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Mikio Miyazaki; Taro Fujita; Koji Iwata; Keith Jones – International Journal of Mathematical Education in Science and Technology, 2024
This study focused on improving students' learning mathematical of proofs and proving by using combinations of proof strategies that span different levels of understanding of proof structure; we refer to these as 'level-spanning proof-production strategies'. We analysed the level-specific proof-production strategies evident in the lessons and…
Descriptors: Mathematics Instruction, Teaching Methods, Validity, Mathematical Logic
Naufal, Muhammad Ammar; Abdullah, Abdul Halim; Osman, Sharifah; Abu, Mohd Salleh; Ihsan, Hisyam – International Journal of Instruction, 2021
Metacognition is the ability to think about thinking. One of the learning models in geometry is the van Hiele model, which consists of learning phases and geometry thinking level. However, geometry learning strategy in Indonesia does not stress metacognition and geometry thinking level. Hence, this study aims to examine the effectiveness of…
Descriptors: Geometry, Learning Strategies, Comparative Analysis, Secondary School Students
Rellensmann, Johanna; Schukajlow, Stanislaw; Blomberg, Judith; Leopold, Claudia – Mathematical Thinking and Learning: An International Journal, 2023
We investigated how students' strategic knowledge about situational (pictorial) drawings and mathematical (schematic) drawings affects drawing accuracy and modeling competencies in the domain of geometry. We conducted a pre-posttest experimental study with 473 students in grade 9. Students were randomly assigned to one of three treatment…
Descriptors: Geometry, Mathematics Instruction, Accuracy, Freehand Drawing
Nirode, Wayne – Mathematics Teacher, 2018
When the author first started teaching twenty years ago, he thought that as long as he was using dynamic geometry software (DGS) for students to "discover" conjectures instead of them learning the conjectures from a lecture or the textbook, he was maximizing their learning potential because they were using technology. Over the years, he…
Descriptors: Geometry, Computer Software, Computer Assisted Instruction, Mathematics Instruction
Sedig, Kamran – Journal of Computers in Mathematics and Science Teaching, 2008
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper proposes a strategy for designing game-based learning environments that takes advantage of the…
Descriptors: Mathematics Education, Play, Mathematical Concepts, Geometry