, Disproportionate Representation, Student Diversity
Ryoo, Jean J. – ACM Transactions on Computing Education, 2019
The Computer Science (CS) for All movement has taken hold of the United States and CS education is rapidly expanding across nations throughout the world. Yet, as curricula and professional development opportunities are developed, key questions remain about what "works" for engaging youth in CS education, especially those who are…
Descriptors: Computer Science Education, Access to Education, Equal Education, Teaching Methods
Packard, Becky Wai-Ling; Solyst, Jaemarie; Pai, Anisha; Yu, Lu – Journal of College Science Teaching, 2020
While research has demonstrated the links between active learning and student success, lecture remains a dominant instructional method within introductory STEM courses. In this project, we used the strategy of enlisting peer mentors to develop and facilitate active learning modules within introductory computer science. First, we describe the…
Descriptors: Active Learning, Learning Modules, Student Developed Materials, Self Efficacy
Gee, Elisabeth R.; Aguilera, Earl; Kachorsky, Dani; Parekh, Priyanka; Tran, Kelly; Stewart, Carolee – AERA Online Paper Repository, 2017
This paper reports on the design and outcomes of a story-enhanced game intended to improve middle school age girls' understanding of data representation and their engagement in learning. Findings indicate the effectiveness of the game but raise further questions about the role of story in games to teach computer science concepts.
Descriptors: Story Telling, Educational Games, Game Based Learning, Design
Magerko, Brian; Freeman, Jason; McKlin, Tom; Reilly, Mike; Livingston, Elise; McCoid, Scott; Crews-Brown, Andrea – ACM Transactions on Computing Education, 2016
This article presents EarSketch, a learning environment that combines computer programming with sample-based music production to create a computational remixing environment for learning introductory computing concepts. EarSketch has been employed in both formal and informal settings, yielding significant positive results in student content…
Descriptors: Art Education, STEM Education, Computer Science Education, Disproportionate Representation
Effects of Teaching Critical Thinking to Saudi Female University Students Using a Stand-Alone Course
Al Ghamdi, Amani K. Hamdan; Deraney, Philline M. – International Education Studies, 2013
Teaching critical thinking, an educational goal widely discussed in the last 30 years (Halpern, 1993), is an essential element of professional and higher education as it promotes reasoned judgments under "conditions of uncertainty," a hallmark of professionalism (Levine, 2010; Shulman, 2005; Perry, 1970). In this study, the researchers…
Descriptors: Foreign Countries, Critical Thinking, Females, College Students
Papastergiou, Marina – Computers & Education, 2009
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer game for learning computer memory concepts, which was designed according to the curricular objectives and the subject matter of the Greek high school Computer Science (CS) curriculum, as compared to a similar application, encompassing identical…
Descriptors: Questionnaires, Computer Science Education, Females, Program Effectiveness

Crombie, Gail; Abarbanel, Tracy; Trinneer, Anne – Journal of Educational Computing Research, 2002
In a three-year study, female students from all-female computer science (CS) classes were compared to male and female students from mixed-gender CS classes. Participants were 250 students enrolled in an elective Grade 11 CS course. The study provides some initial empirical evidence supporting the positive effects of all-female classes in CS at the…
Descriptors: Academic Achievement, Comparative Analysis, Computer Science Education, Females
Madison, Sandra; Deng, Min; Gifford, James – 1999
Project FOCAL Point is a multi-strand project designed to increase female participation in the computing sciences. The project targets two crucial groups: high school computing teachers and female high school students. Features include a two-week teacher workshop, a one-week Computer Camp for Young Women, mini-grant projects and a follow-up…
Descriptors: Attitude Measures, Computer Attitudes, Computer Literacy, Computer Science Education