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Lara Al Azzam; Raed Khodair – Educational Process: International Journal, 2025
Purpose. This study aimed to examine the effectiveness of animation in enhancing story-writing skills among fourth-grade female students in Jordan. Method. To achieve this objective, a quasi-experimental design with an experimental and a control group was employed. The participants of the study consisted of 56 fourth-grade female students from…
Descriptors: Foreign Countries, Story Telling, Writing (Composition), Grade 4
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Ibrahim Ethem Gürbüz – International Journal of Assessment Tools in Education, 2025
The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential…
Descriptors: Middle School Students, Animation, Academic Achievement, Spatial Ability
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Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
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Zhu, Guangtian; Su, Xiaoling; Du, Juan; Chen, Qingwei; Xiong, Bolong; Chiang, Feng-Kuang – Interactive Learning Environments, 2023
Physics is a subject requiring strong logical thinking, and writing a problem-solving path according to logical thinking can enhance students' knowledge and problem-solving ability. The purpose of the study was to explore the effects of problem presentation of different scaffolds (MAPS or dynamic figures) on students' physical problem solving.…
Descriptors: Physics, Science Instruction, Problem Solving, Scaffolding (Teaching Technique)
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Muneera Muftah – MEXTESOL Journal, 2023
The purpose of this study is to examine the effectiveness of implementing animated videos to enhance vocabulary comprehension among English as a foreign language (EFL) learners. A total of sixty primary students in the fourth Grade at a public primary school in the Kingdom of Saudi Arabia (KSA) participated in this study. They were taking EFL…
Descriptors: Elementary School Students, Grade 4, English (Second Language), Second Language Instruction
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Zeleke B. Mekonnen; Destaw D. Yehualaw; Solomon M. Mengistie; Baye S. Mersha – Journal of Pedagogical Research, 2024
While computer animations have the potential to assist learners in understanding difficult concepts and eliminating misconceptions, studies supporting this claim are scarce. This study investigated how the 7E instructional model integrated with computer animations affected students' conceptual understanding and misconceptions about food making and…
Descriptors: Animation, Computer Assisted Instruction, Concept Formation, Misconceptions
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Peart, Daniel J.; Keane, Karen M.; Allen, Georgia; Bruce-Martin, Claire; Rumbold, Penny L. S. – Journal of Biological Education, 2022
The aim of this study was to investigate if videos created by teaching staff had a positive impact on student learning of integrative physiological concepts. Eighteen undergraduate students enrolled on a sport and exercise science degree attended an introduction to immunology short course. All students were taught together and then split into two…
Descriptors: Animation, Undergraduate Students, Physiology, Introductory Courses
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Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
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Ozdemir, Ertugrul – Journal of Science Learning, 2022
Before taking formal science education, learners usually construct preconceptions based on their daily life experiences, many of which are scientifically unacceptable misconceptions. In formal science learning, new concepts often contradict these misconceptions. To correct a misconception, it is first needed to create dissatisfaction about it by…
Descriptors: Animation, Cartoons, Cognitive Processes, Electronic Learning
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Bin Jing; Jinrong Liu; Xue Gong; Yangli Zhang; Haojie Wang; Changcheng Wu – Interactive Learning Environments, 2024
An increasing number of MOOCs use learning videos featuring an instructor and slides, but there are few specific guidelines for the design of instructor images for these videos. A pedagogical agent (PA) is a kind of virtual instructor image in a learning video, and its image design is mostly guided by anthropomorphism. Our research attempts to…
Descriptors: Video Technology, Educational Technology, MOOCs, Imagery
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Vere?, Sanda; Magda?, Ioana – Romanian Review of Geographical Education, 2020
This study aims to review, analyse and synthesize the literature, which refers to the use of educational film in education in Romania and which deepens aspects related to the use of animated film in primary education. The aim was to review the literature on: classification of animated films in the category of educational means; the functions of…
Descriptors: Animation, Instructional Films, Instructional Effectiveness, Teaching Methods
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Songkhro, Jirayu; Dequiña, Lauro S., Jr.; Dominguez, Ryan Rommel; Khathayut, Phanlapa – Education Quarterly Reviews, 2022
This research aimed at 1) studying the second-year university students' achievement after using animated videos through Google Sites to enhance socio-culture of native English-speaking countries, 2) examining the efficiency of animated videos with an efficiency criterion of 75/75, and 3) exploring the students' level of satisfaction after using…
Descriptors: Instructional Effectiveness, Animation, Video Technology, Undergraduate Students
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Ojo, S. G. – Mathematics Teaching Research Journal, 2022
This study explored the use of animation in the classroom by investigating whether or not students taught with animation will achieve better than recorded teaching. This study adopted non-equivalent control group, quasi experimental design. Eighty (80) Junior Secondary School 2 students (40 males, 40 females) from two co-educational private junior…
Descriptors: Foreign Countries, Animation, Secondary School Students, Algebra
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Bulkani; Fatchurahman, M.; Adella, Harirayanto; Setiawan, M. Andi – International Journal of Instruction, 2022
Teachers play an active, creative and innovative role in online learning so that student learning outcomes get maximum results. One of the efforts made is to develop animation learning media based on local wisdom in online learning. Animation media chose because students tend to be more interested in exciting things around them. To achieve this,…
Descriptors: Animation, Outcomes of Education, Elementary School Students, Teaching Methods
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Uysal, Mustafa Ziya; Çayci, Baris – Participatory Educational Research, 2022
In this study, we aimed to determine the effects of Web 2.0 animation tools for science education on 4th-graders' academic achievements and basic skills, as well as their attitudes and motivations towards science courses. The study was designed with pretest-posttest control group quasi-experimental pattern. The sample consisted of 4th-grade…
Descriptors: Web 2.0 Technologies, Animation, Technology Integration, Instructional Effectiveness
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