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Zhong, Hua-Xu; Lai, Chin-Feng; Chang, Jui-Hung; Chiu, Po-Sheng – International Journal of Technology and Design Education, 2023
Over the past several years, creativity has been recognized as an important skill for success in STEM education, engineering design and computational thinking. There is limited research on how to apply Conceive, Design, Implement, Operate (CDIO) engineering design in STEM courses and how it affects students' creativity. This study strategically…
Descriptors: Creativity, Instructional Materials, Material Development, STEM Education
Jasmina Berbegal-Mirabent; Dolors Gil-Doménech; Alba Manresa – Education & Training, 2024
Purpose: This study addresses the challenge of integrating entrepreneurial competences development into the traditionally structured engineering curriculum, recognizing its potential contribution to job creation. Specifically, this study proposes a course design that intersects project management and entrepreneurial disciplines, adopting a…
Descriptors: Foreign Countries, Universities, Engineering Education, Entrepreneurship
Zolkwer, Morgan B.; Hidalgo, Rafael; Singer, Bryan F. – International Journal of Lifelong Education, 2023
There is Individual variation in how people interact with videos presented in online distance education. Educational videos can be embedded with interactive content to increase engagement and make cognition more efficient. Accordingly, we predicted that embedding questions during videos (rather than after) would enhance the performance of…
Descriptors: Film Production, Instructional Films, Video Technology, Questioning Techniques
Hsu, Ting-Chia; Abelson, Hal; Van Brummelen, Jessica – International Review of Research in Open and Distributed Learning, 2022
The purpose of this study was to design a curriculum of artificial intelligence (AI) application for secondary schools. The learning objective of the curriculum was to allow students to learn the application of conversational AI on a block-based programming platform. Moreover, the empirical study actually implemented the curriculum in the formal…
Descriptors: Secondary School Students, Experiential Learning, Curriculum Design, Artificial Intelligence
Chiang, Feng-Kuang; Wang, Shan; Tang, Zhonghua – Education Sciences, 2022
The outbreak of the COVID-19 pandemic has caused increasing concern over health care, part of which involves the role of nutrition. In this study, a nutrition educational board game, featuring quantitative computation, was designed to help students acquire nutrition knowledge and improve dietary behaviors. A group of 22 students in grade 7 of a…
Descriptors: Educational Games, Nutrition Instruction, Foods Instruction, Foreign Countries
Omeje, Hyginus Osita; Ogwo, B. A. – International Journal of Training Research, 2022
The purpose of this study was to investigate the effect of fixed vs floating facilitator approaches of Problem-Based Learning (PBL) on students' achievement and interest in Elementary Structural Design (ESD). The design was quasi-experimental with a pretest-posttest nonequivalent 2 × 2 factorial design. The participants (78) were randomized to…
Descriptors: Problem Based Learning, Academic Achievement, Student Interests, Design
Seo, Ji-Young – Electronic Journal of e-Learning, 2022
The present study investigates the preferences of students regarding the principles for the effective design of instructional videos to identify factors that influence engagement. A questionnaire was distributed to 232 students enrolled in online liberal arts classes at a private university in South Korea. Frequency analysis was conducted to…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Second Language Learning
Van Buskirk, Candida – ProQuest LLC, 2021
This quantitative study sought to learn if instructional mode (online, blended, traditional) had an impact on evidence-based reading and writing SAT scores for English Language Learners, as well as if WIDA (World-Class Instructional Design and Assessment) is a predictor of the evidence-based reading and writing SAT scores for ELL students. This…
Descriptors: English (Second Language), English Language Learners, Teaching Methods, Instructional Effectiveness
Ong, Charito G.; Zambas, K Marie D. – International Association for Development of the Information Society, 2021
This study developed a training design for Senior High School students and teachers. The design was composed of four learning packets which were revised and finalized after an on-line try out. The researcher used five stages in the model to undertake the study. Seels and Glasgow's (2018) ADDIE model was modified by the researcher into Needs…
Descriptors: Public Speaking, Anxiety, High School Students, Student Needs
Eryilmaz, Selami; Deniz, Gülhanim – Turkish Online Journal of Educational Technology - TOJET, 2021
This study was conducted to determine the effect of Tinkercad use in computer programming education on students ' computational thinking skills and perceptions. In this context, 583 secondary school students studying in Ankara province of Turkey at the fifth, sixth, seventh and eighth grade level in the 2019-2020 academic year constitute the…
Descriptors: Computer Science Education, Programming, Instructional Effectiveness, Courseware
Campbell, Michael W. – ProQuest LLC, 2018
Military undergraduate students of for-profit education make up roughly four percent of the student population and often experience financial hardships. This research focused on the effectiveness of financial education on these students. This quantitative quasi-experimental study assessed military undergraduate students deployed on a military…
Descriptors: Military Personnel, Undergraduate Students, Proprietary Schools, Money Management
An, Brian; Brown, Donald; Guerlain, Stephanie – IEEE Transactions on Learning Technologies, 2019
Despite the growth in the use of serious games to train and evaluate cross-cultural competence, few studies have examined the content and dialogue development methods associated with these training systems. This study presents a framework for generating content for serious games targeting culturally appropriate communication and an evaluation of a…
Descriptors: Educational Games, Game Based Learning, Intercultural Communication, Cultural Awareness
Lagubeau, Guillaume; Tecpan, Silvia; Hernández, Carla – Physical Review Physics Education Research, 2020
We present the findings of a pilot plan of active learning implemented in introductory physics in a Chilean public university. The model is research based as it considered a literature review for adequate selection and design of activities consistent with the levels of students' reasoning skills. The level of scientific reasoning is positively…
Descriptors: Active Learning, Instructional Effectiveness, At Risk Students, Thinking Skills
Esteve-Mon, Francesc M.; Adell-Segura, Jordi; Llopis Nebot, María Ángeles; Valdeolivas Novella, Gracia; Pacheco Aparicio, Julio – Journal of Information Technology Education: Innovations in Practice, 2019
Aim/Purpose: This research aims to describe and demonstrate the results of an intervention through educational robotics to improve the computational thinking of student teachers. Background: Educational robotics has been increasing in school classrooms for the development of computational thinking and digital competence. However, there is a lack…
Descriptors: Computation, Thinking Skills, Skill Development, Robotics
Beier, Margaret E.; Kim, Michelle H.; Saterbak, Ann; Leautaud, Veronica; Bishnoi, Sandra; Gilberto, Jaqueline M. – Journal of Research in Science Teaching, 2019
Can engaging college students in client-centered projects in science, technology, engineering, and mathematics (STEM) coursework increase interest in STEM professions? The current study explored the effectiveness of project-based learning (PjBL) courses on student attitudes, major choice, and career aspirations in STEM. Framed in expectancy-value…
Descriptors: Student Projects, Teaching Methods, STEM Education, Active Learning